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CES 2010: Bend over, I'll show you a Dark Void (Zero) photo

And that title is what happens when I start running out of ideas.

I've always wanted a jetpack. I think that's a pretty universal desire. I don't think I would even be able to pilot such a thing, let alone keep from vomiting into my helmet from motion sickness. But that's what we have videogames for, to live out our fantasies.

While visiting Capcom at CES, after checking out the real Dark Void, I was given an opportunity to put the DSiWare "prequel" through its paces. It's looking like it might be one of the best games to hit Nintendo's portable marketplace. That might not be saying a whole lot, but it's certainly something.

Hit the jump and I'll go into more detail.

 

Dark Void Zero

Dark Void Zero [DSiWare]
Developed by: Other Ocean Interactive
Published by: Capcom
Releases: January 2010

Dark Void Zero might not have an actual history as a planned 8-bit title, but you wouldn't know it from playing the game. It has all the hallmarks of a Capcom game of the era, with precise controls and a considerable level of difficulty.

Taking the role of Nikola Tesla's first test subject, Rusty, players fight and fly through three levels of hectic shooting and exploration. There's a real arcade sensibility at work in the title, with lots of score increasing items scattered throughout the levels, tons of enemies and power-ups being lost after death. Even the game's calling card, the jetpack, must be re-collected should you meet with a mishap and have to traverse a section again.

Jetpack flight is easy to control and has two different modes. Holding the jump button while in the air activates upward thrust that ends upon release. Alternately, a quick double-tap puts the pack into a hover mode, giving freedom of movement without the effects of gravity. The former feels faster but is quite a bit more difficult to control, especially when trying to shoot enemies.

Dark Void Zero

Rusty can fire his weapon in eight directions, an absolute necessity of the design which finds the player perpetually surrounded by threats. Gun emplacements seem to exist everywhere you turn and enemies run about on many of the ground surfaces. The shooting works well most of the time, but can be frustrating on the ground. Rusty has the ability to duck but is unable to fire directly forward while doing so, something which is sure to annoy from time to time.

It's still a lot of fun to play, and fans of challenging platform games will likely be sated by the experience. While we couldn't get the folks at Capcom to give us an exact release date, it was suggested that Dark Void Zero would be finding its way to the DSiWare store the same week as the console title.








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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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8 comments | showing # 1 to 8
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Andrew Kauz's Avatar - Comment posted on 01/11/2010 10:15
Andrew Kauz
Best post title ever? It gets my vote, at least.
Xzyliac's Avatar - Comment posted on 01/11/2010 10:55
Xzyliac
As someone who didn't get to enjoy 8-Bit Capcom back in the day I'm excited to share a new 8-Bit experience with the community.

This game...I...I think I'm gonna cry.
Rancor's Avatar - Comment posted on 01/11/2010 11:06
Rancor
Its a good strategy that warms my cold hardcore heart, when releasing a new ip, make a game that would have endeared us to the franchise "back in the day".
Its weird though that i find the real dark void to have been very bleh, yet i would love to be able to play this thing? I mean, when the tutorial section was trying to teach me to do a barrel roll, and i do mean only trying because i think they got the prompts backwards or something, 1st press the right stick then move the sticks didnt work as well as move the sticks and press at the same time, it just went kinda downhill from there. Blah shooting section, blah quicktime fight against a robot spaceship. . .I mean why couldnt they put all this polish into a real next gen 3d megaman or something that wasnt so. . . me too?
Holyetheline's Avatar - Comment posted on 01/11/2010 11:35
Holyetheline
I definitely look forward to this.
Animated Toupee's Avatar - Comment posted on 01/11/2010 12:38
Animated Toupee
I really hope they release this on Steam or something too.
Artemus's Avatar - Comment posted on 01/11/2010 13:22
Artemus
Only for the DSi(Ware)? Dammit.
I was really hoping to play through this one. =`(
Oh, well.
Tyler Walker's Avatar - Comment posted on 01/11/2010 22:06
Tyler Walker
3 levels?
Letters numbers and spaces are ok's Avatar - Comment posted on 01/18/2010 01:59
Letters numbers and spaces are ok
DSiware FTL. I thought that thing was just for teen girls.
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