“You know what the world needs? A videogame adaption of Mad Max, a franchise that’s sat in stagnation for almost three decades.” That’s apparently what someone at Avalanche Studios said, because here ...
| Brett Makedonski |
In EKO Studios' How to Survive, you'll travel from island to island, monitoring hunger and sleep meters, crafting items from junk you find lying around and, oh yeah, taking down zombies with a bow or machete. The whole u...
| Jordan Devore |
A spiritual successor to Max and the Magic Marker, Press Play's Max: The Curse of Brotherhood was about what I expected in terms of platforming. While the handling is a bit loose, I will say the magical marker itself co...
| Jordan Devore |
The "step-based locomotion technology" behind FIFA 14 makes the game feel grounded, putting a greater emphasis on the fluidity of movement. It's cool to see, because dribbling and positioning are paramount in soccer/football...
| Steven Hansen |
Madden 13 was really the shot in the arm the franchise needed after several years of feeling remarkably stale. The implementation of a physics system in retrospect seems paramount for something striving to be simulation footb...
| Steven Hansen |
When I previewed NCAA Football 14 earlier this year, I noted that the best news about the game is that it uses the Infinity Engine 2, the original iteration of which made Madden 13 the best entry in the series in many years. ...
| Steven Hansen |
One of the biggest surprises of E3 has been PopCap's announcement of Plants vs. Zombies: Garden Warfare as a real game. Following a spoof pun-filled campaign with the likes of "Petal of Honor", it turns out that PopCap ...
| Brett Makedonski |
Despite it's oversaturation years ago, apparently zombie culture isn't going to die down any time soon. A steady stream of zombie-centric media is constantly flowing, and Techland is more than willing to take advantage of th...
| Brett Makedonski |
The dawn of the next-generation of gaming is upon us, and if Battlefield 4 is any indication, multiplayer won't differ too much with the changing of the guard. Not yet anyway. That'll probably work just fine for fans of...
| Brett Makedonski |
Payday 2 feels like one of the most ambitious sequels in recent memory. I was a fan of Payday: The Heist, which in and of itself is high praise. Normally I can't be bothered to play online multiplayer and I've had first-perso...
| Steven Hansen |
I'll be the first one to proclaim my love for the classic Castlevania franchise, and while Lords of Shadow was considered by many to be a great game, I found myself wishing that more of a bone had been tossed to series fans. ...
| Jayson Napolitano |
I'm coming at Armored Core: Verdict Day from an outsider perspective. Those of you that enjoyed V? You'll like this one, I'm sure. It's a lot like V, as a lot of the features you got out of that game pretty much carries over ...
| Hamza CTZ Aziz |
We were shown a new level in Call of Duty: Ghosts and I can confirm that it looks a lot better in person than it has on streams and at conferences. The level we were shown opened on top of a roof, behind enemy lines, in Feder...
| Steven Hansen |
We saw Destiny running, live, on multiple PlayStation 4's, and I'm suddenly a bit more into the whole ordeal. We began on a run down Earth in the same spot last night's Sony press conference featured. In the more intimate, cl...
| Steven Hansen |
We've talked about the Watch Dogs companion app a couple of times before. Basically it's a way for mobile users to directly interact with folks that are playing Watch Dogs on the PC or consoles. Well I've finally seen a demo ...
| Hamza CTZ Aziz |
I was a little worried about Saints Row IV when it was revealed at PAX East. My main concern being how much fun would it really be revisiting Steelport even with superpowers and such. After some hands-on time though, I really...
| Hamza CTZ Aziz |