The buzz at E3 was that this revolutionary controller was going to be available for less than 100 dollars and that's not happening; not even close. There's a limited edition version which is just under 200 and the retail sells for 50 dollars more. Having spoken with a variety of 3rd party accessory manufacturers at the show, we know that the sweet spot for premium controllers is 30-50 dollars. You don't want gamers deciding whether or not they want a game -- much less a console instead of a controller. This thing almosts costs as much as much as a Wii ... which leads us to believe that it's coming to market before its time.
As as a result, we don't imagine it as the next big massmarket toy. Even perfect force feedback steering wheels engineered ideally for racing games still struggle; this is going to be a tough sell for them. The 3d modelling market may jump on it though. Its a standard usb controller on a 9x9 inch base -- virtually any graphics workstation can utilize this.
In terms of ergonomics, I have my gripes. Your hand suspeded in the air at all times, so after awhile you start getting a bit of forearm burn. I suppose this can be offset if you had an L-shaped desk and could rest your elbow on something, but even then you're still not as comfortable as you would be with a mouse. Despite my brittle bones I was able to throw barrels, grenades, and run around Half-Life 2 quite comfortably with surprising precision. Hardcore gamers will miss the speed and minimal effort you get from a mouse.
Nevertheless, if this is not the future for video game controllers, this could be the future of another multibillion dollar industry that seems to adapt technologies much faster than others.
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