Agreed.
The one thing about the wii, out of all the things, that pisses me off the most is that it has no fucking horse power. theres a serious lack of art in there games, simply because the graphics are last gen instead of current gen.
Don't blame Wii owners if this game doesn't sell ... or better yet, don' blame Wii owners if they do buy this game. The last thing we need are more gamers supporting crappy titles which will only encourage developers to make more of them.
Nice going Capcom. Try not to disappoint us for the rest of the year. Thanks.
And I agree that the graphics are absolute mediocre crap. The Wii can have good looking games, but not when you're striving for realistic setting and color like in this game. Then you need a powerful system capable of at least 720p and high res textures. Otherwise everything will just look like mud.
The whole point of dead rising for me was its my playground the infinite amount of zombies are there for me to slaughter...
exactly what i wanted to hear, something tells me that capcom decided to port the game because it has potential on a system that lacks violent titles, and that the new controls would help.
Im just thinking Okami here, never played it on PS2, can't get enough of it on my Wii at the moment.
So lets hope people WHO DO NOT OWN and HAVE NOT PLAYED the xbox360 version, do get get a chance to enjoy...
as for graphics, i agree with everyone here, they look like shit, also hoping for PS2 quality games on my wii (read: God of War), that would be enough to satisfy my graphic needs.
- Built From-The-Ground-Up
- Wii as lead SKU
- 1st tier development teams with AAA budget
I expect Capcom to switch over from the 360/Ps3 to Wii development pronto. The 360/PS3 are failed consoles, just liek the Xbox and Gamecube were lastgen.
The Wii is the marketleader, Capcom, so get on the ball!!!
Fucking lazy Publishers and Developers.
Not my fault 3rd parties don't like money and can't see the writing on the wall. Capcom, of all developers, should see this.
The Wii has over 50% marketshare right now!!! It will have over 60% marketshare by the time 2010 rolls around.
It's economic suicide to ignore the market leader.
Its that kind of thinking thats the reason why the game industry is being suffocated. Assholes like you who think that games should only be made to make money. Fuck you.
It's called innovation and I admire them for it.
If you ruled the world we would have "You Got Served 7", and "Step up 4 the Streets" out in theaters at the moment.
They may enjoy it on some level, but they could be enjoying a far better game if Capcom wasn't compromising the game for a weaker system and making concessions that didn't need to be made. To me, Dead Rising was the kind of game that made me want to buy a 360 one day. I would say that it's more worth it to buy a 360 just to play this game than it is to get such a hand-me-down Wii port.
there, i said it!
That said, at least Conrad has played it (unlike anyone else who's having a grand old time bashing and thrashing), so I will trust his judgment on it thus far. However, we can only assume that Capcom is trying to push the Wii to its limits. They might very well be taking the easy way out and coding what they can without scrutinizing every resource, unless one of you just so happens to be on the development team at Capcom and can tell us otherwise. Just sayin'.
Going back to Saints Row 2 on my PS3 now, before any of you start to call me a Wii fanboy. :P
The one thing that gives me hope is that Conrad didn't mention the zombie dogs, birds, or fat cops. They are one of the new aspects of the game that have me hoping that despite its reduced zombie count, it still might be challenging and fun.
But 12 zombies on screen at a time?
Jesus...
So it seems the only compromise in the game is the number of zombie on screen, to reiterate myself, enemies. In the xbox360 version was that the only fun factor derived from playing the game? If so then Jesus, Wii owners are being screwed. But something tells me that if the enemy AI is enhanced then each enemy killed becomes rewarding and instant kill of 12 enemies becomes ruthless.
Although i agree, it seems like a cheap and lazy port, capcom should have even made Zack and Wiki 2 instead, but again i must ask 360 owners, was the number of enemies killed on screen the only satisfaction you got from the game, especially since necros thinks it was a 360 system seller?
Where the Resident Evil games were all about being scared as hell that the zombies were going to kill you, Dead Rising was all about killing hundreds of practically defenseless zombies for hours on end.
What I was hoping for in this remake is a little more of that Resident Evil experience, which means more of a sense of threat from the zombies and less of just an endless zombie massacre. Sure it's fun to kill zombies, but like a pizza with 200 lbs of cheese on it, it was a little too much of a good thing. More importantly, to make up for the game having less zombies, the zombies in Dead Rising Wii were supposed to be tougher to kill, which could have led to making the game actually harder (and more "hardcore").
But twelve zombies on screen? That's less that Resident Evil: Umbrella Chronicles can do. Hell, I think it's even less than Resident Evil 3 can do.
It's hard to imagine how a zombies game with that few zombies could offer any challenge or scares.

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