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Chahi: Digital distribution brought creativity back

Mar 31 // Jim Sterling    @JimSterling

From Dust developer Eric Chahi has claimed that creativity in the game industry suffered a considerable decline at the end of the last generation, but has started to return thanks to downloadable games. 

"Today we have more creativity than some years ago -- maybe seven years ago," he stated. "2000 to 2003/4 was really a time where there was no independent scene, there were few risks -- it was very rare. But digital distribution, which started on PC then later on the console, was a really, really major step that saw originality coming back. 

"We think that around 2000 there was no place for small games, there were big games with big prices -- a lot of cost and a lot of cost means we want a level of profitability, it was difficult."

From Dust's product manager Guillaume Cerda added; "And you can't take risks, it's always the same type of game - a lot of shooting games etc. So if you want to do something original like Eric, we have things now like Xbox Live Arcade or the PlayStation Network."

Agree? Disagree? I definitely think digital distribution has been healthy for the industry overall, and has contributed a lot of variety. Not that I have a problem with games that take fewer risks either. I'm glad we have it all, really, and I'd say we're damn spoiled this generation, despite all our complaining. 

From Dust: 'PSN and Xbox Live have allowed us to do something creative' [CVG]


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