Even though we're still a month or so away from its launch, de Blob 2 could be found on two places here on the CES show floor. I was enjoying it at a kisok at NBC Universal's booth, and it was there I heard that it could be seen running in 3D at Mitsubishi's booth.
At Mitsubishi, they had the game on one of their 73" displays, and it looked really nice. There are other platformers out there that underwhelm in 3D, but de Blob 2 really pops, with particle effects and interface graphics that really pull you in. You get a really good feeling of depth, like you're actually moving into a world instead of things flying out at you in an otherwise flat world. This one's less like a pop-up book and more like a real 3D world. Watching things like archways pass overhead made the game feel much more immersive, and balancing on a narrow pathway looks even scarier in 3D.
In de Blob 2, both outdoors and indoors will need to be painted. Going indoors was a visual treat in 3D. The stages look to have so much more depth in 3D compared to when I saw them earlier. You could see back into the stage pathways, giving these areas a completely different feeling than the outdoor sections. In all areas, the developers made good use of environmental effects to really take the 3D over the top.
If you have access to a 3D set, you're going to want to check out de Blob 2 when it comes out for the Xbox 360 and PS3 on February 22.
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