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Catherine: The Final Preview (Yes, it's easier!) photo

I beat the final, North American retail version of Catherine yesterday. I know I've previewed the Japanese release, and then later previewed code from E3 earlier this year, but this is the final preview coming from me ahead of our official review next week. If you want deeper details on the game, go check out those earlier previews or wait on that review. Otherwise, here's my wrap-up thoughts on this highly anticipated, not-an-RPG Atlus game.

And yes, it's easier!

Game Complete Time?

Competition stats? I beat the game in just under twelve hours, but I think that's because I've played it before. I knew all the stages, and had learned all the techniques from my previous play-throughs. I did that on Easy Mode. I tried the game for the first time on Normal Mode in Japan, and that was pre-patch. Hard Mode? Fuck that!

I'd guess that if you're going on easy, you'll spend another hour or two on the game's dialogue, technique discussion and exploration. I'd say that this is a 15-hour game.

There's a bit of replay value if you go back in under a more difficult mode, as the stages change a bit. There's also the Babel and co-op play challenges to revisit. Otherwise, expect a dozen or more hours of tower climbing, drinking and cute blondes.

Difficulty? Not as much!

I bitched a bit about how difficult Catherine was after playing the Japanese release earlier this year. I take some of that back. As I predicted, Catherine is a much more enjoyable game with the difficultly pulled down a bit. The balance was not there before. Now Easy feels more easy. Normal is a bitch. I didn't even try Hard -- I'll leave that to you. 

I quickly noticed some changes in the North American version. The first is that there are more mid-level checkpoints in the game's tower-climbing puzzles. Phew! That alone makes a huge difference. When you die, you come back to that checkpoint, saving you from the frustration of figuring out what the hell you did the last time to barely make it up to that point of the tower.

Between the post-patch effect and tweaks, you now have so many lives/tries that it's almost ridiculous! I finished the game with more than 90 retries left! Of course, it was on Easy, and this is game where it's easy to blow through 20 'lives' on the harder stages while trying to figure out how to proceed. This is not a complaint. I am glad that there are plenty of retries now. You will be, too.

The levels are mostly the same. There may be a few areas where they've tweaked the puzzles in particularly trying areas, but they look to be mostly the same as they were my first time through. The changes in this version are more about how many retries you get and how many checkpoints there are. It's much better this time around overall.

Localization is a win!

The localization? They knocked this out of the park. Way out. Atlus have outdone themselves. As good as they are, they've never shipped such beautifully localized product. The voice work is a perfect fit. The whole cast rocked it, but Troy Baker as Vincent absolutely kills it! He's perfect for the part, and his delivery of Vincent's English lines sets a new high bar.  Laura Bailey as Catherine is also very good. She scales from horny girl to crazy bitch beautifully.

The English language script is outstanding. Great job, writers. There's countless one-liners that had me rolling. Some of Vincent's under-the-breath mutterings will go down in gaming history. His victory cheers are also hilarious. Beyond all of this, the care put into the script makes for some relatable, realistic characters. The game's story was already a treat, but the work on this localization makes it a delight.

F-bomb Record Breaker:

The only potential negative I see to this script is the heavy use of the word "fuck." I think Atlus has broken the record for F-bomb usage in a videogame!

For me it's not a negative at all. Vincent is often fucked in this game (dual meaning! Hello!), and he definitely lets you know it. Sometimes the use of the word is so funny that I'm glad they didn't hold back. If there was ever a game to drop the F-bomb in, it's this one. Fucking perfect.

Is this game sexy or not?

Jim Sterling asked me yesterday: "Is there boobs?!"

Well, all the girls in the games have boobs.

I think some things I've said before may have confused some of you. Catherine is definitely a sexy game. It's not a sex game, but there is sex in it. There's also sexy characters and sexy design. And wait until you see what pops up in your inbox in the game! Yes, Catherine is a sexy game. The point I was trying to get across last time is that Atlus Japan went at the advertising in the wrong way. Catherine is an action-puzzle title with a sexy story, and not a sex game. 

This game is beautiful!

Confession: The first time I played Catherine was in my small Tokyo apartment. My television set was not even high definition. If I told you how small it was, you'd laugh. I won't tell you how bad my TV was. I did this game an injustice by previewing it on that set. 

Now I'm back home in America for a bit, back in the land of excess. My gaming rig is either a 55" Sony LCD or a 109" HD projector. I played Catherine on the latter and my jaw dropped.

Catherine is a beautiful game! Now I see. Atlus have made it clear that this title was a sort of test for what they could do on HD consoles. Whatever engine they have running this bad boy needs to be used in future titles. The real-time cutscenes are so good that I don't even think they need to bother calling Studio 4°C the next time around. (Sorry, Studio 4°C)  The animation, mo-cap, shading and details in HD were so lovely that I feel spoiled. I'm already imagining the next Shin Megami Tensei title with this engine. 

Any new gripes?

Not really. I got those out with the first preview. I would even take back some of the old ones, like the one on the difficulty. There's a few left, though.

I still really, really, really hate the decision to have the screen shake so much during the boss battles, as I first mentioned here. I still maintain that it's a major fault in a action-puzzle game where precision and speed is key. They should have fixed that. Luckily it doesn't happen very often.

I still have beef with how the camera sometimes sort of auto-pans during puzzles. Sometimes you can lose track of where you're going. That's not as serious of an issue, though.

If there is a new one, I don't love the transition between anime cutscene and the real-time cutscenes. As I said before, the real-time stuff looks really great. They should have just had Studio 4°C do the intro and ending.

Recommended?

Oh yes. Unless you hate story-based games or action puzzlers, you must get down with Catherine. Again, there's no way to put a name on what kind of game this is. I still maintain that it's unlike anything you've ever played, so don't try categorizing it.

That demo? I feel like that demo is just a small window into a big, beautiful world that you'd be missing if you simply wrote this off as a puzzle game. 

 Atlus tried something new with Catherine and it definitely paid off. No, there's no dungeon crawling or level grinding or demons...well, scratch that last one as there's some demon-y things. But Atlus went a different route here with gameplay and story, but you'll still find that their ability to pull you into a great story has never been stronger. Sure, it's not an RPG, but Catherine definitely still has that Atlus charm.

Catherine hits the PS3 and Xbox 360 on July 26 in North America. Look for our review next week.








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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76 comments | showing # 1 to 50
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next 50 comments

Jon Papazian's Avatar - Comment posted on 07/13/2011 14:37
Jon Papazian
It runs on Gamebryo. Way to foot in mouth.
Jawmuncher's Avatar - Comment posted on 07/13/2011 14:40
Jawmuncher
I can't wait.
Have my Deluxe edition preordered and payed off.
CyricZ's Avatar - Comment posted on 07/13/2011 14:40
CyricZ
It's very interesting to see nearly directly conflicting opinions on the same site. Not a bad thing at all. In fact, it merely speaks to how individual we can all be.

Destructoid: Being yourself is awesome.
ManWithNoName's Avatar - Comment posted on 07/13/2011 14:41
ManWithNoName
Glad to see impressions of someone else than a pretentious enlhish dude who thinks he knows better than anyone. As someone who play games for the story more than gameplay, I really more eager to play this game.
flintmech's Avatar - Comment posted on 07/13/2011 14:42
flintmech
Dale, I'm curious: do you have any comments on Jim's complaints of choppy animation?
O.M.'s Avatar - Comment posted on 07/13/2011 14:42
O.M.
Does anyone know anything about a UK release? This game really, really, really interests me but, due to no fault of my own, I happen to live in the UK.
ZeroAE's Avatar - Comment posted on 07/13/2011 14:46
ZeroAE
Tried the demo.
I like it as an anime or a movie, but not like a game. The action scenes (aka puzzles) have nothing to do with the game, and they appear out of nowhere.
Oh, a woman comes near you! And now you are climbing blocks to an exit. Why? I dont know!
But the story is good, it seems. Although I dont like the good-evil bar, its too black and white. And because of that, Im gonna choose the options to stay with Catherine with C and not with K. Wait, was the K with long hair or short hair?
Anyways, Im gonna stay with the long hair, even if I dont agreed with the options.
I will still buy the game becasue of its uniqueness
Corduroy Turtle's Avatar - Comment posted on 07/13/2011 14:46
Corduroy Turtle
Is this really necessary? A second preview of a game that you've finished twice seems kind of redundant, especially with a review right around the corner.
ManWithNoName's Avatar - Comment posted on 07/13/2011 14:47
ManWithNoName
*english

I wish I could correct my posts. :P
Foggle's Avatar - Comment posted on 07/13/2011 14:48
Foggle
More fucks than Mafia 2? Seriously?
The Silent Protagonist's Avatar - Comment posted on 07/13/2011 14:48
The Silent Protagonist
I didn't see the choppy animation Jim was talking about in the PS3 demo. I saw a gimmicky, bullet-time-ish "rotation" effect to make the hand-drawn cutscenes seem like they have 3D depth in certain situations, but that's about it.

I really enjoyed the demo and can't wait for the full game.
SuperMonk4Ever's Avatar - Comment posted on 07/13/2011 14:50
SuperMonk4Ever
The demo put this game on my radar and I want it so badly! I can't wait to pick up my retail copy!
manasteel88's Avatar - Comment posted on 07/13/2011 14:53
manasteel88
you had me at Localization is a Win!
Philosophy of a Ruling Class's Avatar - Comment posted on 07/13/2011 14:53
Philosophy of a Ruling Class
Same as flintcsci: what version were you playing this on and what did Jim play it for? I read on some forums about the Japanese 360 version had a bit more choppiness to the cut-scenes and was wondering if there is any truth to that or if it's both versions or if Jim is crazy (that last one is laudable, you know it :P ).
Occams electric toothbrush's Avatar - Comment posted on 07/13/2011 14:57
Occams electric toothbrush
Tried the demo and was very bored by it so I'll pass. Wish it the best and that more strange games make it over here but action puzzlers aren't my bag at all.
HaVoK308's Avatar - Comment posted on 07/13/2011 14:57
HaVoK308
Usually I would overlook a Japanese game like this but Catherine has really caught my attention. It may just open a whole new world of gaming for me. I will most likely rent it from Gamefly first and buy it if I can get into it. Don't take my first sentence the wrong way as I have the utmost respect for Japanese developers and their creativity. Their anime and RPGs have never interested me too much and at first that is what I thought Catherine was. I had no idea it was an action/platformer.
Dale North's Avatar - Comment posted on 07/13/2011 14:58
Dale North
No animation choppiness on PS3 final copy at all. AT ALL.

@Corduroy Turtle - just doing my job, man
FatmanStephens's Avatar - Comment posted on 07/13/2011 15:00
FatmanStephens
Finally played the demo and I'm definitely going to pick it up. I'm going to be broke buying this and El Shaddai but it will be worth it
Lukas Over's Avatar - Comment posted on 07/13/2011 15:02
Lukas Over
The demo was the coolest thing I played today. This will be a import for me for sure.
Gee-Man's Avatar - Comment posted on 07/13/2011 15:05
Gee-Man
Glad to hear it's shaping up to be as good as I hoped. Cannot wait for the 26th!
flintmech's Avatar - Comment posted on 07/13/2011 15:09
flintmech
I figured as much. Thanks, Dale. Seems my initial hunch was correct: Jim just isn't into anime and therefore doesn't know what he's talking about. :)
Faux Furry's Avatar - Comment posted on 07/13/2011 15:13
Faux Furry
Doesn't Catherine have multiple endings, not just stage alteration? I wouldn't expect a full-perspective shift or anything, but the demo suggested that, in the finished game, there would be multiple endings.

Anything else that I wanted to ask would just end up spoiling major plot points so that'll have to wait until the review is out.
Shadowiii's Avatar - Comment posted on 07/13/2011 15:19
Shadowiii
This looks like a rent for me. Mostly out of morbid curiosity rather than genuine interest, but it should prove to be interesting.
I just can't play it when my wife is home.
Handy's Avatar - Comment posted on 07/13/2011 15:21
Handy
@ Oran

No word on Europe yet, as is usually the case with Atlus. If you have a PS3 I’d say you’re better off importing as I could take as much as a year for a UK release.
worldagainstjose's Avatar - Comment posted on 07/13/2011 15:29
worldagainstjose
I'm excited for this, I gotta avoid getting hyped though, or I may be disappointed
FrankYorkMorgan's Avatar - Comment posted on 07/13/2011 15:29
FrankYorkMorgan
Nice preview Dale, I have high expectations for this game.

A question: does the localized version come with the original japanese voices too?
Pacopaco's Avatar - Comment posted on 07/13/2011 15:31
Pacopaco
After playing the demo last night I'm thinking I'll probably wait until it goes down in price. Still looking forward to playing it, but the demo could have used a little more gameplay.

And still not sold on the localization yet. It's definitely not bad, but I'm not ready to call it anywhere near "perfect" after an hour. Though I'm sure my tone will change after getting a good chance to sink my teeth into things.
Issun's Avatar - Comment posted on 07/13/2011 15:33
Issun
Damn it Dale ! You got me hyped for the game ! Now I'll have to wait for my store to import it and pay quite a big price for it, as I love story-based games (hullo Solatorobo) and puzzle driven games alike ^^

My only gripe with it will probably be the extra importing money I'll put into it, but I think I won't complain for long ^^
Zeik56's Avatar - Comment posted on 07/13/2011 15:37
Zeik56
I have an important question for you Dale that I hope you can answer. The English demo has some pretty notable sound balancing issues, wherein the in-game cutscenes are significantly lower volume than the anime cutscenes, which results in ear blasting volume from the anime scenes when the volume is turned up enough to hear the normal scenes. Is this present in the full game, or is it just a demo issue?

@FrankYorkMorgan - It does not.
Dale North's Avatar - Comment posted on 07/13/2011 15:40
Dale North
Zelk56 - that isn't a serious issue if you're using a dobly surround rig. It seems to balance it out. but when i was just playing through the TV it was more noticable. I think it's because the anime scenes are recorded in fully dolby digital, and the other scenes are mostly stereo.
it wasn't a prob for me though
TheNephilym's Avatar - Comment posted on 07/13/2011 15:40
TheNephilym
I fucking love that this fucking game makes frequent fucking use of the fucking word fuck, because I can really fucking dig a good fucking fuck from time to fucking time. More fucking video game developers should fucking get with the fucking program and get more fucks in their fucking games for fuck's sake!
TheNephilym's Avatar - Comment posted on 07/13/2011 15:41
TheNephilym
I'll probably be fucking banned now. Fuck.
Camiwaits's Avatar - Comment posted on 07/13/2011 15:41
Camiwaits
The demo on easy seemed easy. I actually kind of liked the gameplay (not enough for a retail price purchase though), but i don't care to watch lenghty anime sequences.
nasic870's Avatar - Comment posted on 07/13/2011 15:43
nasic870
People in the comment sections should read this part in the preview: That demo? I feel like that demo is just a small window into a big, beautiful world that you'd be missing if you simply wrote this off as a puzzle game.

@FrankYourMorgan

No

@Dale

I'm glad you enjoyed the game! I'm also glad to hear about the check points. Can't wait to buy this.
Steven Hansen's Avatar - Comment posted on 07/13/2011 15:46
Steven Hansen
I media embargoed myself from everything regarding the game long ago, but all of this recent coverage (everywhere) is making the two weeks until the Love is Over Edition arrives feel longer!
Zeik56's Avatar - Comment posted on 07/13/2011 15:51
Zeik56
@Dale North - That's unfortunate, hopefully Atlus can quickly patch this before the game is released. I doubt it would stop me from enjoying the game, but based on the demo it is significant enough that it would negatively impact it.
Taku128's Avatar - Comment posted on 07/13/2011 15:53
Taku128
"I think Atlus has broken the record for F-bomb usage in a videogame!"

I seriously doubt Catherine out-fucked House of the Dead Overkill, regardless of Catherine's subject matter.

http://www.youtube.com/watch?v=MKUSSFzRZGY
Stephen Beirne's Avatar - Comment posted on 07/13/2011 15:59
Stephen Beirne
Thanks for the preview, Dale. I think I may be importing this one.
LittleBigD's Avatar - Comment posted on 07/13/2011 16:00
LittleBigD
I noticed all the F bombs going off while playing through the demo, but it still didn't seem anywhere near as bad as Final Fight Streetwise.
Metalsnakezero's Avatar - Comment posted on 07/13/2011 16:14
Metalsnakezero
Atlus does a better job with Gamebryo than Bethesda did.
spman2099's Avatar - Comment posted on 07/13/2011 16:20
spman2099
"The action scenes (aka puzzles) have nothing to do with the game, and they appear out of nowhere.
Oh, a woman comes near you! And now you are climbing blocks to an exit. Why? I dont know!"

The puzzle scenes are his dreams, or more accurately his nightmares. I have only played the demo, but the indication is that young men are dying in their sleep; presumably they are experiencing the same nightmares as Vincent and have failed to reach the exit of the tower. Why this is happening is all part of the mystery... It really isn't that hard of a concept...
32BitSin's Avatar - Comment posted on 07/13/2011 16:43
32BitSin
@TheNephilym

Excellent usage of the word. The only part I had an issue with was "dig a good fucking fuck from time to fucking time." as it seemed like there was one too many in there.
Spaz's Avatar - Comment posted on 07/13/2011 16:44
Spaz
OMFG game overload lol. I've got Catherine to pay through and to top that off I've also got Divinity: The Dragon Night Saga, Magicka, Stalker:CoP and SoC, (I've already beat Lost Planet 2) to play through. Games I got over the Steam summer sale all that plus Monster Hunter Tri. Goddamn I got such a backlog right now.
PK493's Avatar - Comment posted on 07/13/2011 16:53
PK493
(dual meanings! Hello!)

I heard this in the voice of the Monday Night Combat Commentator.

I wonder what that says about me.
TheNephilym's Avatar - Comment posted on 07/13/2011 17:03
TheNephilym
@32BitSin

Yeah, "fucking fuck" almost never works. :P
Dale North's Avatar - Comment posted on 07/13/2011 17:08
Dale North
PK493 - that's what I was going for!
LittleBigD - it ramps up. F'n ramps up!
Infamy's Avatar - Comment posted on 07/13/2011 17:45
Infamy
^Holy hell fanboy alert. That has to be the most stupidest and ignorant staement I've heard in AGES. There are more people around the world with 360's than PS3's; so NONE of those people will like the game just because of it's style? Have you even seen 360's full library? It's one of the most diverse this gen (notice I said 360's library, not Microsoft's first-party line-up).

Oh yes I forgot, Xbox 360 owners are a different race. amirite or amirite
vApathyv's Avatar - Comment posted on 07/13/2011 17:50
vApathyv
@mattrodroid

I wasn't aware console user stereotypes were still a thing that existed. I've wanted to play this game ever since it was announced, and I don't have a PS3. And before you ask, no. It has nothing to do with boobs, I just really like Atlus as a developer and a storyline so heavily involved in a romantic betrayal really intrigues me. Unless you're saying I'm supposed to be playing Call of Duty right now.
lewness's Avatar - Comment posted on 07/13/2011 17:54
lewness
I think this just proves that those who liked were hyped before will probably love this game and those who didn't won't be convinced by the preview nor a review.

Also, Isasc Washington still wins the F-bomb contest.
Better On Holliday's Avatar - Comment posted on 07/13/2011 17:57
Better On Holliday
Interesting to see such conflicting opinions on the same site. Anyways, after playing the demo, the game went from 'moderate interest' to 'Day 1 purchase' for me. I have a hard time imagining myself pitching this game to my Black Ops and WOW playing friends and co-workers ("In Catherine, you play a man having relationship issues who must climb towers of blocks to avoid waking up dead!") but I know I'm going to enjoy the hell out of it... it just calls to my twisted sensibilities so perfectly.
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