Square Enix has released a new trailer for Final Fantasy XIII-2 that shows off the game's enhanced battle system. It starts off in familiar territory, but toward the end you get a little tease of the game's new Cinematic Action sequences. You'll see Noel and Serah work to save themselves from a huge obstacle mid-battle, but the person that cuts these trailers loves to stop the action right before we see what happens. Tease.
What's cool about these sequences is that your performance actually determines the outcome. It's not like other games where you'll have to retry over and over until you get it right. Here, if you miss, something else (bad) happens.
Final Fantasy XIII-2 is only a couple of months away now, landing on January 31, 2012.
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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"What's cool about these sequences is that your performance actually determines the outcome. It's not like other games where you'll have to retry over and over until you get it right. Here, if you miss, something else (bad) happens."
I'm not certain this is a new thing, but yeah, that's better than game overs.
soooo basically ff13's battle system plus QTE's. I was hoping for some actual change, as 13's was only fun at first. Was basically switching paradigms/spamming "auto battle". Only being able to summon with party leader wasnt convenient either, but I imagine most people only bothered with them once or twice just to see them.
yeah, XIII's combat system wasn't bad, so just a couple of small refinements are appreciated (especially the fact that you don't get a game over when the party leader dies.) I'm still skeptical about the whole "2 main characters plus a guest character/monsters" throughout the entire game, but we'll see how they handle that.
This is just really disappointing. I was expecting an improvement and refinement of 13's battle system, not a copy and paste. As for the only new thing they showed off, I saw the same concept executed in nearly the exact same way in Force Unleashed 2. It's not new or clever. Hopefully there's something more besides quicktime events that's new.
I'm sure Noel and Sarah will find some way to emo all over the battlefiled when they mess up a QTE. They'll probably do it while speaking exclusively in a vaguely faux-latin tounge, and then repeat themselves ten seconds later because we obviously didn't hear them the first time. Sitting through all of it will result in a CP Bonus.
The QTE's look a billion times better than the damn paradigm shift stuff, I hated that in the last one and I was only viewing it from the sidelines, lol.
The trailer certainly makes it look pretty, so long as I'm doing more than moving forward and pressing nothing but X over and over for the first 10 hours, I think this could be a lot more fun
Sigh.. Okay.. I can see the merits that everyone talking about with FFXIII system, but as entitled as it makes me sound, I don't like it. Okay, whatever, I can get passed that and still possibly enjoy thing game.
However, the screen looks to be SOOO much more crowded then I remember FFXIII's being, so if your making a beautiful game with beautiful fast pace action battles, why cover it up with, seriously, unnessary UI junk? It doesn't have to be minimalist, but it also doesn't need to take up half the screen
also, I seriously hope that cinematic system doesn't happen all that often, because its not only ruining the same idea of beautiful fast pace action battles, but it also looks like it'll slow down that pace.. If it happens often I can see it weighing down the game like summoning a summon for every battle would in a game like FF7, without being able to skip it because its a built in part of the battle. That doesn't seem like a good idea at all.
@ Brain Washer Attendant: FFXIII isn't a good example of a JRPG. Look elsewhere for a better experience. Here are a couple recommendations for this generation: Dragon Quest IX, Demon's Souls, Dark Souls, Radiant Historia, Tales of Vesperia, Tales of Graces, Shin Megami Tensei: Devil Survivor, Shin Megami Tensei: Strange Journey, Etrian Odyssey I-III, The Last Story, Xenoblade, Valkyria Chronicles (emphasis on strategy), Lost Odyssey, Disgaea 4, Resonance of Fate, Nier, The World Ends With You, Monster Hunter Tri, and Jeanne d'Arc.
Now note I have mentioned a fair variety of JRPGs, so you may not enjoy every one of them, but I sincerely hope that you have a better time with some of these than you did with FFXIII and will with FFXIII-2. JRPGs are going through a rough patch now, but hopefully they will come through with developers learning from their mistakes. Good hunting!
That told me nothing of which I wasn't already aware, and the one new feature was the part where they cut before anything cool or interesting happened.
On the other hand, there is no woman singing and making my balls shrivel in the background in this trailer, and it is all gameplay footage.
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I'm not certain this is a new thing, but yeah, that's better than game overs.
yeah, that is the same battle system as before. :/
I liked the battle system, so I'm okay with this. Though it'd be cool if it was a better system than the first game, like FF-x2 did for ff-x
However, the screen looks to be SOOO much more crowded then I remember FFXIII's being, so if your making a beautiful game with beautiful fast pace action battles, why cover it up with, seriously, unnessary UI junk? It doesn't have to be minimalist, but it also doesn't need to take up half the screen
also, I seriously hope that cinematic system doesn't happen all that often, because its not only ruining the same idea of beautiful fast pace action battles, but it also looks like it'll slow down that pace.. If it happens often I can see it weighing down the game like summoning a summon for every battle would in a game like FF7, without being able to skip it because its a built in part of the battle. That doesn't seem like a good idea at all.
~_~
zzz...
Now note I have mentioned a fair variety of JRPGs, so you may not enjoy every one of them, but I sincerely hope that you have a better time with some of these than you did with FFXIII and will with FFXIII-2. JRPGs are going through a rough patch now, but hopefully they will come through with developers learning from their mistakes. Good hunting!
Well.
That told me nothing of which I wasn't already aware, and the one new feature was the part where they cut before anything cool or interesting happened.
On the other hand, there is no woman singing and making my balls shrivel in the background in this trailer, and it is all gameplay footage.
So, um, they're learning, I guess?
>Adding QTE as if it was something new
Herp