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CES 2010: My Mega Man 10 fears are still not allayed photo

I can't lie. Even as a devoted Mega Man fan, I was worried about the announcement of Mega Man 10. "Too soon," I thought. And Sheep Man1? I figured it was going to be the same old story that we've experienced in the past with the series growing stale due to a lack of good ideas.

After playing a brief demo of the game this weekend at CES, I'm no more certain than I was before. The bits I was shown were very limited and Capcom is clearly keeping secret as much information about the upcoming release as they can.

I do have some impressions of it, though, and I'd be happy to share them with you.

What we where shown of Mega Man 10 -- a portion of the "Strike Man" stage -- was not considerable. It did not even include the inevitable showdown with the robot master, so I can't speak to the nature of the bosses this time around. I haven't even seen one yet. The bits I did get to play are classic Mega Man, however. I was impressed with the level design, which had a number of little surprises both in unexpected enemies and some tricky jumps. 

The aesthetic is a little strange, however. While I haven't seen Strike Man yet, I got the impression from the two mini-boss fights I played in the level that he's somehow related to sports. Now, this is totally speculation and it wouldn't be the first time that a mini-boss wound up being totally unrelated to the level that they were in, but that's the vibe I received as I avoided soccer balls and thought about the robot master's name. The level itself didn't feel particularly sports-focused, however, and I'm just a bit confused as to what I'm supposed to think.

Difficulty is a tricky thing for Mega Man nowadays. With many concerned that the ninth installment was too difficult, the addition of an easy mode made sense. What the mode does is add platforms to make jumps easier and reduces the enemy count. As a seasoned Mega Man veteran, I had only a little difficulty finishing the demo. It is by no means a cinch, but we've certainly seen more challenging levels than this one. The representative from Capcom who initially demonstrated the game to me had been unable by that point to finish the demo on normal difficulty.

I'm pretty hopeful for the game, but that's based entirely on a desire to play good Mega Man games and not actual experience. Yes, what I played of Mega Man 10 was fun, but every bad game in the franchise had at least one decent level and I didn't even get to play the whole thing. So, while I'm cautiously optimistic, I have yet to be given a really good reason to be excited.

1I later learned that Sheep Man's attacks are electricity-based. This makes him an electric sheep. Androids Dream of Electric Sheep. Even if this game winds up sucking, he's my second favorite Robot Master of all time now, right under Heat Man.

 








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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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45 comments | showing # 1 to 45
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Guncannon's Avatar - Comment posted on 01/11/2010 12:08
Guncannon
So, do we have Samit's favourite Robot Master now?
Chris Carter's Avatar - Comment posted on 01/11/2010 12:11
Chris Carter
Wouldn't Strike Man be a soccer player?

Mega Man 8 sub-weapon flashbacks!
Piellar's Avatar - Comment posted on 01/11/2010 12:14
Piellar
You negative nancies. IT'S GONNA ROCK-MAAAAAAN!!
Sentry's Avatar - Comment posted on 01/11/2010 12:18
Sentry
This robot master could be a seasoned veteran in soccer, or maybe also bowling and baseball; the sky's the limit!

Yeah, my feelings are not at all dissimilar. If there's such a thing as not-at-all-whelmed, then that be where I is.
Gen Eric Gui's Avatar - Comment posted on 01/11/2010 12:19
Gen Eric Gui
Wait, there were bad Megaman main series games? I was not aware of this fact.

And Megaman 9 was very easy, especially compared to a lot of the older games that had crap like undodgeable attacks and invisible shots due to screen flicker. The fact that people complained about MM9 being "too hard" just shows how soft the Megaman fanbase has gotten over the years.

I'm excited for this game, as Megaman has yet to ever let me down. And that's that.
SlyKill's Avatar - Comment posted on 01/11/2010 12:21
SlyKill
Do the world a favor and release another mega man X
Holyetheline's Avatar - Comment posted on 01/11/2010 12:21
Holyetheline
Personally I'm still excited about it! Hopefully the achievements will be a bit more creative on this one.
Chris Carter's Avatar - Comment posted on 01/11/2010 12:24
Chris Carter
@Sentry
Promises of a possible multiplayer main series Mega Man game for the first time since Mega Man 7 on the SNES, and three playable characters at launch are underwhelming?

Did you ever like Mega Man?

Also, everything Gen Eric Gui said. I'm really surprised anyone found Mega Man 9 hard, considering how cheap the sub-weapons are, especially. I think those people just never bothered to use the Jewel Satellite, or any other weapon ever for that matter. Hell, the black hole bomb one-hitted everything in the game, and you could pause-unpause to cancel the sucking animation. Tornado Blow made just about any "hard" jump a joke, as well.
CthulhuFtaghn's Avatar - Comment posted on 01/11/2010 12:27
CthulhuFtaghn
Didn't feel sports-focus?

It's in a coliseum. You're attacked by locker doors, baseball throwing robots, a frickin' soccer goal (twice!), spiked soccer balls, you jump on basketball hoops...

What more do you want?

(Also, Strike Man makes sense - his silhouette vaguely looks like it's wearing a baseball cap and/or catcher's mitt.)
GoldenGamerXero's Avatar - Comment posted on 01/11/2010 12:29
GoldenGamerXero
Strike man definitely sounds football related.

@Gen Eric Gui

7... NEVER FORGET THE HORROR OF MEGAMAN 7!

And yes Megaman 9 wasn't too hard but wasted a lot of my time. I let the other Megaman games slide because they were on the NES but in Megaman 9 all the "unfair" difficulty I felt could have been fixed with a better save system. What possible reason in the year 200X could they have to make me beat 4 stages before getting to willy with no breaks? There's being challenging and then there's just being a time wasting dick.
Jakysan's Avatar - Comment posted on 01/11/2010 12:29
Jakysan
It's ok this will be just as dumb as MM9. It was all "nintendoish" looking.
Zepwich's Avatar - Comment posted on 01/11/2010 12:36
Zepwich
Instead of Easy mode it should be hard and ultra hard. I cant wait to see some sketches of the other robot masters.
Piellar's Avatar - Comment posted on 01/11/2010 12:38
Piellar
*facepalm*
Jesus H Christ's Avatar - Comment posted on 01/11/2010 12:42
Jesus H Christ
"It's ok this will be just as dumb as MM9. It was all "nintendoish" looking."

Best. Comment. Ever.
Anonymouse's Avatar - Comment posted on 01/11/2010 12:55
Anonymouse
MEGASTRYKE IS COMING TO YOUR HOUSE TO MURDER YOU!
KingSigy's Avatar - Comment posted on 01/11/2010 13:04
KingSigy
I don't know if I'd call Mega Man 9 too hard, but if this is easier than it will definitely appeal to more players. It's too bad you didn't get a full impression, but I suppose it is shaping up okay.
Gen Eric Gui's Avatar - Comment posted on 01/11/2010 13:10
Gen Eric Gui
@Xero: I liked Megaman 7 a lot. It was one of the better balanced Megaman games in terms of hidden stuff and sub-weapon strength. The Wily levels were kinda crap though.

And you've NEVER been able to save midway through Wily levels. If you could, it would take out all the danger and fun of going against Wily. And I mean, seriously, even on my first run of the game the Wily levels took me just over 20 minutes to beat. And once you know what's coming they can be beaten in about 3 minutes each. So the complaint that they're "too long" and need save points is kinda of moot. If you can't put aside the 20 minutes you need to beat the Wily stages, just don't play the game until you do.
EdgyDude's Avatar - Comment posted on 01/11/2010 13:17
EdgyDude
@GoldenGamerXero: What was so awful about 7?, it was pretty good IMO and no i'm not casual megaman fan, i've beaten 1-7 & 9, MM & Bass, The X series up to 5, the MM Zero series up to 3 and even Battle Network up to 2.
Artemus's Avatar - Comment posted on 01/11/2010 13:20
Artemus
I consider myself a pretty damn good platform gamer and, yes, Mega Man 9 was seriously difficult, yet an amazing Mega Man experience. No doubt about that. Am I excited for Mega man 10? Hell yeah! Did the series become stale to me, as a kid, around game 5? Yes. Yet, I still played the sequels and enjoyed the hell out of each of them.
Number 10 will be no different. It may not prove be the best game in the franchise, but I'm fairly sure I will have a blast playing it.
Also, considering it's an affordable DL game, nobody should complain.
Capcom is producing these "retro" sequels for Mega Man fans. Enjoy. =)
Filthywill's Avatar - Comment posted on 01/11/2010 13:20
Filthywill
Trophies?
GoldenGamerXero's Avatar - Comment posted on 01/11/2010 13:26
GoldenGamerXero
@Gen Eric Gui

Megaman 7 seemed too much like a Megaman X game for me to enjoy it. It just wasn't Megaman enough for me I guess.

"And you've NEVER been able to save midway through Wily levels."

My point exactly. I've always hated it when games feel like they're wasting my time rather than entertaining me. Besides 9 I've never beaten a single other Megaman game and that's probably because of the save system in it. I was younger when I played the rest so I would get up to the Wily stages and quit somewhere in between.

Is it so hard to ask for a challenging Megaman game that doesn't rely on checkpoints and lives and will actually just let me save at the points I need to. Thinking about it now it wouldn't really change much I mean after you save you usually continue anyway so why force us to go through without stopping?
GoldenGamerXero's Avatar - Comment posted on 01/11/2010 13:35
GoldenGamerXero
@EdgyDude

Read the first part of the above. It's the worst in my opinion like Super Mario Sunshine is the worst 3D Mario but that's probably just my high standards than the game being genuinely bad. Being the worst Megaman game isn't that bad in my opinion considering that this is a series I am willing to play again and again despite never personally beating some of the games (When in doubt get your friends/family to do it for you!).

Also Megaman and Bass is the one game I've never touched from the platforming side of the Megaman spectrum. How is that game? Good? Bad? Better or worse than 7?
Sentry's Avatar - Comment posted on 01/11/2010 13:47
Sentry
@Magnalon

*giggle*

Really? You're calling out my appreciation 'cause I'm not, in your opinion, impressed enough by mechanics or features that aren't in any way related to what I like about Mega Man in the first place?

And no, I didn't like Mega Man 7.
Gen Eric Gui's Avatar - Comment posted on 01/11/2010 13:47
Gen Eric Gui
Megaman and Bass is the only standard Megaman game that I would say is truly difficult. Some of the bosses in that game are absoluetely brutal, although I dunno how much the difficulty is increased via the fact that all the action was crushed down onto the GBA screen.

It's the only original Megaman game I haven't beaten due to difficulty, and I thought Megaman 9 was easy peasy. So take that as you will.
OkamiMan's Avatar - Comment posted on 01/11/2010 13:49
OkamiMan
@Magnalon: Firstly, the co-op mode rumor has officially been debunked (here's the link: http://protodudesrockmancorner.blogspot.com/2010/01/mega-man-10-wont-feature-co-op.html).
Also, only Mega Man and Proto Man will be available the start. The third unknown character will be DLC.
Piellar's Avatar - Comment posted on 01/11/2010 13:52
Piellar
@GoldenGamerXero

Megaman has no reason to be in "Megaman and Bass". I mean, for god's sake, Bass has a freaking double-jump, fires continuously with the button pressed down, and his sprite looks cool while the Mega Man sprite generally looks dumb. The only thing Bass doesn't do is slide, which is necessary to get some of the bonus material hidden around (files on previous mega man games robot masters). The boss fights range from very easy to medium, mainly because double jumping is retardedly good. If you like challenge and do not mind looking retarded, you should definitely play the game as Mega Man. Otherwise, the whole game is not much different in style to 7. :S
Piellar's Avatar - Comment posted on 01/11/2010 13:53
Piellar
Ooookay, I just read what Gen Eric Gui said, dude, tell me you've played as Mega Man, where I'll agree it's brutal.
Char Aznable's Avatar - Comment posted on 01/11/2010 13:55
Char Aznable
I'm psyched for the game, naysayers be damned. My friend and I are already getting ready for our speedrun competition. We had a hell of a time shaving seconds off while playing through MM9.
Piellar's Avatar - Comment posted on 01/11/2010 13:56
Piellar
As an aside, I truely really loved Mega Man 8, playable on PS2's Mega Man Anniversary Collection. It has a look and feel similar to SNES but is much tougher and lots of fun, IMO. And bosses have voice acting!!! OMG!

Clown Man: "See you in my DREAMS!" *explodes*
GoldenGamerXero's Avatar - Comment posted on 01/11/2010 13:56
GoldenGamerXero
@Gen Eric Gui

I find Megaman 9 quite easy as it's only really hard if you've been Megamanless for a while (Weird thing is Megaman 1-6 seem easier after playing 9 for a while especially 2. I really chalk down not completing the games myself down to time.) So that won't be such a leap.

I'll try it and probably obsess around it like other Megaman games before giving up at the last stages.
silvain's Avatar - Comment posted on 01/11/2010 14:47
silvain
I only play mega man games with save states.

Yeah, I said it. I enjoy them, but not enough to memorize them.
Gen Eric Gui's Avatar - Comment posted on 01/11/2010 14:56
Gen Eric Gui
@Piellar: Yeah, I played as Megaman, I'm not really much of a Bass fan. Maybe I should try again as him if he's really that much more playable.
EdgyDude's Avatar - Comment posted on 01/11/2010 15:09
EdgyDude
@GoldenGamerXero: It's quite challenging for MM games, at least it seemed quite the step from MM7, it's also different in many aspects to 1-7. First you pick between MM and Bass, each one has different skills, firepower level and quirks that make certain levels easier or harder, or even being able to pick certain routes/items on said levels, for example MM firepower is strong, has the megabuster charged shot and can slide under tiny gaps while Bass can dash but not fit such gaps, can double jump and shoot upwards or diagonally and though his firepower is rapid like a machinegun it's weak compared to MM, also it's blocked by walls (MM's shots cross walls). You can't pick 1 of 8 master robots from the start just 3 from a column or "line of defense" once you beat 1 a path opens to another column of 5 but not to the whole column but the 3 closest to the one you picked, beat 1 of the 5 and you get access to Wily's castle... or at least the entrance which is locked by 8 locks that can only be broken each by a specific robot master weapon, so that means you still have to beat all 8. Bolt collecting for upgrades/items is back.... with a vengeance, as you can buy quite a few upgrades for your character (some exclusive to the character). Difficulty is higher than other MM but not maddening like MMZ. There's a 100 robot master data CD collection quest through the game that adds replay value because some can only be found/reached with a certain character's set of skills forcing you to play the whole game twice (once with each character). Last but not least bosses (robot masters and Wily's castle ones) can be challenging with attacks that really do damage and takes careful dodging-attacking-waiting rinse and repeat patterns, series veterans will love the challenge while others will break controllers (or GBAs) in frustration.

Overall i'd say it's a solid 8 for me, its just feels quite different when coming from the MM 1-7 series.
OkamiMan's Avatar - Comment posted on 01/11/2010 15:41
OkamiMan
From what I've seen so far, I'm kinda on the bridge on whether this'll be better than MM9. On one hand, the level design looks top-notch (especially Sheep Man's stage) and the third playable character does sound interesting, to say the least.
On the other hand, however, I really hope that the rest of the music doesn't sound as bad as Strike Man's theme. I mean, the first half sounds good, but the chorus totally kills it. I also hope they don't fuck up Proto Man like they did in MM9. I can handle double damage, but double recoil?! Have either one or the other, but not BOTH!
Tony Ponce's Avatar - Comment posted on 01/11/2010 16:16
Tony Ponce
Strike Man has a baseball for a head. "Strike" Man, as in throwing strikes. C'mon, people! Soccer? Football?
TJF588's Avatar - Comment posted on 01/11/2010 17:16
TJF588
Electric sheep? See also: Mareep. At least one person on Pixiv's put the two together...on Kirby's Kracko no less.

(heh, and in checking its name on a certain image site, I see someone else made that literary(?) connection)
The Average Guy's Avatar - Comment posted on 01/11/2010 18:28
The Average Guy
I will buy this game. Because I want it. Because I like 8-bit Mega Man. And that's that. No pessimism is going to deter me from my goal!
Hoss's Avatar - Comment posted on 01/11/2010 19:53
Hoss
me megastryke and tubatic may have to form a task force to regulate
Char Aznable's Avatar - Comment posted on 01/12/2010 11:50
Char Aznable
Hey, Hoss, I want to be in the posse too. REGULATOOOOOOOOORS! MOUNT UP!
alphador's Avatar - Comment posted on 01/13/2010 05:12
alphador
awww. was hoping for Megaman Soccer 2: Full Throttle.
Piellar's Avatar - Comment posted on 01/13/2010 08:42
Piellar
@The Average Guy:

Now that's the spirit I want to see! :)
Rocketmaus's Avatar - Comment posted on 01/15/2010 09:10
Rocketmaus
Hehe, can you say HOOOOOLIIIIGAAAAAANNNNNN!!!! XDDD
Booerns's Avatar - Comment posted on 01/15/2010 14:33
Booerns
Just want something to feel like a proper sequel to MM6 , i.e., don't want another retro MM2 style-throwback that just discards established mechanics like the dash and mbuster. Give us something that feels like it expands on the MM formula a bit or something...like how 6 did with the suits.
Anna Hannah's Avatar - Comment posted on 02/11/2011 07:23
Anna Hannah
I will buy this game. Because I want it. Because I like 8-bit Mega Man. And that's that. No pessimism is going to deter me from my goal!
Best regards, Anna, CEO of iscsi ha and itunes
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