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CES: Alan Wake's American Nightmare kicked my ass photo

I was a big fan of Remedy's Alan Wake. But one of the less thrilling aspects was the combat, which never really evolves much throughout the game and begins to feel a little like a chore the longer you go. My solution to this was to simply play on nightmare difficulty, where you spend far more time fleeing from enemies than actively trying to stop them and that kept the excitement level up.

With Alan Wake's American Nightmare, coming soon to Xbox Live Arcade as part of Microsoft's House Party promotion, this should not be a problem. Remedy has taken the criticism leveled at the original game's combat and made that a priority, bringing new enemies, new weapons and a whole lot more challenge with it.

Today at CES, I had the chance to check out the game's arcade mode which pits Alan against waves of increasingly dangerous enemies which he must stave off until dawn. The stage I played was set in a graveyard and a pretty large one at that. Weapons are scattered around the environment along with the occasional safe haven, lit areas underneath lamps which will provide temporary respite and refill Alan's health before flickering out.

The combat system follows the same pattern as before. Enemies are protected by darkness which must be burned off using a flashlight before they are rendered vulnerable to attack. Gamers already familiar with Alan Wake are in for a surprise or two, though, as new enemy types will require you to switch up tactics. The grenadier, for example, keeps his distance and uses explosives to ruin Alan's day.

Even more insidious are the Splitters. These enemies aren't coated in darkness at all and can be immediately killed. But if you focus your flashlight on them, they'll multiply and become even more of a pain in the ass. Toss one or two of those into a group of regular enemies and it's very easy to wind up with an uncontrollable mob on your hands.

The combat is also more frantic than ever. Enemies are much more aggressive and the pace of the game is very quick. Even as an experienced player, American Nightmare ripped me a new one and neither of my two attempts to survive the ten minute round met with success.

That's a good thing and I expect that the end result is going to be one hell of a good time to play. Remedy couldn't give us a firm date on when we'll get to play the game in its full glory, as Microsoft has yet to reveal the order in which the House Party titles will hit XBLA (natch). All I can do is expect to be shining a light in the darkness sometime in late February or early March.








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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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17 comments | showing # 1 to 17
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Armoured Badger's Avatar - Comment posted on 01/11/2012 16:50
Armoured Badger
awesome, I also loved Alan wake and this one seems to improve on what I thought was already solid stellar gameplay.

Do want.
mythbuilder's Avatar - Comment posted on 01/11/2012 16:58
mythbuilder
Great Preview, Conrad. Can't wait to play more Alan Wake!
Chris Carter's Avatar - Comment posted on 01/11/2012 17:01
Chris Carter
Great work as always Conrad.
Razorpakk's Avatar - Comment posted on 01/11/2012 17:16
Razorpakk
The game will be "out" on February 15 ^^
Officially announced from Microsoft today.

I really hope it will come to steam as soon as possible.
LastFencer's Avatar - Comment posted on 01/11/2012 17:16
LastFencer
Thanks, I'm even more pumped for this now.
Fugly Duckling's Avatar - Comment posted on 01/11/2012 17:20
Fugly Duckling
Sound cool. This and Festival of Blood(InFamous 2) give me hope for more of these type of projects.
BoomingEchoes's Avatar - Comment posted on 01/11/2012 17:33
BoomingEchoes
"My solution to this was to simply play on nightmare difficulty, where you spend far more time fleeing from enemies than actively trying to stop them and that kept the excitement level up."

err.. you can do that on any mode though, lol. You were rarely forced to do any combat at all.. and since Wake was such a paper doll, there wasn't a ton of reason to stand still and fight any way.

"Enemies are much more aggressive and the pace of the game is very quick"

For me this is both good and bad. I felt the enemies were aggressive enough, and their pace was far too quick for Alan in the first place. And I'm not a spring chicken to gaming, let alone horror gaming, either. But I just don't know if I could personally handle that being ramped up any more unless Alan gets some sort of armor or something to help stave off all that damage he's bound to be swarmed with.

Either way, this game is still on top of my list of games for this year. I really can't wait (and I hope that Feb 15 date is true).
pedrovay2003's Avatar - Comment posted on 01/11/2012 18:12
pedrovay2003
God, I'm excited about this.
Electrium's Avatar - Comment posted on 01/11/2012 18:20
Electrium
I felt sort of "meh" about a Horde / Firefight mode for this game, but now I'm dying of anticipation. Ten minute sessions sounds perfect, too.
Conrad Zimmerman's Avatar - Comment posted on 01/11/2012 18:38
Conrad Zimmerman
@BoomingEchoes: When I play games, I have a somewhat obsessive nature towards killing any enemy I see and Nightmare difficulty makes that practically impossible.
Conrad Zimmerman's Avatar - Comment posted on 01/11/2012 18:48
Conrad Zimmerman
@Razorpakk: I wouldn't leap to judgment on that. Major Nelson announced the games in the House Party today, but note that the list is organized alphabetically. It's unlikely that the games would happen to land that way scheduling-wise, so I suspect that's not a launch order but rather a simple list. Remedy stated to me today that they still do not have an official date from Microsoft yet.
Jonathan Holmes's Avatar - Comment posted on 01/11/2012 21:37
Jonathan Holmes
Great news! The lack of enemy design and combat variety were two of the reasons I didn't get very far in Alan Wake before getting unenthusiastic. I have very high hope for the sequel.
PalinRMA's Avatar - Comment posted on 01/12/2012 05:42
PalinRMA
I loved Alan Wake, can't wait.
el waxa's Avatar - Comment posted on 01/12/2012 08:02
el waxa
I did enjoy the original and the DLC but I never had the slightest fucking clue about the story.
Sir Legendhead's Avatar - Comment posted on 01/12/2012 08:04
Sir Legendhead
"if you focus your flashlight on them, they'll multiply"

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOo
Occams electric toothbrush's Avatar - Comment posted on 01/12/2012 09:09
Occams electric toothbrush
Don't feed them after midnight or they multiply...

Can't wait to check this out.
Cab0sAn's Avatar - Comment posted on 01/13/2012 20:59
Cab0sAn
Wait, so the Splitters multiply only when you focus (hold left trigger to boost the flashlight power) on them, not just aim the flashlight at them, right? Because if it's the former, then I think we've found one of the most annoying enemies of 2012.
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