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Home Xbox 360

CES 2009: Microsoft announces Kodu game creator for Community Games Channel

9:38 PM on 01.07.2009, Jim Sterling
15 comments   |   8478 views

CES 2009: Microsoft announces Kodu game creator for Community Games Channel photo
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#CES #Indie #top stories #Xbox 360

At its CES keynote speech moments ago, Microsoft announced a new addition to the Community Games Channel, called simply Kodu. A game designed to "turn Xbox 360 players into creators," Kodu is a new piece of software hoping to hop aboard the "user generated content" train that is proving so quasi-popular lately.

Giving a demonstration "with an actual 12-year-old girl," Microsoft’s President of the Entertainment and Devices Division, Robbie Bach, demonstrated the service, which actually looks like it might have potential. Granted, we have no idea what was actually going on as Bach went looking for imaginary rocks among musical trees with a pre-teen girl calling herself "Sparrow" ... but it looked kind of cool. 

It's also worth noting that this game was originally titled Boku, or at least shows ridiculous similarities. No idea why the name changed, but we have seen slivers of this game before. 

This is sure to draw comparisons with Sony's LittleBigPlanet, but Kodu looks like it might be a cool little program for younger kids. Whether the Xbox 360 has the right audience for it, however, is another question. Let us not forget how successful games like LIPS have been so far.

Press release after the jump.

Unleash Your Inner Creator with Microsoft's New Xbox LIVE Community Game "Kodu"

Microsoft announced today that it will turn Xbox 360 players into creators with the release of their new game, “Kodu”. Launching on the Xbox LIVE Community Games Channel, “Kodu’s” easy to use game creation techniques will make building personal playgrounds simple for anyone, with the help of an Xbox 360 controller. During a keynote speech at the annual Consumer Electronics Show in Las Vegas, 12-year-old student, Sparrow joined Microsoft’s President of the Entertainment and Devices Division, Robbie Bach on stage to demonstrate the intuitive game that lets players choose from a variety of visual building blocks in order to develop their own unique creation.

This spring, “Kodu” will find its home among some of the freshest, most diverse and creatively independent games showcased on the Xbox LIVE Community Games Channel. “Kodu” is a pick-up-and-create game where anyone can build their own unique world in just minutes using a simple image-based creator menu that makes game creation simple for anyone, from ages seven to 70. “Kodu” created playgrounds are expressed in physical action-reaction terms, using basic concepts like vision, hearing and time to control your character’s behavior. Players can start their own unique “Kodu” created playgrounds from scratch or, if they aren’t in the mood to create, they can choose from several pre-loaded levels for quick play. With almost 200 different game-creation building blocks to choose from, the opportunities are endless.

“We’ve done everything possible to make sure that creating a “Kodu” playground is not only easy, but that it is also fun and engaging for people of all ages and backgrounds,” principal program manager for Microsoft Research and lead “Kodu” designer, Matt MacLaurin said. “Since ‘Kodu's’ interface is intuitive and prevents common programming mistakes, we’re making it easy for everyone to enjoy the magic of game creation.”

Originally designed by Microsoft Research as a learning tool for young kids, “Kodu” is the newest game to keep minds of all ages sharp by developing logic, problem-solving and creative thinking skills. In fact, in 2006, Microsoft Research teamed up with Girls Inc. and the University of Santa Barbara to create an after school “Kodu” program to accurately measure the influence educational games have in the fields of math, science, and comprehension. The team logged hundreds of hours of “Kodu” research with creators from ages five to 45 to ensure that it is easy for beginners, but maintains a depth of content for those who are more advanced.

“What I love about “Kodu” is that I can do everything myself,” Sparrow, who demoed the game, said. “It’s fast to build and different from the other games I play. I can do cool, silly things in it!”

“Kodu” will join a host of family-friendly and casual games already on the Xbox LIVE Community Games Channel. Since its launch in November, the Xbox LIVE Community Games Channel has seen a lot of enthusiasm from both game-makers and consumers, where there are currently more than 100 independent, community-created games available for download.

More detailed information about “Kodu” and Community Games can be found by visiting http://creators.xna.com.


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15 comments | showing # 1 to 15

Scrixx's Avatar - Comment posted on 01/07/2009 21:53
Scrixx
That 12 year old girl was Sterling in a dress with a ponytail.
Ashley Davis's Avatar - Comment posted on 01/07/2009 21:54
Ashley Davis
Microsoft announces ducks!
Queasy's Avatar - Comment posted on 01/07/2009 22:01
Queasy
12 years olds aren't teenagers.

Kodu reminds me more of the LEGO Mindstorms programming language than Little Big Planet.
ThunderHeartXI's Avatar - Comment posted on 01/07/2009 22:01
ThunderHeartXI
Wait, what does XNA do then? Is it the same thing or is Kudo the retarded little brother of XNA?
Tubatic's Avatar - Comment posted on 01/07/2009 22:02
Tubatic
Funny they talk about this when I'm really itching to create a game. Reading through the press release, however, it seems like its own sandbox rather than a creator of standalone games.

Further, I've gotta wonder if they're shoe horning Avatar support into this. And if not, why not? This seems like the sort of thing, or along the road to the sort of thing, with which Avatars can gain some relevance.
ThunderHeartXI's Avatar - Comment posted on 01/07/2009 22:03
ThunderHeartXI
I'm an idiot, it's a game. I need to learn to read.
Jim Sterling's Avatar - Comment posted on 01/07/2009 22:06
Jim Sterling
Queasy: I guess not. I don't pretend to know about kids. Pre-teen it is, although that makes Bach sound creepy.

Wait, even better!
Johnpnj's Avatar - Comment posted on 01/07/2009 22:11
Johnpnj
I don't know exactly what will be able to be created with this, but I think Microsoft NEEDS something like a LittleBigPlanet in their lineup.
Queasy's Avatar - Comment posted on 01/07/2009 22:17
Queasy
Jim: Yeah, the "actual 12-year old girl" sub-title for Sparrow was definitely creepy-ish. Bach was actually fine for demo purposes. Balmer was just downright strange with the bad jokes.
Vitamin Awesome's Avatar - Comment posted on 01/07/2009 23:18
Vitamin Awesome
When I saw "Actual 12-Year old girl" being displayed during the keynote, I had no other choice but to lie down on the floor, and roll back and forth whilst laughing.

the Kodu bit does look rather interesting, to say the least. it just makes me wonder how Microsoft is going to "regulate" the user created content for this? Will it require an XNA account to distribute content, will there be forced price points? what other ways can they screw this up?
dgschrei's Avatar - Comment posted on 01/08/2009 02:43
dgschrei
I just knew you would be making fun of the "actual 12 year old girl" Jim. ^^
TheToiletDuck's Avatar - Comment posted on 01/08/2009 07:36
TheToiletDuck
I approve of the use of ducks in this message.
TrailerParkJesus's Avatar - Comment posted on 01/08/2009 08:53
TrailerParkJesus
I'm always down for anything involving user-generated content or 12-year olds.
Ceej989's Avatar - Comment posted on 01/08/2009 15:06
Ceej989
Just a simple/dumb question, how do you break up your articles like that where you get only the first paragraph(s)?
Holyetheline's Avatar - Comment posted on 01/08/2009 17:43
Holyetheline
I remember seeing things about this. It's looking good... The girls name was cliche though.
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