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Champions Online Media Day: Land of the free, and home of the Fire-Apes photo

The first thing to understand about Champions Online is that it is not City of Heroes 2: Hellions' Revenge. They're obviously similar, and it would be insulting to suggest otherwise, but the development of Champions Online has had the benefit of a supremely rich history, starting in 1981 with the first publication of the Champions tabletop RPG. The role playing roots of Champions Online are steeped in adoration, thanks to the original tabletop game's HERO system, a somewhat complex framework which for many was hit or miss.

It's obvious that for the folks at Cryptic, Champions hit and hit big, and that passion for the original IP comes through in Champions Online. During a recent tour of Cryptic Studios I had an opportunity take in some of the superheroic sights and got a second-to-none education in Champions Online.

Incinerate the jump with your eye-lasers for some hands-off impressions of Champions Online and its denizens. 

Arguably the largest new feature that Champions Online brings to the superhero MMO table is its planned release for the PC as well as the Xbox 360. Releasing an MMO for a console isn't exactly a new idea, but it isn't exactly common either. Where the Cryptic team hope to further distance themselves from common MMO's is in the ability for Xbox 360 players and PC players to play together. Microsoft has yet to confirm that this functionality will be available, and the feasibility of doing so while avoiding the looming threat of eventual server shutdown remains a hurdle. It's an ambitious goal to be sure, but it's also a level of interactivity Microsoft would be foolhardy to ignore.

In addition to availing themselves of a sorely under-tapped market in MMO's, Cryptic has gone in and revamped their character creation system. The focus here in Champions Online is total customization. The days of nagging details on your hero being slightly off are over. But the focus on customization doesn't end with character creation.

As you play through the world of Champions Online, defeating henchmen and collecting loot along the way, you can equip items to aid in your wanton, blood-soaked vigilantism, I mean..uh, heroics. But if you don't like the look of a plasma blaster or hot-pink, thermo-nuclear monocle you can alter or re-color the item, or simply set it invisible entirely.

Going even further, you'll be able to design your own arch-enemy at the outset of your game. With options to customize everything from the appearance of your nemesis to their abilities, this is just the deliciously evil cherry on a tasty heroic cake designed to your specifications alone. 

But what the hell good is it having a dazzling avatar if it still has to shuffle its feet waiting for powers to recharge while all around it an epic battle wages? None, as my woefully underused COH account can attest. Which is why the Cryptic folks didn't rely on the standard MMO combat template; instead blending a mix of MMO style play with action game style play to cut through the occasionally anti-climactic combat of MMO's. 

The combat system was displayed in a tussle between a monstrous dinosaur and a massive, flame-wreathed gorilla in one of Champions Online's areas, Monster Island -- a sort-of holding pen for giant monsters. Let me repeat that, a massive gorilla on fire, lots of them, on an island! It's entirely possible I was simply enraptured by the immense flaming ape, but the combat flowed nicely. No waiting for powers to reload (the equivalent of twiddling your thumbs in the middle of storming Normandy), just good, old-fashioned firey-monkey ass-kicking. Oh, and the dinosaur too.

Of course it's not all apes from Hell and jungle islands in Champions Online. The areas vary widely, ranging from the austere Millenium City (built on the ruins of Detroit, destroyed by the villainous Dr. Destroyer), to outer space, to underground lairs. Each area features instanced dungeons, some of which are playable only as a group and some of which are strictly solo. The soloing aspect has definitely been beefed up from run-of-the-mill MMO's, providing just as much fun for the hilariously oxymoronic antisocial MMO player.

The art style is also a welcome improvement, featuring cel-shaded graphics as opposed to hyper-realism, resulting in a more comic-like feel to the experience. If I hadn't already been sold, this right here would've done it. As a long time fan of comics, this is what I've been waiting for; a superhero game done in a style that's actually reminiscent of what got us all into this genre in the first place. 

The effort going into making this game stand out from the rest of the MMO crowd is immediately obvious. With so many new features and aspirations of unprecedented interconnectivity, Champions Online is shaping up to be one fantastic game, not just a good MMO. If nothing else, it should have an interesting effect on the development of massive multiplayer games to come.


LAUNCH GALLERY (16 IMAGES)
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12 comments | showing # 1 to 12

mistic's Avatar - Comment posted on 07/11/2008 11:34
mistic
the screens look pretty good, and the idea as well, lets hope it all comes together OK and we'll have another great game to mock avid players :-)
Glorm's Avatar - Comment posted on 07/11/2008 11:56
Glorm
The background looks an aweful lot like Hellgate: London, and from what the screens show the character animations look similar too.
ChillyBilly's Avatar - Comment posted on 07/11/2008 12:11
ChillyBilly
I played CoH for a while until it just became so stale and same ole same ole..I really hope this one turns out better and has more of a "questing" feel to it instead of just a beat em up as CoH has kinda turned out to be.
Nick Chester's Avatar - Comment posted on 07/11/2008 12:27
Nick Chester
This looks like so much fun. Do want. I'm nota huge MMO guy, and a monthly fee would hurt my wallet, but I'm willing to give this a whirl. Who's with me?
GuitarAtomik's Avatar - Comment posted on 07/11/2008 12:33
GuitarAtomik
I'm really excited for this game. I was interested in CoH before because of the customizing aspect and this seems to take it beyond that. It's about time someone made a MMO that's not a WoW clone and actually has consoles in mind too.
ToeKing's Avatar - Comment posted on 07/11/2008 12:50
ToeKing
I don't get it. This doesn't seem any different to CoH to me. Don't get me wrong, though, I never played CoH; just watched someone play it briefly.

It's an MMO.
You're a super hero.
Go level up.

or am I missing something?
GuitarAtomik's Avatar - Comment posted on 07/11/2008 13:01
GuitarAtomik
@toeking

It is a lot like CoH except there's a whole lot more customizability and most importantly, the combat is more like an action game than MMO. That's why it should be more console friendly. Plus they're specifically trying to improve upon the fundamental mistakes they made with CoH that were just too large to patch later (though I guess time will tell if they actually manage to do that).
king3vbo's Avatar - Comment posted on 07/11/2008 13:29
king3vbo
Looks like an interesting idea, CoH would have been amazing if it were more action oriented, so I like where they are going with this
Fury-Genesis's Avatar - Comment posted on 07/11/2008 13:47
Fury-Genesis
I'm very excited for this game. Especially the action game take on the combat. Here's hoping they handle it better than Funcom did with AoC.

I wonder if they'll use a rock paper scissor system for characters, I imagine it would suck if you unwittingly design your arch nemesis as the paper to your rock. Like a constant replay of Magneto tearing the adamantium out of Wolverine every time you try to foil his evil plans.
Fury-Genesis's Avatar - Comment posted on 07/11/2008 13:56
Fury-Genesis
Also, did you get to hear any of the audio in the game?

I really hope Cryptic actually hired a sound professional to work on this game instead of someones mildly retarded high school dropout nephew.

City of Heroes had the absolute worst sound effects and music I have ever heard in a game. It was completely absurd. Everything from the music to the maddening buzzing sound whenever you activated a power. And getting knocked down does not sound like a synthesizer exploding! NES games had better audio than CoH. Flash games have better audio. There's just no excuse for the audio in CoH.
Furyfire's Avatar - Comment posted on 07/11/2008 18:36
Furyfire
Well, even with what you said in the beginning. Until proven otherwise (Hopefully at GenCon this year...) I'm still gonna think this will end up looking like a rehash of CoH/CoV.

This is my OWN PERSONAL OPINION, of course... I jus' hope the 'create you super powers' option wont turn out being the whole, "I made this tossing a buncha things together, but that guy took 2 hours to specify each ability and got the exact, same, thing."

Ahh well... it IS a MMO. :)
Prime's Avatar - Comment posted on 07/15/2008 17:51
Prime
Do you guys know anything about the Champions HERO PnP system that Champions Online is being built around? If they use just half of the stuff from the HERO system then the game mechanics will be completely different to that of CoX.

This will be quite different from CoX I think...DC Universe online looks a lot more like a CoX rehash.

@ Fury-Genesis: unfortunately from the two CO trailers I’ve seen they’re currently using some of the same sounds found in CoX...I really hope they’re developing unique sound sets for all the reasons you’ve cited. CoX audio is seriously lacking!
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