Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




Top Stories in iPhone




Featured Videos   |   Subscribe

New in iPhone

3:45 PM on 03.06.2015

Downwell has a simple premise but it's damn fun

A glance at Downwell's tricolor palette in still shots doesn't really do it justice. Watching it in motion gives a better idea what it does, but not until actually playing it does it all click. It is built around a simple mec...

Darren Nakamura

12:00 PM on 09.10.2014

You’ll play Skullduggery greedily, whether fast or slow

Flick, flick, flick. That’s all you’ll be doing in Skullduggery. Flicking to collect treasure. Flicking to outrun bosses. Flicking to line up stealthy headshots on unsuspecting enemies. You can play the game howe...

Brett Makedonski

12:00 PM on 09.07.2014

Mistwalker's new RPG is unlike anything we've seen before

Hironobu Sakaguchi is best known as the creator of Final Fantasy; a man responsible for some of the most influential and well-respected role-playing games of our time. His sprawling worlds and epic adventures have touched mil...

Kyle MacGregor

8:30 PM on 08.29.2014

Super Meat Boy Forever is harder than the original

Team Meat's new project Super Meat Boy Forever made its first appearance today at PAX Prime in Seattle -- and it makes the original game look like a cakewalk by comparison. The newly revealed title is an a...

Kyle MacGregor

7:00 AM on 08.04.2014

That BioShock teaser was an iOS port and it plays well (sort of)

That BioShock teaser from 2K? It's not a new BioShock game. It's the first one, but on Apple devices. Hence the apple in the tease. Clever. Who called it? This is basically a full port of the PC version of BioShock,...

Steven Hansen

10:00 PM on 06.13.2014

Go on a sniping rampage in Hitman Sniper

Square hasn’t been afraid to use the Hitman IP in fun and creative ways. Hitman GO was a critical success for doing something unique, and while Hitman Sniper isn’t on that same scale, it is still at least a ton of fun.

Hamza CTZ Aziz

5:30 PM on 05.22.2014

Candy Crush studio's next game, Bubble Witch Saga 2

What's next for the studio that bagged mountains of cash on games like Candy Crush Saga and Farm Heroes Saga? It's Bubble Witch Saga 2. I never knew there was a first game, but seeing as how the Facebook page for Bubble ...

Dale North

2:30 PM on 04.22.2014

Extrasolar does exoplanet exploration, but it is more than meets the eye

When I was talking to one of the developers of Extrasolar on the show floor at PAX East, I said something that I now regret. "This looks like something I would really like, but might not appeal to a ton of other people." He r...

Darren Nakamura

5:30 PM on 03.26.2014

The Perils of Man brings an adventure across time to iOS

The adventure genre has seen a bit of an upswing in recent times. With Telltale Games and Double Fine's recent efforts helping to revitalize the genre, a new generation of gamers are experiencing a type of game that was once ...

Alessandro Fillari

7:37 PM on 08.31.2013

The offensive leads to the defensive in Toy Rush

One of the cutest-looking games that I saw at PAX Prime was Uber Entertainment's Toy Rush. Don't let the cuteness deceive you, though. Toy Rush is shaping up to be a surprisingly deep and fun title.  The developers...

Brett Makedonski

8:30 PM on 06.11.2013

Terraria looks lovely on iOS, plays pretty solid

Indie, exploration-based Terraria has developed quite a following since its release and now it's making its way to iOS courtesy of 505 games, which handled its recent console release. Ideally, 505 would have liked all three (...

Steven Hansen

7:00 PM on 06.10.2013

Assassin's Creed IV's companion app is pretty rad

Did you play the Outer Ops missions in Metal Gear Solid: Peace Walker? It was a little meta-game thing that let you send your soldiers to take on various conflicts around the world. It was a risk/reward system, as you could g...

Hamza CTZ Aziz

4:23 PM on 06.10.2013

Plants vs. Zombies 2 is about eating the best taco ever

So remember in the first Plants vs. Zombies when you randomly found a taco? Crazy Dave immediately bought it off of you for 1,000 coins, and then he pocketed the taco to eat later. Well in Plants vs. Zombies 2, Crazy Dave fin...

Hamza CTZ Aziz

10:00 AM on 06.07.2013

Deus Ex: The Fall is a full-fledged experience

Deus Ex: The Fall is a the next entry to the much loved series, heading for iOS this summer, with an Android version coming sometime there after. This may not be what you asked for, but don't write it off either. Mobile games...

Hamza CTZ Aziz

11:00 AM on 02.18.2013

Three titles and 30,000 polygons later with Real Racing 3

Firemonkeys' Real Racing series is synonymous with mobile racing games, and the studio is poised for the worldwide release of the third installment, Real Racing 3, on iOS and Android devices later this month. Real Racing 3 wi...

Keith Swiader

9:00 AM on 10.26.2012

Preview: Borderlands Legends

If you followed Destructoid at all last month, you know that the site was pretty collectively excited about Borderlands 2. Of course, in the fast cars, loose joysticks world of videogames, a month ago is practically forever a...

Steven Hansen

1:30 PM on 10.25.2012

Preview: Wizardlings

I had a chance to check out Square Enix's casual iOS (and soon Android) RPG Wizardlings at New York Comic-Con a week or so back. It's a cute little title that has your hero or heroine moving to lift the darkness and push back...

Dale North

10:00 AM on 09.21.2012

TGS: Rockman Xover is, at worst, inoffensive

The Mega Man fan community seems to have their knickers all in a twist over Rockman Xover, Capcom's latest iOS adventure for OVER-1. At least, that's the impression I get from Tony Ponce, and I don't know a greater superfan, ...

Conrad Zimmerman

8:00 PM on 09.20.2012

TGS: Professor Layton's iOS debut isn't what you'd expect

The idea of developers dedicating resources to mobile versions of franchises is something I’ve long been against, but have slowly been warming up to. So, they might as well make something good. Layton Brothers: Myster...

Allistair Pinsof



Finally, a Pokemon-like game for mobile devices  photo
Finally, a Pokemon-like game for mobile devices
by Hamza CTZ Aziz

Let me preface this by saying that I'm not 100% sure if there are already Pokemon-like games available on iOS or Android devices. I'd love to be told differently, but for now I'll tell you about ngmoco's Monster Tracker, the closest thing I've seen to a Pokemon style game on mobile yet.

It's like Pokemon in that you'll be able to find, capture, train, and battle monsters of different elemental abilities against others. You'll have multiple attacks at your disposal in the turn-based battles, and the more you fight the stronger your creatures you'll get. You can also upgrade your monsters by feeding them other monsters you've captured in the game. Yes, actually feed your monsters other monsters.

Unlike Pokemon, the exploration feature is very limited as you're just tapping somewhat randomly on the screen in rather small environments. The locations themselves are pretty, and have a nice touch interface, but don't go thinking you'll be exploring towns and running back and forth through tall grass hunting monsters. 

Not my exact dream monster hunting game, but it's a step in the right direction at least. Expect Monster Tracker on iOS and Android later this year for free.

view full story + comments




Preview: Horn could be an admirable game  photo
Preview: Horn could be an admirable game
by Steven Hansen

So, there certainly was a reaction to the newly announced Horn when Jim posted a little clip a few days ago in which the game was shown off and Phosphor Games’ Chip Sineni made some innocent claims about the mobile and tablet spheres becoming the main way people play games.

And he isn’t necessarily wrong. Obviously a lot of gaming enthusiasts would not deign to merely play games on these growing platforms, let alone replace consoles with them, but these sectors are huge. I mean, Infinity Blade is Epic’s most profitable game.

All that silliness and scoffing aside, I was able to play Horn at Zynga Unleashed, as well as talk to the aforementioned Chip Sineni of Phosphor Games, and it’s a pretty neat thing.

view full story + comments




Dragon Fantasy II pays proper homage to SNES RPGs photo
Dragon Fantasy II pays proper homage to SNES RPGs
by Steven Hansen

Indie game developers Adam Rippon and Bryan Sawler began working on what would ultimately become last year’s Dragon Fantasy in the mid '90s when they were in high school. The two met in an IRC chatroom, joined forces, and worked on over a dozen iterations of the game, including a Game Boy Color version -- then called Talisman -- that got the pair professional jobs in the industry, which for a while precluded them from actually carrying on with their personal project.

When Rippon’s father Tom Rippon, who served as the basis for one of Talisman’s eight characters, died in 2010, Adam was shaken. In 2011, on his late father’s birthday, Adam went back to working on Talisman, pruning the game to focus on Ogden, the character based on his father. The end result was Dragon Fantasy. Named half jokingly as homage to the games that inspired it, it represented the culmination of over a decade of work.

But that’s last year’s news. After several expansion stories to Dragon Fantasy, Rippon and company are working on an SNES-flavored sequel that looks damn good.

view full story + comments




E3: Final Fantasy Dimensions is old-school Final Fantasy  photo
E3: Final Fantasy Dimensions is old-school Final Fantasy
by Steven Hansen

Final Fantasy XIII or Final Fantasy XIII-2 not doing it for you? Is Final Fantasy VI still your favorite game in the series? Or perhaps you insist that Final Fantasy V’s job system is still the best thing in the world? Well, I have a surprise for you!

Final Fantasy Dimensions released as a mobile game in Japan in 2010. Accordingly, it was a return to the old-school Final Fantasy style: 2D pixel art, white text on blue menus, random encounters, and turn-based gameplay with active-time battles. Oh, and there is a job system.

Interested? Well, Final Fantasy Dimensions is finally coming overseas to iOS and Android.

view full story + comments




E3: Motley Blocks, a puzzle game that I love to hate photo
E3: Motley Blocks, a puzzle game that I love to hate
by Hamza CTZ Aziz

There are a handful of mobile games that I will always go back to. Fruit Ninja, Jetpack Joyride, Angry Birds Space -- basically puzzle games. It's not because I love them, but rather that I love to hate them. They're simple little games, yet it pisses me off to no end when I f*ck up a level.

Enter Motley Blocks, what's easily going to be my next iPhone game I'm going to rage at for days, and love every second of it.

view full story + comments




E3: The Act looks delightful photo
E3: The Act looks delightful
by Steven Hansen

A lot of you may not be interested in The Act, React Entertainment’s interactive, hand-drawn comedy that will undoubtedly draw comparisons to Dragon’s Lair. But I am currently lamenting the fact that I do not own a Mac, iPod touch, or iPhone, because I desperately want to play it when it comes out later this month.

The Act puts you in control of the affable Edgar, whose life hasn’t quite put him in the position he wants to be in. Edgar works as a window washer with his younger brother, Wally, at the city hospital. Here, Edgar encounters a nurse named Sylvia, and falls for her. The game becomes a balance of trying to help Edgar keep his job, rescue his brother, and romance the woman he’s in love with.

view full story + comments




Penny Arcade's Rain-Slick 3 reboots the series photo
Penny Arcade's Rain-Slick 3 reboots the series
by Darren Nakamura

It's difficult to believe that it has been nearly four years since the last game in the Rain-Slick Precipice of Darkness series released. Many were heartbroken to hear that the original plan of four episodes would be cut short, leaving the rest of the story untold.

Fortunately for Rain-Slick fans, the long awaited continuation of the series was teased at PAX Prime 2011, and was shown in playable form at PAX East 2012. A lot has changed with the switch from Hothead to Zeboyd as the developers, but this long-awaited continuation does not look like it will disappoint.

view full story + comments




Take a quick look at Saltsman's new Hunger Games app photo
Take a quick look at Saltsman's new Hunger Games app
by Chris Carter

Indie legend and Canabalt creator Adam Saltsman has been hard at work with his latest iOS gig -- a teaser game for the upcoming Hunger Games film.

Saltsman claims that the advantage of a "teaser game" is the ability to not have to go all in on the tie-in, and thus a little more creative freedom is involved. He's certainly spot on with that observation, as the amount of times "disappointing" and "movie tie-in" have been used in the same sentence cannot be calculated by the Gods themselves.

Saltsman isn't going at it alone however, has he has the backing of author Suzanne Collins, Mark Johns, Kevin Coulton, Paul Veer, and Daniel Baranowsky. Can you say "mega-team"?

view full story + comments




Preview: A quick look at DragonCraft photo
Preview: A quick look at DragonCraft
by Abel Girmay

Fantasy fans with Androids and iPhones have a lot to look forward to this year, courtesy of Ngmoco. Just this past GDC, we had the opportunity to look at two promising fantasy RPGs, Skyfall and DragonCraft.

Whereas the former is designed as a serious time sink, DragonCraft offers more of a "pick up and play for a bit, then get back to your meeting" experience. Still, with events, dragon collecting, and unit building, there is plenty to sink your teeth into.

view full story + comments




Preview: Sonic the Hedgehog 4: Episode 2 photo
Preview: Sonic the Hedgehog 4: Episode 2
by Conrad Zimmerman

I haven't committed much time to playing a Sonic the Hedgehog game since its first sequel, which would normally make me feel somewhat disqualified to talk about what the blue hedgehog is up to in modern days. But playing Sonic the Hedgehog 4: Episode 2 at GDC, I didn't feel as if I'd missed much of anything, particularly as our demo had a focus on Sonic's sidekick, Miles "Tails" Prower.

Tails was my favorite part of Sonic 2 (which I wholly admit may affect my judgment here) and I always wished I could have approached stages in that game using only the little freak of nature. But an inability to play him solo and the design which limits the viewable area of the level to what's around Sonic meant I'd never get quite what I wanted, even if I had a second person to hold controller one.

view full story + comments




Preview: Skyfall is big fantasy in a handheld package photo
Preview: Skyfall is big fantasy in a handheld package
by Abel Girmay

Role-playing games have had a long and prosperous history in video and tabletop gaming, but haven't quite repeated this success on mobile and tablet devices. From the minds at Ngmoco comes Skyfall, a free-to-play social RPG that aims to execute in three key areas: exploration, combat, and co-op play.

Is it WoW in your pocket? In a word, no. But it's certainly shaping to be the next best thing. 

view full story + comments








Preview: Lupine comedy in MacGuffin's Curse photo
Preview: Lupine comedy in MacGuffin's Curse
by Victoria Medina

MacGuffin's Curse is an adventure puzzler that promises comedy, addictive puzzles, and a compelling story. The name alone should give you a hint at the humor, and the puzzles are reminiscent of those found in Zelda-style dungeons. Without having completed the game, it's impossible to say how fulfilling the story is, but it does have a nice hook to keep you playing.

With all the indie games coming out every month, it's hard to know which ones are worth looking forward to, but this title is certainly one to keep an eye on. There is adventure, romance, and creepy little girls in abandoned parks.

view full story + comments




Hunkering down with Trenches II photo
Hunkering down with Trenches II
by Wesley Ruscher

Get ready, yet again, to man the trenches this month when Trenches II marches its way onto iOS-enabled devices. War never changes, war never dies, and war will always be a part of the video game landscape, but that's okay, because war -- in the virtual world -- is fun.

EA was showing off a bevy of new and upcoming iOS-based games recently and I had a chance to give this World War I inspired tower defense game a nice look over. Fans of the original should be excited, as the team at Thunder Game Works have made sure that their sequel is more than just a casual update.

view full story + comments




Preview: Furmins photo
Preview: Furmins
by Wesley Ruscher

Housemarque has been in the business for over sixteen years, but it wasn't until Super Stardust HD (back in 2007) that the Finnish developers went on to make a name for themselves. Since then they've racked up quite an impressive number of critically acclaimed hits with the apocalyptic shooter Dead Nation and one of my favorite Metroidvania-style adventures, the visually stunning Outland

So with all this newfound pedigree, the team behind so many great downloadable titles has set out to self-publish its first title, Furmins, an action-puzzle game for iOS-enabled devices.

view full story + comments




Preview: Popcorn Dragon photo
Preview: Popcorn Dragon
by Samit Sarkar

PopCap has made a name for itself by creating charming, addictive games like Plants vs. Zombies and Peggle for computers, and then bringing those experiences to all kinds of game-playing devices such as consoles and handhelds. With Popcorn Dragon, PopCap's new IP, the studio is -- for the first time -- starting on iOS, building a game from the ground up for that platform.

Mobile gaming is perhaps best suited to simple, pick-up-and-play experiences. In Popcorn Dragon, you play as Ignatius Flambé, a cutesy dragon who pops corn and eats it. (The title might be a bit too on-the-snout.)

view full story + comments




Preview: Lost Mars photo
Preview: Lost Mars
by Allistair Pinsof

As I brought up the 2009 Sci-Fi film Moon, Tiger Style co-founder Randy Smith’s eyes lit up. He’s a big fan but he stops short of citing it as an influence on his latest game, Lost Mars.

Intentional or not, the ties between the two are noticeable: both deal with astronauts stranded on a planet, fulfilling a solo-mission within a story that has more in common with a Discovery channel documentary than Total Recall. Considering that the last time I explored Mars in a videogame I was smashing buildings and people with a giant hammer, Lost Mars offers a welcome change of pace and atmosphere.

view full story + comments




Preview: Brick People photo
Preview: Brick People
by Alessandro Fillari

As of late, Sega has been taking full advantage of the iOS device to show off their new quirky and interesting titles. So it's no surprise to see that they've taken a chance with bringing over a unique arcade title to U.S.

Somewhat a craze in the Japanese arcade scene, Brick People is an action/puzzle game that channels Lemmings in it's strategy, but amps it up with it's hectic gameplay.

view full story + comments




Preview: Samurai Blood Show photo
Preview: Samurai Blood Show
by Alessandro Fillari

The App Store has developed quite an audience for tower defense style games as of late. So it’s no surprise to see a variety of games use different gimmicks and twists. However, Sega’s recent take on the genre gives it a unique visual style.

Originally released in Japan as Genpei Taisen Emaki, the game has made quite a name for itself on the Japanese iOS marketplace. Because of this, Sega decided that its intuitive tower defense based on feudal-era emaki paintings would be a welcome fit for the western market.

view full story + comments




Get Outta My Galaxy! on iOS goes HD, win a code! photo
Get Outta My Galaxy! on iOS goes HD, win a code!
by Maurice Tan

Ookoohko Oy, the indie studio behind the well-received iPhone game Get Outta My Galaxy, has released an upgraded and universal HD version that finally adds full iPad support, and adds a bunch of new additions.

An interactive map screen now allows you to select levels to replay, gems can be collected for unlockable bonus levels, a new enemy type was added, new puzzle elements were added, and generally all levels have received a lot of tweaking.

Because of a major overhaul in the graphics department, and the heavy use of OpenGL ES 2.0 shaders that older devices can't run, Ookoohko Oy had to drop support for the original iPhone, iPhone 3G, and the first two generations of iPod Touch hardware. Since Apple doesn't allow the dropping of support for previously supported hardware, what was originally going to be a major update is now a separate HD version of the game.

view full story + comments




Preview: Quarrel photo
Preview: Quarrel
by Patricia Hernandez

A wise man once told me that one's worth is measured by one's vocabulary. Okay, nobody's ever told me that, but you'd better believe that you will live and die by that maxim when it comes to Quarrel.

Quarrel is a quirky take on the "word game" genre: think a mix of Scrabble with a bit of Risk, and add in a warm color palette and a whimsical tone for good measure. The objective of the game is standard fare as far as territory acquisition goes -- eliminate all players and take control of all the territory on the map. The twist here is that a careful strategy isn't enough to secure dominion in Quarrel. You must also be able to make fancier, purdier words out of the anagrams provided by the game in order to best your opponent.

view full story + comments




Using an iPhone to play FIFA 12 (iOS) on an iPad and TV photo
Using an iPhone to play FIFA 12 (iOS) on an iPad and TV
by Steven Hansen

I would like to preface my preview of FIFA 12 (iOS) with a few admissions: I refer to the sport as soccer, I haven’t played a FIFA game in four or five years, and I’ve never touched an iPad. Appropriately, previewing the title at EA’s Summer Showcase seemed a bit daunting.

EA attempted to hammer home several things with their presentation of the game, including their effort to change the way the game is played and their effort to provide a deep, content-heavy experience that can satiate the appetite of the most voracious soccer fan.

view full story + comments