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5:30 PM on 06.12.2014

Kirby and the Rainbow Curse is almost too cute for words

Nearly ten years ago, Kirby: Canvas Curse graced our original Nintendo DS handhelds, showing us (once again) that Kirby games could be about things other than floating around, ingesting bugs, and vomiting stars. Canvas Curse ...

Darren Nakamura

8:15 PM on 06.11.2014

Turning yarn Yoshis into yarn balls in Yoshi's Woolly World

Yarn Yoshi is a pretty good name. Yoshi's Woolly World is an okay name. Yoshi's Yarn is a better name and what the game should've been called for the sake of alliteration and Yoshi's Story symmetry (a yarn is like a story!!!). I'm going to keep writing Yoshi's Woolly World as Yoshi's Yarn. Sorry.

Steven Hansen

1:30 PM on 06.10.2014

Ori and the Blind Forest is a beautiful metroidvania

Before I was able to play Ori and the Blind Forest, Microsoft Studios producer Daniel Smith rattled off a list of influences for the game, which sets lofty, perhaps unreasonable, expectations. He cited the works of Hayao Miya...

Darren Nakamura

7:00 AM on 06.10.2014

Sonic Boom on 3DS seems like a pleasantly surprising platformer

Just last week, Sega announced that the two upcoming Nintendo-exclusive Sonic games were given subtitles. The Wii U title is now Sonic Boom: Rise of Lyric, and the 3DS version is Sonic Boom: Shattered Crystal. Despite sh...

Brett Makedonski

6:00 PM on 06.02.2014

Platformer Narcissus aims to bring back the arcade experience

Narcissus, or so the myth goes, was the son of the river god Cephissus and the nymph Liriope. Renowned for his beauty, but also for being somewhat of an ass, he was lured to a pool of water by goddess of divine retribution Ne...

Beccy Caine

4:00 PM on 04.24.2014

Chasm requires players approach it with a slow sword hand

We have been keeping our eyes on Chasm for a long time now. Ever since it initially showed up, it looked like it checked off all the right boxes to be a retro dream game. It has procedurally generated dungeons, Castlevania-es...

Darren Nakamura

10:00 AM on 04.22.2014

Ranko Tsukigime's Longest Day: A confusing mess of things I like

I finally got to play Ranko Tsukigime's Longest Day last week. The lovechild of Suda 51, Tokyo Jungle director Yohei Kataoka, Silent Hill sound director Akira Yamaoka, and a bunch of other Japanese development talent, I've fo...

Steven Hansen

6:30 PM on 04.17.2014

Aaru's Awakening is all about movement

I’ve been interested in Aaru’s Awakening ever since its announcement captivated me with its hand-drawn art style. It’s pretty hard to pass up playing a game that looks the way Aaru’s Awakening does. Fr...

Patrick Hancock

8:00 AM on 04.11.2014

A head in the poles: Project Totem is platforming fun

Press Play proved it can make a platformer with Max and the Curse of Brotherhood, but it wasn't meant to test your muscle memory and invite speed running. It was a colorful adventure with some charm and plenty of stopping for...

Steven Hansen

12:00 PM on 04.03.2014

To Leave is one of the neatest games I played during GDC

GDC is full of neat games. There are sentai management sims. Body building cats. Hyper Light Drifter. But one of the neatest games I played during GDC is To Leave, which creative director Estefano Palacios says is the first i...

Steven Hansen

9:00 PM on 03.25.2014

Chariot is a great indie platformer with one royal hook

[Update: Frima Studios has reached out and informed us that it miscommunicated its statement about not being able to clear the game solo. The game can be beaten singleplayer, but only about 80 percent of the optional&nbs...

Brett Makedonski

7:30 PM on 03.21.2014

Monochroma will remind you of Limbo, and that's an amazing thing

With all the cool tech demos and innovative ideas on display at GDC Play, it's a bit surprising that a 2D side-scrolling puzzle platformer is one of the most worthwhile things to check out. But hey, good games are good games,...

Brett Makedonski

9:00 PM on 03.17.2014

The devs of Glitchspace want to make programming fun and cool

One of the benefits of being at the Game Developers Conference is being able to meet the talent behind such inventive and quirky games. While many of the heavy hitters get most of the attention, there's pl...

Alessandro Fillari

12:00 PM on 02.27.2014

Meet Yoshi's New Island, same as the old island

Do you know what's fun? Making Yoshi noises. Come on. Do it. The tongue grab. The flutter jump. The ground pound. Such an animated dinosaur. Hamza and Dale are really good at making Yoshi noises. Yoshi's New Island is also fun.

Steven Hansen

4:00 PM on 02.14.2014

Cloudbuilt: It's like Mega Man & Mirror's Edge had a baby

When I first saw Cloudbuilt, I fell in love with the art style. It was pretty much heaven in my mind, with gorgeous aerial views mixed with sketch-heavy visuals. It helps that the gameplay looks like a solid mixture of parkou...

Chris Carter

4:00 PM on 01.09.2014

TowerFall Ascension is shaping up to be one kickass port

In 2013, the highly anticipated TowerFall hit the Ouya platform -- and so began the thousands of voices clamoring for a port to any other platform. As of late last year creator Matt Thorson reported that he had only sold...

Chris Carter