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CES 2009: Dead Rising Wii... Jesus Christ photo

Up in the posh Capcom suite at Planet Hollywood, we were handed a Wii remote and placed in front of a new preview build of Dead Rising: Chop Till You Drop. Now, it is no secret that those of us at Destructoid who have had the opportunity to play various demos of the Wii port up to this point have had less than favorable impressions of it.

Never one to outright dismiss a game, particularly one with zombies, I was willing to give Chop Till You Drop a fair shake. Read on for my impressions of this most recent build to see if I disagree with my compatriots (here's a hint: that's an ellipsis in the title, not an equal sign).

Dead Rising Wii

As the demo opened up, Frank was in the security room with Otis, the highly annoying maintenance worker from the original Xbox 360 game. While Otis' role remains largely the same as it was prior, giving information to Frank over radio and alerting the player to missions, the mechanics have changed quite a bit.

As some players found that managing Dead Rising's time-sensitive missions was too difficult (or just discouraging), Chop Till You Drop's missions are handed out directly from Otis. Talking to him opens up a menu with available missions to select from, and you only have to tackle one at a time -- instead of running the risk of killing survivors because you had to drag them along to a dangerous area to get in under a time limit for other endangered citizens.

Dead Rising Wii

The mission which was available for us to play is one that I was already quite familiar with from the original game. Twin sisters were being attacked near the toy store, with one outside and surrounded by zombies, while the other hid in the store. While this mission does not take us further than the nearby Paradise Plaza section, the layout of the Willamette Mall looked to be retained. All the shops are exactly where they were previously, though the plaza itself felt a bit more barren and lifeless, with fewer planters and other incidental environmental niceties.

When I say "lifeless," that is no suggestion that we have more zombie action going on than in previous demos and videos. I still never saw more than a dozen zombies at any given time, and zombie corpses melt away upon death to keep as much of the Wii's limited resources available as possible. Now, provided the timeline of Chop Till You Drop remains the same as its predecessor, the mission we played is very early in the game and before the mall becomes truly overrun. Still, it was rather unimpressive and I've never seen anything anywhere to suggest that this is not the standard throughout.

Dead Rising Wii

So few zombies might seem easy to deal with, allowing the player to take out immediate threats to the survivors who need rescuing and then either avoid any between the exit or just mow them down to clear a path. If you thought the frustration of getting survivors out would be proportional to the number of undead roaming about, you will be in for a surprise. Hard as it may be to imagine, survivor AI actually seems less competent and the Thompson twins kept running directly into zombies and just standing there while being pummeled to death.

Motion controls are a bit of a mixed bag. On the one hand, they are managed well by never feeling like they unnecessarily replace button input. Attacking with melee weapons is still handled by pressing a button. Finishing moves make use of waggle and you can do some special attacks with certain weapons by shaking the remote. The problem is that the motions do not feel responsive and attempts to use it met with failure as often as success.

Dead Rising Wii

I wanted Chop Till You Drop to be successful in translating the fun of Dead Rising to a new platform. And there are some aspects, such as selectable missions, which will make the game more accessible and comfortable to play. In a way, it's tragic, because they've managed to take a great game for the hardcore and turn it into something clearly intended for the Wii's casual audience. At the same time, if what I've seen today is truly indicative of the final product, there really isn't anyone that I can see actually enjoying this.

LAUNCH GALLERY (5 IMAGES)
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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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68 comments | showing # 1 to 50
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next 50 comments

Eschatos's Avatar - Comment posted on 01/10/2009 23:03
Eschatos
And if it makes any difference, the graphics look terrible.
SuperMonk4Ever's Avatar - Comment posted on 01/10/2009 23:17
SuperMonk4Ever
Eh, now if only we could hear about or see a sequel...
weedgan's Avatar - Comment posted on 01/10/2009 23:17
weedgan
@ Eschatos

Agreed.

The one thing about the wii, out of all the things, that pisses me off the most is that it has no fucking horse power. theres a serious lack of art in there games, simply because the graphics are last gen instead of current gen.
Furyfire's Avatar - Comment posted on 01/10/2009 23:19
Furyfire
Well... thats depressing...
SephirothX's Avatar - Comment posted on 01/10/2009 23:20
SephirothX
Agreed with Exchatos
This looks like Dead Rising for the N64
Bigby's Avatar - Comment posted on 01/10/2009 23:47
Bigby
So, it was a good idea to make a port for the underpowered Wii and not the equal powered PS3? I guess...that makes sense....in a completely retarded way.
Bob Muir's Avatar - Comment posted on 01/10/2009 23:48
Bob Muir
So, it's as I thought and heard from other people: this is going to be an inferior port that attempts to fix a few problems (that I don't think should be touched to begin with) and introduces a whole lot of lame. It's a shame Wii owners have to deal with stuff like this.
SephirothX's Avatar - Comment posted on 01/10/2009 23:51
SephirothX
@ Bigby
It makes sense, and by makes sense I mean is totally fucking stupid.
Coldbrand's Avatar - Comment posted on 01/10/2009 23:53
Coldbrand
Ahahahaha
ShadokatRegn's Avatar - Comment posted on 01/10/2009 23:57
ShadokatRegn
Can anyone say "unnecessarily toned down?" are they planning on marketing UNDEAD CORPSE SHOPPERS to kids or something? I seem to recall Cletus SHOOTING Frank, not shaking hands with him...
Hiltz's Avatar - Comment posted on 01/11/2009 00:14
Hiltz
The sad thing is that this isn't even considered to be a port, it's a remake.

Don't blame Wii owners if this game doesn't sell ... or better yet, don' blame Wii owners if they do buy this game. The last thing we need are more gamers supporting crappy titles which will only encourage developers to make more of them.

Nice going Capcom. Try not to disappoint us for the rest of the year. Thanks.
Clockwork's Avatar - Comment posted on 01/11/2009 00:14
Clockwork
Not surprised. 15 zombies on screen at once? That's ridic.
pascuz46's Avatar - Comment posted on 01/11/2009 00:15
pascuz46
@ Bigby. Lol yes, I agree with you It makes perfect scene! Why would Capcom waste there time porting Dead Rising for the PS3 when they can have it on the Wii! Good job Capcom.
GohanGVO's Avatar - Comment posted on 01/11/2009 00:26
GohanGVO
*goes back to playing RE4 Wii instead*
gamadaya's Avatar - Comment posted on 01/11/2009 00:28
gamadaya
Capcom's just trying to make money I guess. Bastards.

And I agree that the graphics are absolute mediocre crap. The Wii can have good looking games, but not when you're striving for realistic setting and color like in this game. Then you need a powerful system capable of at least 720p and high res textures. Otherwise everything will just look like mud.
Chris Carter's Avatar - Comment posted on 01/11/2009 00:30
Chris Carter
I remember the countless "hope" Dead Rising Chop threads were Wii owners trashed all naysayers saying the changes would make the game better. It seems everyone is speechless. I hope the real game turns out better than this for all the hopeful people. I will still be holding out for DR:2.
pedrovay2003's Avatar - Comment posted on 01/11/2009 00:33
pedrovay2003
I love the Wii, I really do. But this game never should have been on it.
Brian Szabelski's Avatar - Comment posted on 01/11/2009 00:35
Brian Szabelski
I would lace more blame on Capcom than the Wii is this is all they can do. Seriously, there's enough power under that Wii hood for something that's a lot better than this.
diablo8001's Avatar - Comment posted on 01/11/2009 01:02
diablo8001
Why make a sequel when their total gross revenue will be much higher by rehashing an already made game for the casual market. And people say casual gaming is not slowly suffocating the gaming industry.
SubOrbital's Avatar - Comment posted on 01/11/2009 01:44
SubOrbital
Oh gosh, another Destructoid article bashing the Wii! Now there's something new. Oh wait, it isn't. This is getting pathetic.
S Pac 316's Avatar - Comment posted on 01/11/2009 02:45
S Pac 316
Hmm, I'll stick with the 360 version. The Wii is good for some types of games and this one is not it.
Justice's Avatar - Comment posted on 01/11/2009 03:08
Justice
I think I'll get this one for free...
Niero's Avatar - Comment posted on 01/11/2009 03:37
Niero
I think people that will have never played the 360 version will enjoy it. (I'm basing that on people that love RE 4 on the Wii and never touched the previous versions)
Sharpless's Avatar - Comment posted on 01/11/2009 03:53
Sharpless
I enjoy reading about how much this sucks.
WormFOODx's Avatar - Comment posted on 01/11/2009 04:03
WormFOODx
I think this will be a great game.... just like Soul Calibur Legends! That sure translated well!
masterninja's Avatar - Comment posted on 01/11/2009 05:36
masterninja
Luckily I have the original...but they should have just made a PS3 version instead of making a wii version.......

The whole point of dead rising for me was its my playground the infinite amount of zombies are there for me to slaughter...
Butmac's Avatar - Comment posted on 01/11/2009 05:48
Butmac
I fully back this preview


Fucking AWFUL
Analitic's Avatar - Comment posted on 01/11/2009 06:02
Analitic
@Niero

exactly what i wanted to hear, something tells me that capcom decided to port the game because it has potential on a system that lacks violent titles, and that the new controls would help.

Im just thinking Okami here, never played it on PS2, can't get enough of it on my Wii at the moment.

So lets hope people WHO DO NOT OWN and HAVE NOT PLAYED the xbox360 version, do get get a chance to enjoy...

as for graphics, i agree with everyone here, they look like shit, also hoping for PS2 quality games on my wii (read: God of War), that would be enough to satisfy my graphic needs.
Slique's Avatar - Comment posted on 01/11/2009 06:08
Slique
The sad fact is that the general population of Wii owners are probably going to lap this up, despite how good or bad it is, purely down to the fact that it's one of the few games without 'Wii ____' in the title.
lubczyk's Avatar - Comment posted on 01/11/2009 06:53
lubczyk
This is no way to treat the market leader Capcom!!! I expect all your Wii games to be:

- Built From-The-Ground-Up

- Wii as lead SKU

- 1st tier development teams with AAA budget

I expect Capcom to switch over from the 360/Ps3 to Wii development pronto. The 360/PS3 are failed consoles, just liek the Xbox and Gamecube were lastgen.

The Wii is the marketleader, Capcom, so get on the ball!!!

Fucking lazy Publishers and Developers.
mister1337's Avatar - Comment posted on 01/11/2009 07:01
mister1337
It looks like a Ghost Town. I thought there were supposed to be TONS of zombies in The Williamet Mall...
Sup3rt3d's Avatar - Comment posted on 01/11/2009 07:35
Sup3rt3d
@lubczyk

obvious troll is obvious.


And, er, bitter cause Dead Rising Wii clearly sucks rocks!
lubczyk's Avatar - Comment posted on 01/11/2009 08:06
lubczyk
@Sup3rt3d

Not my fault 3rd parties don't like money and can't see the writing on the wall. Capcom, of all developers, should see this.

The Wii has over 50% marketshare right now!!! It will have over 60% marketshare by the time 2010 rolls around.

It's economic suicide to ignore the market leader.
Cartman's Avatar - Comment posted on 01/11/2009 08:16
Cartman
@ Lubczyk

Its that kind of thinking thats the reason why the game industry is being suffocated. Assholes like you who think that games should only be made to make money. Fuck you.
covah's Avatar - Comment posted on 01/11/2009 08:57
covah
god I hope Dead Rising 2 comes out this year to erase this travesty from my mind.
Chris Carter's Avatar - Comment posted on 01/11/2009 08:57
Chris Carter
Economic suicide? So developers were committing "economic suicide" when they were making gems like Princess Crown for SEGA Saturn, or anyone was making games for Genesis, after SNES was beating it out, or Playstation 2 was beating Gamecube out, etc etc.

It's called innovation and I admire them for it.

If you ruled the world we would have "You Got Served 7", and "Step up 4 the Streets" out in theaters at the moment.
Bob Muir's Avatar - Comment posted on 01/11/2009 09:35
Bob Muir
@ Analitic

They may enjoy it on some level, but they could be enjoying a far better game if Capcom wasn't compromising the game for a weaker system and making concessions that didn't need to be made. To me, Dead Rising was the kind of game that made me want to buy a 360 one day. I would say that it's more worth it to buy a 360 just to play this game than it is to get such a hand-me-down Wii port.
WhiteX's Avatar - Comment posted on 01/11/2009 09:36
WhiteX
Someone is not releasing a mini game compilation on the Wii, let´s burn them...

you´re pathetic.
WhiteX's Avatar - Comment posted on 01/11/2009 09:45
WhiteX
Oh! and 360 ppl are just afraid that it outsells the 360 version and DR2 will be Wii exclusive.

there, i said it!
WhiteX's Avatar - Comment posted on 01/11/2009 09:46
WhiteX
@ Kaironn

Answer with your wallet, don´t like it, don´t buy it, get deadly creatures instead.
John B's Avatar - Comment posted on 01/11/2009 10:29
John B
And yet I'll bet that if this came out for the Wii first and 360/PS3 later, people wouldn't be talking trash about it nearly as much. It's always easier to bash something that is clearly inferior to a previous release because you have a frame of reference.

That said, at least Conrad has played it (unlike anyone else who's having a grand old time bashing and thrashing), so I will trust his judgment on it thus far. However, we can only assume that Capcom is trying to push the Wii to its limits. They might very well be taking the easy way out and coding what they can without scrutinizing every resource, unless one of you just so happens to be on the development team at Capcom and can tell us otherwise. Just sayin'.

Going back to Saints Row 2 on my PS3 now, before any of you start to call me a Wii fanboy. :P
Coldbrand's Avatar - Comment posted on 01/11/2009 11:39
Coldbrand
What really fucking pisses me off is all this money could of been put towards licensing Tatsunoko Vs Capcom or advertising better Capcom games like Zack & Wiki.
Teranoid's Avatar - Comment posted on 01/11/2009 11:46
Teranoid
What the hell is supposed to happen when you hit A for Shower Time?
Novakaine's Avatar - Comment posted on 01/11/2009 11:52
Novakaine
I think we've hit a point in time where we should be able to castrate these monkeys in suits for pissing on the Wii like they are.
Jonathan Holmes's Avatar - Comment posted on 01/11/2009 12:25
Jonathan Holmes
Man, that's bad news. And with the game coming out in less than two months, chances are high that this was the final build.

The one thing that gives me hope is that Conrad didn't mention the zombie dogs, birds, or fat cops. They are one of the new aspects of the game that have me hoping that despite its reduced zombie count, it still might be challenging and fun.

But 12 zombies on screen at a time?

Jesus...
Jonathan Holmes's Avatar - Comment posted on 01/11/2009 12:34
Jonathan Holmes
@ Teranoid- I think that "shower time" is jamming a shower head into a zombie's skull and watching the blood shoot out. It was one of the coller ways to kill a zombie in the original, and I'm glad to see it wasn't cut out.
randombullseye's Avatar - Comment posted on 01/11/2009 12:43
randombullseye
I will actually enjoy this.

Also was that the Bionic Commando?
Analitic's Avatar - Comment posted on 01/11/2009 12:49
Analitic
@ necros Holmes and entire community

So it seems the only compromise in the game is the number of zombie on screen, to reiterate myself, enemies. In the xbox360 version was that the only fun factor derived from playing the game? If so then Jesus, Wii owners are being screwed. But something tells me that if the enemy AI is enhanced then each enemy killed becomes rewarding and instant kill of 12 enemies becomes ruthless.

Although i agree, it seems like a cheap and lazy port, capcom should have even made Zack and Wiki 2 instead, but again i must ask 360 owners, was the number of enemies killed on screen the only satisfaction you got from the game, especially since necros thinks it was a 360 system seller?
Electro Lemon's Avatar - Comment posted on 01/11/2009 13:11
Electro Lemon
Great impressions, Conrad. It's a shame, though. I kind of liked Dead Rising for the 360, and as Niero said, I was one of those people looking forward to it because I liked RE4 for the Wii, and never played the previous versions of it. I'll probably still check it out, but with low expectations.
Jonathan Holmes's Avatar - Comment posted on 01/11/2009 13:49
Jonathan Holmes
@ Analitic- The two things that made Dead Rising on the 360 great were the huge amount of zombies that could be shown on screen (something like up to 500 at a time) and the nearly endless ways you could kill the zombies.

Where the Resident Evil games were all about being scared as hell that the zombies were going to kill you, Dead Rising was all about killing hundreds of practically defenseless zombies for hours on end.

What I was hoping for in this remake is a little more of that Resident Evil experience, which means more of a sense of threat from the zombies and less of just an endless zombie massacre. Sure it's fun to kill zombies, but like a pizza with 200 lbs of cheese on it, it was a little too much of a good thing. More importantly, to make up for the game having less zombies, the zombies in Dead Rising Wii were supposed to be tougher to kill, which could have led to making the game actually harder (and more "hardcore").

But twelve zombies on screen? That's less that Resident Evil: Umbrella Chronicles can do. Hell, I think it's even less than Resident Evil 3 can do.

It's hard to imagine how a zombies game with that few zombies could offer any challenge or scares.
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