Frequent readers of Destructoid already know how beloved Lone Survivor is to many of our staff. It's an amazing example of how the interplay between simple iconography-based visuals, horrific concepts and powerlessness-focused gameplay can make for an experience that's as tense and disturbing as any big budget horror title.
While I may never get my idea of an ideal sprite-based horror game (a Metal Slug 3 spin-off about surviving a blood vomiting zombie outbreak), it's still great to know that a lot of developers are headed in that direction.
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