games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Check out Into the Night with Chris Crawford & Jason Rohrer photo

Unless I'm sorely mistaken about the number of European readers we get, there's a pretty good chance you've never heard of the European documentary show, "Into the Night With..."

The basic premise is as follows:

- Get two remarkably interesting people to have a conversation with one another

- Film it

In the most recent episode's case, those interesting people happen to be Chris Crawford, arguably one of the greatest minds in videogame history, and Jason Rohrer, arguably one of the art form's most interesting rising stars.

Assuming you live in Germany or France and have access to the ARTE channel, you can check out "Into the Night with Chris Crawford and Jason Rohrer" July 2nd at 11:50 pm. If you don't have ARTE but are halfway decent at getting around Web site region locks, it'll be available on ARTE's official site a week after.

If you belong to neither of those groups, but still want to know what you're missing, hit the jump for my impressions and the first five minutes of the episode.

As alternately enthralling and enlightening as the documentary was, it also made me more pessimistic about the future of games as an at form than I've ever been.

Filmed over the course of a day during GDC 2009, Crawford and Rohrer play and discuss PixelJunk Eden, show their games to one another, and talk about the past and future. There's something subtly epic about seeing Crawford, a man who more or less represented the future of expressive games in the 80's, talking shop with the man who created Passage -- I couldn't help but feel I was seeing the entire modern history of videogames reflected in their discussions. Crawford came from a time of mammoth instruction manuals and literal,  remarkably deep-but-confusing gameplay; Rohrer's games are immediately intuitive, but seek to express general ideas through metaphor. Both men worked to the elevate of the art form in markedly different ways; if there were ever a meeting of the videogaming minds worth paying attention to, this would be it. 

Surrounded by the cacophonous sounds and marketing-heavy atmosphere of the new GDC, Crawford laments that the conference he initially created with a few other designers has since turned into a soulless representation of the industry at large. He sarcastically jokes that his favorite recent GDC talk concerned the technology behind 3D boob physics. They play PixelJunk Eden, an indie game that seemingly represents everything that irritates Crawford about the Independent Games Festival: "I didn't like it at all...it's just a variation on the same old hand-eye coordination, you know, let's -- 'can you twiddle your fingers fast enough to make cute things happen on the screen'...so what?" One gets the feeling that these guys are really trying to accomplish something new and explore the expressiveness of games, but, surrounded by an ironic perversion of the conference Crawford once created, they seem completely alone.

Perhaps that's what makes the documentary so frequently crushing. These are two of the most relevant guys in all of game design, yet they admit -- with alarming regularity -- that they might not know what they're doing. Rohrer claims to have hit a wall with his metaphorical game designs. After we are shown short clip from the very end of his dragon speech, Crawford admits that his entire livelihood rests on the success of Storytron, an interactive storytelling system that immediately appears to be too ambitious for its own good.

Both are struggling with nearly identical problems: am I doing the right thing? Is there any value to what I'm trying to accomplish? Crawford never tamed the dragon of interactive storytelling, and though Rohrer is a relatively fresh face on the gaming scene it's impossible not to wonder if he'll end up in the same place (especially since he later voices his desire to explore the same interactive storytelling idea as Crawford, which Crawford immediately advises against).

The two explore what appears to be a decommissioned naval boat as Crawford discusses his history as a designer. As someone who didn't get into gaming until the late SNES era, Crawford's Balance of Power, with its world map and seemingly endless menu windows, seemed almost alien to me. And maybe that's the point. Whatever depths of gameplay Crawford once plumbed, the entire industry since moved in the complete opposite direction, spurred onward by the success of Wolfenstein and Doom. Apart from the work of Rohrer and his contemporaries, Crawford laments that he hasn't seen anything new in the last decade -- even The Sims was preceded by an Activision game called Little Computer People

As they talk over dinner and eventually return to a closed Moscone Center at the documentary's conclusion, the two discuss a games industry that has gone in the wrong direction, focused on technology and spectacle rather than expressiveness or humanity. These two guys, and the schools of thought they represent, seem to be the gaming world's only hope for fighting against an onslaught of chainsaw guns and bouncing, 3D boobs.

Yet, nothing is solved. There is no catharsis. The documentary doesn't end with Rohrer talking excitedly about some new design idea he's got that will change the way we think about interactivity. Crawford doesn't announce that Storytron has become a smash hit among the casual game market. We are left with a young designer who  seems to have no clue regarding what to do next (Rohrer's admission of uncertainty is made slightly more disappointing when one considers he recently had to take an advertising job), and an old legend whose entire livelihood rests on an invention that seems doomed to fail.

Perhaps the men will one day tame their respective dragons, but Into the Night with Chris Crawford and Jason Rohrer made me feel unreasonably hopeless about the games industry for days after I watched it.

It's a remarkably well-made documentary -- the conversations flow together very nicely, the cinematography is great, and the hands of the editor or director are all but invisible, putting almost sole focus on the subjects -- but it's also filled with the crushing life realizations that result when two incredibly intelligent people are totally, frighteningly honest with one another.


Continue: More Indie stories





prev next

18 comments | showing # 1 to 18

IroN1c's Avatar
IroN1c at 07/01/2009 15:11
Well, time to watch TV then.
Chad Concelmo's Avatar
Chad Concelmo at 07/01/2009 15:23
Wow. That sounds incredible and endlessly fascinating. I have to check it out! Thanks for this, Anthony. :)
LK4O4's Avatar
LK4O4 at 07/01/2009 15:31
Wow. This is really really interesting. Please keep us up to date on this! Make sure to let us know when the entire episode is available to watch online for those of us living in the US!
Naim Master's Avatar
Naim Master at 07/01/2009 15:31
Crawford is a huge douchebag and no longer relevant , he made one hit(and it wasn't even that good) and failed to do anything as good, now he's desperate to attention and is shitting on other people games to trying to get someone to look at him again , he's even worst than Alexey Pajitnov (and Alexey Pajitnov did a game that actually was revolucionary and awesome for everyone on top of that he was ripped off for life , wich makes him kind of a hero) ...
Dexter345's Avatar
Dexter345 at 07/01/2009 15:51
I feel like the whole pessimistic look at how the game industry has gone in the wrong direction is a little off base. It's gotten bigger and more bombastic, but now more than ever, there are designers out there who are creating what they want.

It's never been profitable to be a groundbreaking artist. You can appease the general public and make a bunch of money, or you can send a message and die poor.
GBreaux's Avatar
GBreaux at 07/01/2009 16:03
I really hope this interview is put up somewhere thats more accessible. It sounds enticingly interesting.
Jumbo's Avatar
Jumbo at 07/01/2009 17:01
Is there a creative "industry" that has ever done anything but decline and rot and get shitty? It's called capitalism + entropy. Your only hope is nostalgia or niche avant-gardism.
Flexo's Avatar
Flexo at 07/01/2009 17:03
Yay! For once I'm happy that I live in Germany. ARTE is the only TV channel in Germany that's worth watching, anyways. I will watch it, but sadly I can't record it in any digital form... But maybe I find some friend who can...
Flexo's Avatar
Flexo at 07/01/2009 17:13
By the way, for anybody who is interested in this documentary can read the description from the ARTE page, although in german (The same text is probably somewhere in french on the site, too.)

http://www.arte.tv/de/woche/244,broadcastingNum=987080,day=6,week=27,year=2009.html
IroN1c's Avatar
IroN1c at 07/01/2009 17:16
I will try to record it, though I can't promise anything as my recorder is complete crap.
perri's Avatar
perri at 07/01/2009 19:00
wow wow wow. Must watch. Somebody get this online asap.
Vimto's Avatar
Vimto at 07/02/2009 03:20
Is this guy an exact clone of rev ant but 25 years ago, watch out rev tis is what your gonna look like.
feejof's Avatar
feejof at 07/02/2009 07:39
I am french , and i can't miss it !
SpilledMilk's Avatar
SpilledMilk at 07/02/2009 10:37
Sweet! I can watch it and rub it at least for one week in your stupid nice, american faces... not really, but I would really advise you to wait a week and get it through arte7+ (the aforementionend web service).
silvain's Avatar
silvain at 07/02/2009 12:40
wow, i really want to see this.
Wexx's Avatar
Wexx at 07/02/2009 20:08
Dang, I guess this is what I get for getting everything else online from TV for living in America =\
feejof's Avatar
feejof at 07/03/2009 12:56
The show is already available here :
http://plus7.arte.tv/fr/detailPage/1697660,CmC=2723250,scheduleId=2676182.html
I am a little disappointed of it
dieubussy's Avatar
dieubussy at 07/05/2009 05:28
Well, if any of you guys is interested, I posted the full download links on my blog:

http://dieubussy.blogspot.com/2009/07/into-night-with-jason-rohrer-and-chris.html
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49489 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: Ten 'classic' games that did not age well





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006