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Cave Story creator talks inspirations, sequel, and more photo

It's a good day for fans of action/platformers -- an updated version of the indie freeware classic Cave Story finally hits WiiWare today. With updated visuals, new modes, and familiar Cave Story gameplay, it was a "must have" as soon as it was announced.

Developed by one man, Daisuke Amaya, over the course of five years, the game was originally released for PC back in 2004. In order to bring to game to a more mainstream audience (as well as get a quality update the game deserved), Amaya (who goes by the nickname "Pixel") teamed up with indie developer Nicalis to bring the WiiWare game to life.

Nicalis' Tyrone Rodriguez recently sat down with Pixel to pick his brain about all things Cave Story, including his inspirations, characters, sequel potential, family, and more. That conversation is after the jump.

Tyrone Rodriguez, Nicalis: Please introduce yourself.

Daisuke "Pixel" Amaya, Studio Pixel: I am Pixel, the creator of Cave Story.

Why did you call it Cave Story? Did you have other names in mind?

Cave Story was a temporary name I used during development. The name Cave Story kind of stuck and we started to feel that this simple and not overly dramatic title was perfect.

Is Metroid a big or small inspiration for Cave Story?

I believe it was a very strong inspiration. There were several games as well as things (outside of games) that were a strong inspiration for Cave Story. Among those the one of the biggest would be Metroid. More than anything else, I love Metroid (especially the SNES Super Metroid).



Please tell us more about the unreleased version of Cave Story.

At first I was thinking of a game that required careful bullet/ammunition management; take down enemies then use the collected money to obtain more ammunition. It was that type of game.

But then, we wanted to create a flow where you would start out using the bullets sparingly and as you proceed in the game the amount of ammunition would become unlimited. At one point, we prototyped the unlimited bullets and it felt so good that I believed my idea was a success--but on the contrary, I felt stress from the restrictions of the limited ammunition in some areas.

How much of this beta version is complete?

This may be a bit of a spoiler, but I had completed the game up to the the final showdown where Puu (final name Balrog). By this point the player will have fought against many times in the story. In this final form he's a giant, but most of the puzzles spread around in each stage hadn't been completed. I felt it was very shallow. Being incomplete, it also had a lot of bugs.

Are there any elements from this version that you wanted to include in the WiiWare version?

When creating the WiiWare version, we had no thoughts about the previous version. I'm not good at integrating previous elements.



To the uninitiated, the PC versions of Cave Story run at 50 frames per second (fps). The Wii version runs at 60fps. Can you explain why the PC game is 50 frames per second (fps)? Was Cave Story designed for, 60 fps or 50 fps?

No matter what environment (PC), if it runs well on 60fps, then I will always choose 60fps, without a doubt.

However, at that time, there were lots of PC setups that weren’t 60 fps. There were environments that could set the refresh rate through the program, but there were other environments where you couldn't. Most PC's were at a refresh rate slightly higher than 60fps. When that happens, with a one to two second cycle, the periodical scroll of the screen shook erratically and this affected the game experience--which I didn’t like.

In the end, I made it 50 fps because there were no environments at 50 fps. Regardless what environment it's run on there would be no adverse issues. It's very important that the movement or motion is consistent no matter what the environment.

At first I had contemplated that it was a refresh rate problem. The environment is restricted, but when I saw how smoothly the game scrolled on 60 fps I thought there couldn't be any other choice than 60 fps. There were several other people on the Internet who've had similar thoughts, but then I saw points like it’s more important to make a fun game than to fixate on the refresh rate. I remember at that time feeling like I finally reached a solution.

Early on in the game a character inside Egg Tell us about "Master's Eggs." Some players are under the impression that Igor is referring to the evil doctor.

I don't usually any character settings that are confirmed or set in stone during development....

In the Egg Corridor, one of the flying dragon eggs hatches. There was a professor who managed and examined the eggs inside the Egg Corridor. This doctor was not THE doctor nor Professor Booster. (And of course not even Dr. Gero) This person does not appear in the game, but performed tests alone. Before dying from old age, this professor met a lost Mimiga (Igor). Igor loved and respected the professor and continued the work. At a later time, though, Igor ate a red flower. Players see the result pretty early on in the game.



One of the main antagonists, Misery seems to have an issue with her hair in the PC versions. Sometimes it appears green and sometimes blue. Why is her hair originally green and blue? Which is it?

In Cave Story, there are several characters with dark green hair that appear. To be honest, I wanted to make their hair black, but it would have blended into the background too much. Because of my lack of skill I couldn't omit any colors other than black, so from those problems their hair color was decided. The hair color of the Misery could be blue or green. Black hair will look like the color changed depending on the background it’s against.

Please tell us a little bit about the Miakido and other statues in a specific area.

Those are statues of the reigning Lords of Cave Story that the sculptor created.

What was your most favorite part for making the WiiWare version of Cave Story?

I really like that the music and art was remade. In the original game it was my preference to show the art and music poorly because it was an aspect that couldn't be undertaken effectively due to limited time and manpower. For the Wii version, the music was recreated by a professional musician. Going back to the original Cave Story, by the time it was completed I had listened to the background music enough times to hate it, so it's fun to play it with new music.

The new art was drawn with more details. At first, I was a little uneasy thinking that it was very important to maintain a consistent look, but I was relieved after it was complete, seeing the background and characters move. I was playing the PC version in 320x240 mode. I'm still not used to playing the game in 640x480.

Anyway, it's wonderful that it came out on a game console that families can play. I had endless abandonment problems for choosing the PC as the platform. One of them being the vast of setups. As I mentioned earlier, depending on the environment, the functionality and control changes...

I made it so that it can be played on the keyboard, but as far as I know there are several things that are difficult to use on the PC game controller. Cave Story has the Nintendo Wii Remote (which I love) and Classic Controller to use on the and it functions the same no matter who plays.



If you were to design Cave Story now, what would you do differently?

First of all, I would make a completely different main character. I don't know about the rest. But, there might be a lot of pressure caused by comparisons with its predecessor.

What is the most popular question or request from fans?

That there be a sequel or continuation of some kind. It makes me happy to know people want it.

What will convince you to create Another Cave Story?

There is an order of priorities for me, that's: Family > Myself > Work > Hobbies

Currently, being married and raising a family, there aren’t many resources I can put in to my hobbies, but with that little resource I am slowly making an RPG. Even that barely moves forward, so it may be impossible to create a Cave Story that surpasses its predecessor.

I've been told many times that the work in creating a game is difficult. Many individuals lose their spare time and end up having to work hard through late nights. If they are creating a game they like, then I am quite envious. However, it would be a problem for those with families that do not have time to spend with them.

How does it feel to be able to play your game on a game console?

Of course, it's wonderful to have people play it on the Wii. For me, it's like a dream come true. I think I will tell my family and friends. My wife is still half-believing and half not-believing.

And if you had been told it would someday come out on a console?

I’d have been happy, but wouldn’t have believed it.



Do you have any suggestions for those people who want to learn how to program and design their own games?

I believe that ideas for a game design should not be polished until it's actually running. What I do is play while creating, feel and think about what would make me like this game more. The problem with this method is that you can’t effectively create planning documents.

If you had an unlimited budget and a team that would work for you, what kind of game would you create?

I have a habit of thinking what can be done within the limitations, so nothing comes to mind if you give me an unlimited budget. I think it would be very appealing to create my own world on a network and have other players communicate to each other through that.

Do you think your lifestyle would change now?

I don't know. But, I'm looking forward to my wife becoming more interested in my game creations.








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118 comments | showing # 1 to 50
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next 50 comments

Jais's Avatar - Comment posted on 03/22/2010 11:13
Jais
Pixel. <3
Retrofraction's Avatar - Comment posted on 03/22/2010 11:19
Retrofraction
this guy is really humble. I cannot wait to see his RPG.
bakasama's Avatar - Comment posted on 03/22/2010 11:21
bakasama
Pixel is my hero, he's the one who has basically shown everyone "you can still do it, if you try"
Los255's Avatar - Comment posted on 03/22/2010 11:22
Los255
Yeah, really humble. It's very interesting he said he would create a different character. I wish he went into detail for that.

<3 Cave Story
Excel-2011's Avatar - Comment posted on 03/22/2010 11:32
Excel-2011
I wonder what he could do with no budget and a time limit of two years.
dethtoll's Avatar - Comment posted on 03/22/2010 11:35
dethtoll
Give me this game on XBLA please. Why does WiiwWare get all the love?
EdgyDude's Avatar - Comment posted on 03/22/2010 11:56
EdgyDude
An RPG by Pixel = WIN
Drack48's Avatar - Comment posted on 03/22/2010 12:07
Drack48
I really need to give in to this game today...never played it..love Castlevania, Metroid, Shadowcomplex..etc..
Kyle MacGregor's Avatar - Comment posted on 03/22/2010 12:08
Kyle MacGregor
He seems so humble and nonchalant about it all. I really like that.
Popyman's Avatar - Comment posted on 03/22/2010 12:11
Popyman
He should make Mother 4, man.
Jackson Starburst's Avatar - Comment posted on 03/22/2010 12:11
Jackson Starburst
Bring Cave Story the UK WiiWare ! I don't care if it's 4000 wii points just let me give you money.
TeamToad's Avatar - Comment posted on 03/22/2010 12:41
TeamToad
Anybody know when Cave Story Wii is going to be released in the UK?
Kirby PopStar's Avatar - Comment posted on 03/22/2010 13:57
Kirby PopStar
Aha! Thank you for asking about things like Misery's hair; this is why I love you guys.

The opportunity to hear Daisuke Amaya talk about his perspective on the game is excellent because he's been rather quiet for a very long time. I don't comment much, but I wanted to mention how much I appreciated the opportunity to read this. Can't wait to play through the WiiWare release... :D
True Axiom's Avatar - Comment posted on 03/22/2010 14:00
True Axiom
I bought it mostly as a thank you for me having played the PC version about six times. In my mind, it is hard to think of a better game, which is why it makes me sad that he's forced to do this as a hobby, and not as a profession. It would be like Salvador Dali doing street caricatures for a living.
Holyetheline's Avatar - Comment posted on 03/22/2010 14:10
Holyetheline
He is looking forward to his wife being more interested in his games... that is so special to me for some reason.
Electrium's Avatar - Comment posted on 03/22/2010 14:32
Electrium
Did anybody else laugh at that last line? I love this guy, he's just great. Can't wait to see how his RPG turns out.

As an American, I second the comments about bringing Cave Story to the UK. But really, do you guys realize the meaning of this? There are massive amounts of people who want to pay for something that they can obtain for free, legally. It's just that good of a product.
Mayiplay's Avatar - Comment posted on 03/22/2010 14:48
Mayiplay
I...must...buy......game........NOW.
Dv8thwonder's Avatar - Comment posted on 03/22/2010 15:04
Dv8thwonder
Another gem for the Wii.
tehredbaron's Avatar - Comment posted on 03/22/2010 15:17
tehredbaron
Please tell me this was translated into English...
JohZho's Avatar - Comment posted on 03/22/2010 16:09
JohZho
I kind of teared up when I finally got into Arthur's house. The music that plays is epic, also some cameos of his other games.
Jonathan Holmes's Avatar - Comment posted on 03/22/2010 16:42
Jonathan Holmes
I can't believe no one is paying this guy big money to make another game. He's made one of the best 2D action/adventure games ever, and all by himself, yet for him, game creation is still a "hobby".

And no developer thinks he'd make a valued employee?
Retrofraction's Avatar - Comment posted on 03/22/2010 17:23
Retrofraction
it is in english
RudyChan's Avatar - Comment posted on 03/22/2010 17:57
RudyChan
<3 Pixel and <3 Cave Story~
JohZho's Avatar - Comment posted on 03/22/2010 20:12
JohZho
Has anyone tried his other weird games? their pretty cool.
DeltaBurnt's Avatar - Comment posted on 03/22/2010 22:37
DeltaBurnt
This = win

I just got the wiiware version, so awesome :D
Mr Jonson's Avatar - Comment posted on 03/23/2010 00:42
Mr Jonson
still on the fence about the new music arrangements, but the new graphics look kickass and the gameplay is intact.
killerpickles's Avatar - Comment posted on 03/23/2010 15:42
killerpickles
Love Cave Story.
I have the PC version and the PSP version, but if I have a Wii, I would have bought this game in a heartbeat.
Super Mega Hyper's Avatar - Comment posted on 03/24/2010 10:19
Super Mega Hyper
Cave story with a classic controller, I'm in.

Nice interview too, It's astounding to think that all the programing, artwork and music was done by just one guy alone.
He seems like a nice person too, good luck to him and fingers crossed for the release of his next game.
neoREgen's Avatar - Comment posted on 03/29/2010 04:02
neoREgen
"I can't believe no one is paying this guy big money to make another game. He's made one of the best 2D action/adventure games ever, and all by himself, yet for him, game creation is still a "hobby".

And no developer thinks he'd make a valued employee?"

Seriously. That's what I'm thinking. This game rivals the greatest 2D games out there.
Hopefully the success of its WiiWare release will put enough money into his pockets to allow him to either start doing games as a job or retire.
Either way, I feel if you create something that gives countless people great enjoyment, you've done your part. Whether or not he chooses to continue is one thing- he has made his masterpiece and I hope he gets to reap the rewards.
johnpierre's Avatar - Comment posted on 03/29/2010 15:57
johnpierre
Pixel is one of my biggest inspirations as an artist. Do what you love, even if it means getting a dayjob you don't. Thankyou Tyrone for the interview, Thank you Dtoid for running the article.
rawpower's Avatar - Comment posted on 05/06/2010 02:42
rawpower
I was gaming the other day, pc of course, and i was hit with a virus. Pissed me off. I went searching for an antivirus program. I was looking at this <a target="_blank" href="http://www.anti-virus-reviews.com">antivirus review</a> and i was wondering which program you think would be best to help protect me while i game?
rawpower's Avatar - Comment posted on 05/06/2010 02:44
rawpower
Sorry guys, i tried to hyper link the website for you but I obviously suck - imma try again. This is the <a href="http://www.anti-virus-reviews.com">antivirus review</a> site I was talking about in the post above. What do you think?
inabeana's Avatar - Comment posted on 05/06/2010 21:42
inabeana
Nice review & it looks like an awesome game. I would like to buy it; it looks like a good game to play after a long day of writing personal loans
haverox1's Avatar - Comment posted on 05/18/2010 23:23
haverox1
Well put together interview (don't know why the guys above me are calling it a review). Yea we all know and love the game but it's the tantalizing hint of a possible sequel that keeps us coming back for more. Also some more screenshots would be nice.<a target="_blank" href="http://www.onlineworkindia.com">online jobs</a>
Anthony Tooke's Avatar - Comment posted on 05/20/2010 08:57
Anthony Tooke
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Anthony Tooke's Avatar - Comment posted on 05/20/2010 08:58
Anthony Tooke
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RandallFlagg's Avatar - Comment posted on 06/14/2010 14:21
RandallFlagg
Nicalis' Tyrone Rodriguez recently sat down with Pixel to pick his brain about all things Cave Story, including his inspirations, <a href="http://www.cartransportquotes.com/ " target="_blank">car shipping</a>
characters, sequel potential, family, and more. That conversation is after the jump.
RandallFlagg's Avatar - Comment posted on 06/14/2010 14:23
RandallFlagg
The new art was drawn with more details. At first, I was a little uneasy thinking that it was very important to maintain a consistent look, but I was relieved after it was complete, seeing the background and characters move. I was playing the PC version in 320x240 mode. insurance leads
I'm still not used to playing the game in 640x480.
aufpuschen's Avatar - Comment posted on 06/21/2010 12:23
aufpuschen
My favorite game for wii. Before this game I used my ps3 for playing - but after buying this cool game I am back in wii-fever. Kind regards from germany - sorry for my bad english... ;o) <a href="http://www.aufpuschen.de">lederpuschen</a>
wegapro's Avatar - Comment posted on 07/02/2010 11:17
wegapro
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wegapro's Avatar - Comment posted on 07/02/2010 11:19
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Rubecaa R Robin's Avatar - Comment posted on 08/17/2010 04:36
Rubecaa R Robin
Great webpage! I dont imagine Ive seen every one of the angles of this theme the way in which youve pointed them out. Youre a accurate star, a rock star guy. <a href="http://www.kickstartlocations.com">Vending Machine Locators</a> Youve got a great deal to say and know so much about the subject that i think you ought to just teach a class about it. <a href="http://www.kickstartlocations.com">Vending Machine Locator</a>
holly58's Avatar - Comment posted on 08/21/2010 03:30
holly58
When is Cave Story coming out for the Wii?

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dotslash's Avatar - Comment posted on 08/23/2010 10:14
dotslash
I loved this game when it came out on the PC, it's funny how these games are so addictive. The screenshots look good but they don't do justice to the whole playability of this game. Mind you I waste way too much time on my computer - games like this don't help lol.
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sanalbanka123's Avatar - Comment posted on 08/23/2010 18:29
sanalbanka123
Those Jackson kids are adorable! What! No mention of Pink's outstanding performance--twirling and splashing water on all the celebs (help I'm melting) Her voice never quivered. Unlike, Taylor and Stevie--never liked Stevie I think her voice is awful. I do a great impersonation <a href="http://www.onlinesinemafilmizle.com/" title="film izle">film izle</a> kinda Katherine Hepburn and Joan Rivers mixed together --volatile.
sanalbanka123's Avatar - Comment posted on 08/23/2010 18:30
sanalbanka123
Those Jackson kids are adorable! What! No mention of Pink's outstanding performance--twirling and splashing water on all the celebs (help I'm melting) Her voice never quivered. Unlike, Taylor and Stevie--never liked Stevie I think her voice is awful. I do a great impersonation <a href="http://www.onlinesinemafilmizle.com">film izle</a> kinda Katherine Hepburn and Joan Rivers mixed together --volatile.
JasonBryant24's Avatar - Comment posted on 08/24/2010 12:46
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