Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Cave Story creator on wanting to quit, working with publishers

2:00 PM on 05.29.2014 // Jonathan Holmes

On the road from Cave Story to Kero Blaster

[Kero Blaster art by Paul Veer]

Cave Story is one of the most influential games to see release in the past ten years. It showed the world that one person can make a videogame that is as good if not better than works from major studios, and without asking for a dime. That's a tough act to follow for the game's creator, especially seeing how long Cave Story was in development. Daisuke "Pixel" Amaya had put years of work into the game before it was released. There was even a completely different version of Cave Story, now known as the Cave Story Beta, that had to be almost entirely reworked before it became the classic that it is today. 

A similar thing happened with Kero Blaster, Pixel's latest game. It was originally called Gero Blaster, and had a completely different story, premise, level design, music, enemy design, items, and just about everything else. After months of production, Pixel had doubts about what Gero Blaster had become, so he scrapped nearly every aspect of it, despite being very close to wrapping development. Instead, he took "cat and frog" premise of Gero Blaster in a whole new direction for a whole new game called Kero Blaster (and its semi-prequel Pink Hour), which was released on Playism and iTunes earlier this month.  

In this first entry in a two-part mini-interview, we asked Pixel about what it took to remake Cave Story and Gero/Kero Blaster, and if he'd ever want to work with Sony or Nintendo. His answers may surprise you. 

The Cave Story Beta was a very different game, and it was pretty far along before you started over and created the game we know as Cave Story today. Something similar happened with Gero Blaster's transformation into Kero Blaster. Most of us aren't even capable of creating a videogame, let alone recreating one. What is it that motivates you to create an entire game, scrap it, and recreate it? How does it aid in your creative process?

Just like you said, creating a game is a lot of work!

Actually, after I completed Cave Story, I thought 'I should stop making games' and 'This should be my last one' and then I created music production software called Pxtone Collage. I felt pretty satisfied making software when it came to programming, but being away from gaming, I didn't feel satisfied when it came to ideas like 'I'd really like to create my own world' or 'I want to make some story, maps, or music.'

So in the end, I'm still making games. It's difficult to remain motivated. I've had many days where I couldn't get motivated and I've ended up wasting a whole day. But this time, when I finally decided to remake the game (Gero Blaster), I wasn't working alone, so for that half a year, I was able to make a significant amount of progress.

Mr. Ms. Kawanaka, who I met at a business incubator in Kyoto, was skilled with level design and production, so I was able to leave the level design and production in Kero Blaster up to him her. [Edit: The original translation we received referred to Kawanaka-san with male pronouns. Nayan Ramachandran of Playism, Kero Blaster's publisher on PC, just informed us that this was likely in error as Kawanaka-san is a woman.] When I worked alone, I would waste a day on a bug that I couldn't figure out that by the evening, I would feel depressed about the current condition of the game. But by giving a part of the game to another person, I was able to focus on smaller parts while the stages in the game were steadily being created. This way, I didn't really have to worry about losing motivation.

You have now worked with Playism and Nicalis, two wonderful, smaller-scale publishers. If a company like Nintendo or Sony came to you with an unlimited budget to make Cave Story 2, would you take the deal or would you rather continue to work on a smaller scale? Or both?

It's a bit daunting to have to make things for money.

It's impossible for me.

If I can continue to make a living the way I am now, then I'm pretty satisfied with that.

--

Check back tomorrow for part two!



Jonathan Holmes, Bad Joke Uncle
 Follow Blog + disclosure Tips
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Ju... more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Quickposts
Status updates from C-bloggers

Heat avatarHeat
He's best friends with Arioch!
Fuzunga avatarFuzunga
This thing finally arrived. Took forever!
SayWord avatarSayWord
Sorry guys and gals, this demon pussy is bestest.
ShadeOfLight avatarShadeOfLight
Just sayin'.
FakePlasticTree avatarFakePlasticTree
Best demon-girl, however, is obviously Shadow Labrys-cause shut up baby you know it!
SeymourDuncan17 avatarSeymourDuncan17
Also, Jonathan is best mainline SMT waifu. He can instill his Law within me anytime.
Serethyn avatarSerethyn
Anyone who doesn't like Pyro Jack?
Parismio avatarParismio
Please all your demons are dumb. They're dumb demons. Behold the magnificence of OSE!
SeymourDuncan17 avatarSeymourDuncan17
Mother Harlot is another SMT favorite of mine. I've never used her, but look at that shit. A holy skeleton sipping a golden chalice and riding a red, seven-headed hyena!
Torchman avatarTorchman
http://gonintendo.com/stories/251731-fire-emblem-0-a-look-at-two-genei-ibun-roku-fe-cards COME ON NINTENDO. BRING THIS OVER. I WILL BUY ALL THE CARDS. I WILL MAKE YOU MEET YOUR PROFIT GOALS.
SayWord avatarSayWord
Saw this window painting at a local sushi restaurant, was to cute not to share!
Shinta avatarShinta
bigboss0110 avatarbigboss0110
I just went back to Devil May Cry 4: Special Edition and got to the part where you can switch to Trish, and holy fuck, she's amazing! I actually might like using her more than Vergil!
gajknight avatargajknight
My favourite SMT demon is Naoto.
TheBlondeBass avatarTheBlondeBass
Happy to see Niero being hard at work with hotly anticipated new features like adding old man eyes everywhere.
Mike Wallace avatarMike Wallace
MY FAVORITE SMT DEMON IS MISTER TORGUE BECAUSE CHINESE CARTOONS ARE FOR @%&#ING %&^$-BAGS! MOW-WOW MIDDLEY MIDDLEY MOW!
Torchman avatarTorchman
Pyro Jack is where it's at mofos
TheBlondeBass avatarTheBlondeBass
If you don't like Jack Frost the best I feel nothing but contempt towards you.
Batthink avatarBatthink
Regarding SMT favourites, mine is Succubus.
Gamemaniac3434 avatarGamemaniac3434
Hey, I here theres some premium blog o' mine just lying around the cblogs right now. Should go pick it up, while its still in stock-which is limited due to artificial scarcity. Also for favorite personas, I am also a big fan of samael. Cool design.
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -