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CES 2009: Dead Rising Wii... Jesus Christ photo

Up in the posh Capcom suite at Planet Hollywood, we were handed a Wii remote and placed in front of a new preview build of Dead Rising: Chop Till You Drop. Now, it is no secret that those of us at Destructoid who have had the opportunity to play various demos of the Wii port up to this point have had less than favorable impressions of it.

Never one to outright dismiss a game, particularly one with zombies, I was willing to give Chop Till You Drop a fair shake. Read on for my impressions of this most recent build to see if I disagree with my compatriots (here's a hint: that's an ellipsis in the title, not an equal sign).

Dead Rising Wii

As the demo opened up, Frank was in the security room with Otis, the highly annoying maintenance worker from the original Xbox 360 game. While Otis' role remains largely the same as it was prior, giving information to Frank over radio and alerting the player to missions, the mechanics have changed quite a bit.

As some players found that managing Dead Rising's time-sensitive missions was too difficult (or just discouraging), Chop Till You Drop's missions are handed out directly from Otis. Talking to him opens up a menu with available missions to select from, and you only have to tackle one at a time -- instead of running the risk of killing survivors because you had to drag them along to a dangerous area to get in under a time limit for other endangered citizens.

Dead Rising Wii

The mission which was available for us to play is one that I was already quite familiar with from the original game. Twin sisters were being attacked near the toy store, with one outside and surrounded by zombies, while the other hid in the store. While this mission does not take us further than the nearby Paradise Plaza section, the layout of the Willamette Mall looked to be retained. All the shops are exactly where they were previously, though the plaza itself felt a bit more barren and lifeless, with fewer planters and other incidental environmental niceties.

When I say "lifeless," that is no suggestion that we have more zombie action going on than in previous demos and videos. I still never saw more than a dozen zombies at any given time, and zombie corpses melt away upon death to keep as much of the Wii's limited resources available as possible. Now, provided the timeline of Chop Till You Drop remains the same as its predecessor, the mission we played is very early in the game and before the mall becomes truly overrun. Still, it was rather unimpressive and I've never seen anything anywhere to suggest that this is not the standard throughout.

Dead Rising Wii

So few zombies might seem easy to deal with, allowing the player to take out immediate threats to the survivors who need rescuing and then either avoid any between the exit or just mow them down to clear a path. If you thought the frustration of getting survivors out would be proportional to the number of undead roaming about, you will be in for a surprise. Hard as it may be to imagine, survivor AI actually seems less competent and the Thompson twins kept running directly into zombies and just standing there while being pummeled to death.

Motion controls are a bit of a mixed bag. On the one hand, they are managed well by never feeling like they unnecessarily replace button input. Attacking with melee weapons is still handled by pressing a button. Finishing moves make use of waggle and you can do some special attacks with certain weapons by shaking the remote. The problem is that the motions do not feel responsive and attempts to use it met with failure as often as success.

Dead Rising Wii

I wanted Chop Till You Drop to be successful in translating the fun of Dead Rising to a new platform. And there are some aspects, such as selectable missions, which will make the game more accessible and comfortable to play. In a way, it's tragic, because they've managed to take a great game for the hardcore and turn it into something clearly intended for the Wii's casual audience. At the same time, if what I've seen today is truly indicative of the final product, there really isn't anyone that I can see actually enjoying this.


LAUNCH GALLERY (5 IMAGES)
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65 comments | showing # 51 to 65

Jonathan Holmes's Avatar - Comment posted on 01/11/2009 13:49
Jonathan Holmes
@ Analitic- The two things that made Dead Rising on the 360 great were the huge amount of zombies that could be shown on screen (something like up to 500 at a time) and the nearly endless ways you could kill the zombies.

Where the Resident Evil games were all about being scared as hell that the zombies were going to kill you, Dead Rising was all about killing hundreds of practically defenseless zombies for hours on end.

What I was hoping for in this remake is a little more of that Resident Evil experience, which means more of a sense of threat from the zombies and less of just an endless zombie massacre. Sure it's fun to kill zombies, but like a pizza with 200 lbs of cheese on it, it was a little too much of a good thing. More importantly, to make up for the game having less zombies, the zombies in Dead Rising Wii were supposed to be tougher to kill, which could have led to making the game actually harder (and more "hardcore").

But twelve zombies on screen? That's less that Resident Evil: Umbrella Chronicles can do. Hell, I think it's even less than Resident Evil 3 can do.

It's hard to imagine how a zombies game with that few zombies could offer any challenge or scares.
Magnalon's Avatar - Comment posted on 01/11/2009 14:11
Magnalon
@ Analitic
All of the fun I got out of the game (read-lots) was from killing 10-15 zombies at a time with mass murder/aoe weapons like the Chainsaw, and cars. No other game had 500 on screen enemies in such a closed off area, heck, in any area. If there can really only be 12 at a time, how is the huge area of the courtyard going work? How are the driving parts going to feel fun?

Also I really don't get the "I tried to kill you but now I'm selling you stuff" deal that Cletus has going on.
vonneuton's Avatar - Comment posted on 01/11/2009 14:13
vonneuton
@Jonathan: I think the problem here is that if they could have somehow made the mall into a thing to traverse instead of an open environment, I think this would be awesome. Where you're actually turning corners and being surprised. Kind of like Resident Evil: Frank or something. :)
Teranoid's Avatar - Comment posted on 01/11/2009 14:26
Teranoid
@Jonathan

Oh I remember that, didn't come to mind since I didn't see a shower head anywhere.
CypherVR's Avatar - Comment posted on 01/11/2009 15:01
CypherVR
kinda glad i took my reserve of DR:CHTD off and put the credit towards something better

btw i played a bit of Dead Rising and it is great, bit tough though, saving is discouraging. If capcom could make an better options patch
Im OK's Avatar - Comment posted on 01/11/2009 15:34
Im OK
If I cared about Dead Rising at all I would gotten the 360 version, but I didn't*, so... I think I'll pass on this as well.

* - I tried the demo, found a whole lot of meh, and deleted it.
Daxelman's Avatar - Comment posted on 01/11/2009 17:44
Daxelman
Dead Rising was great.

Until you got a gun.

Then, it's time to go play RE4.
moot button's Avatar - Comment posted on 01/11/2009 18:37
moot button
didn't Capcom's John Diamonon all but confirm Dead Rising will be released on the PSN soon? it was in an interview on the official ps-blog
perri's Avatar - Comment posted on 01/12/2009 07:46
perri
This must have been quick and dirty. If I remember correctly didn't RE4 get more than 12 zombies on screen? It definitely looked better than this too...

I wonder how much of the hardware is being used to allow for the 'anything is a weapon' could that be where resources are going?

Anyways, a pretty odd choice of port. If your going to port something make it something that will sell, RE5.
Demtor's Avatar - Comment posted on 01/12/2009 08:26
Demtor
While I can appreciate Capcom's efforts in fixing what was wrong in the original 360 version, I'll still take a flawed 360 game over the Wii version. Because when the game poorly executed something (be it dumb AI, impossible timed quests, or unfair bosses) there were always hundreds of Zombies to take your frustrations out on.

These guys...

http://www.sigma-team.net/

They are making a Zombie Shooter 2 game for early 2009.

That is what the Wii version should have been if Capcom had half a brain. Port Dead Rising to PS3 (because the console can handle it) and make an isometric zombie shooter with motion controls to substitute the mouse clicking style for the Wii.

Sometimes, it takes a smaller, indie-ish, developer to come up with the good ideas I guess. In any case, Zombie Shooter 2 is going to be just as awesome as Alien Shooter:Vengeance. I bet a lot of people haven't even heard of these games, but every mother fucker here, should play them. Get the free PC demo, specs are old, game is bloody fun...literally.

http://en.wikipedia.org/wiki/Alien_Shooter:_Vengeance
Jonathan Holmes's Avatar - Comment posted on 01/12/2009 08:56
Jonathan Holmes
Woah, thanks for the tip Demtor!

But can't we have a flawed Dead Rising port and Zombie Shooter 2 on consoles?
Demtor's Avatar - Comment posted on 01/12/2009 09:16
Demtor
@JH - Your welcome! I should put together a c-blog about the Sigma Team and their awesomeness to let more people know, but I've been pretty busy gaming and can't seem to find the time, heh. Maybe when they finish Zombie Shooter 2 I will if no one else does.

I would love to see them get ZS2 on the Wii, but I doubt it will happen. They are such a small, niche, PC developer. It would be a good move though as I really think their games could work in a Wiiware format of some sort.
MrBigs's Avatar - Comment posted on 01/12/2009 22:40
MrBigs
I bet that Sigma Team Community Toolbar is leagues of badass.
Serivor's Avatar - Comment posted on 01/13/2009 09:40
Serivor
There are a total of about 6 good Wii games. haha
BenHaskett's Avatar - Comment posted on 01/16/2009 22:57
BenHaskett
This game looks like shit...

Oh well, for what it's worth, House of the Dead: Overkill is coming out soon and that more than makes up for this awful looking game.

@ SubOrbital :

Here's an assignment: Say something nice about this game.
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