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Dead Space may be my favorite new IP of this generation. I love its story, its universe, and its stylish delivery of science fiction horror that draws from two of my favorite movies of all time, Aliens and Event Horizon. That...
| Jim Sterling |
When we last took a good look at Born Ready Games' space/mech combat title Strike Suit Zero, it was looking intriguing. A successful Kickstarter campaign later, the game is now in a closed beta and will be released towards the end of January. How has it improved in these few months of development and how can the feedback of the beta make it even better?
| Alasdair Duncan |
I guess we’ll have to blame Max Brooks for the whole “Z” minimalism in which the letter stands in for or otherwise denotes “zombie.” It does make parsing between the widely popular Arma 2 mod, Da...
| Steven Hansen |
So it seems that Call of Juarez's brief stint in the modern era is over with. Goodbye and good riddance, I say. Returning to the old west setting of its series heritage, Call of Juarez: The Gunslinger aims to bring an arcade flair all its own. Does it actually work, though?
| Abel Girmay |
I make no secret of my love for the guys at Vlambeer. Their approach to design, making games that are instantly understandable yet endlessly challenging, hits at the very core of what I think makes for timeless entertainment....
| Conrad Zimmerman |
[Destructoid is grabbing its rail gun and heading to Dallas, Texas this weekend for QuakeCon. Stay posted for game news, previews, and strange happenings from the infamous LAN room.] Russian text, a neon colored flickeri...
| Allistair Pinsof |
Nobody foresaw the success of Magicka, least of all its humble creators. While Magicka did a lot of creative things mechanically, it was the quirky world and humorous presentation that won people over. While developer Arrowhead Game Studios is going in the polar opposite direction mechanically, The Showdown Effect still embodies their offbeat, comedic sensibilities.
| Allistair Pinsof |
Bohemia Interactive Studio is showing off a few complex sims at E3 this year, one of which is Arma 3. To its credit, even a slowly paced, open-world shooter can provide enough unique variety to get a tired editor smiling and ...
| Ryan Perez |
Woah, a Facebook game! I don't think I've played one of these for a while. In fact, the last Facebook game I played was over a year ago, coincidentally another one linked to Ubisoft -- something about castles that my girlfrie...
| Ryan Perez |
In what can only be described as truly serendipitous, City Interactive has just wrapped their first media tour for Enemy Front and it's shaping up to be not half bad. Stuart Black, the brains behind Black and ...
| Tara Long |
One of the more recent trends in gaming has been to take two seemingly unrelated genres and mash them up, creating a sort of remixed videogame. Match-three puzzle elements have been combined with role playing and platforming...
| Darren Nakamura |
FPS arena games like your Quakes or your Unreals are great and all, but I have a problem with them: they're in 3D! My mind can't wrap around the complexities or the third dimension! I'm such a feeble being, and for that, I ap...
| Tony Ponce |
"I can't believe I'm actually flying!" These are some of the first words that Nintendo's, once forgotten hero, Pit utters in disbelief during the opening moments of Kid Icarus: Uprising -- his long awaited return to the foref...
| Wesley Ruscher |
We've been watching the progress on Shoot Many Robots pretty closely since its reveal last year at GDC and it's come a long way in that time. P. Walter Tugnuts' quest to save the world from killer machines struck a chord with...
| Conrad Zimmerman |
There seems to be a certain stigma in gaming, as of late, that Japanese developers have lost their touch when it comes to creating experiences that appeal as much to western gamer as they do to the Japanese. Once dominant ...
| Wesley Ruscher |
The end of the year is a hectic time for mobile game publishers. With the influx of AAA console releases every fall comes an inevitable flurry of iOS games, most of which find themselves struggling to stay afloat in an indust...
| Tara Long |

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