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11:00 AM on 03.31.2015

Assassin's Creed Chronicles: China gives the series a fresh perspective

It's not often we see a major player in the big leagues of yearly releases reinvent itself in a more modest and distinct way. With Assassin's Creed titles expected every year, it's been a bit of a challenge for Ubisoft to kee...

Alessandro Fillari

2:00 PM on 03.26.2015

Mekazoo has a cheeky rhyme for tricky gameplay

“When in doubt, switch them out.” Sage-like advice, really. That’s what Mekazoo’s creative director Jarrett Slavin had to tell me to do when I showed obvious struggles playing his demo. I’m no st...

Brett Makedonski

1:30 PM on 03.18.2015

Beyond Eyes abstracts the world as perceived by a blind girl

I have been following Beyond Eyes since I first heard about it a year and a half ago. Videogames can be powerful tools for relating experiences that may otherwise be difficult to comprehend. Blindness both fascinates and terr...

Darren Nakamura

1:00 PM on 03.18.2015

Talk turns technical with Masquerada: Songs and Shadows' Ian Gregory

While at PAX East, I was fortunate enough to schedule a chat with the co-founder and creative director of Singapore-based Witching Hour Studios, Ian Gregory, to talk about the studio's beautiful upcoming "...

Rob Morrow

2:30 PM on 03.17.2015

RIVE was my favorite twin-stick shooter at PAX East

When I learned that Netherlands-based Two Tribes Studios (Toki Tori & Toki Tori 2) was bringing its snazzy metal-wrecking, robot-hacking, twin-stick shooter RIVE to PAX East this year, I jumped at the...

Rob Morrow

4:00 PM on 03.16.2015

It's easy to zone out in the open ocean of Windward

The PAX East expo floor is one of the least peaceful places to play a game. There are sweaty crowds, children who haven't learned to use their inside voices, and booths blasting dance music and/or eSports commentary. And yet,...

Darren Nakamura

12:00 AM on 03.16.2015

Gigantic made me gigantic in the pants

At PAX East this year I walked past many of the larger booths and gave them little attention, as I am typically more interested in indie games. I got invited to a press-only demo for Gigantic -- a game I only knew of by ...

Jed Whitaker

9:00 PM on 03.13.2015

Just Shapes & Beats is bullet hell without the shooter

"Congratulations, you just survived the tutorial," Just Shapes & Beats coder Mike Ducarme teased the small crowd clustered around Berzerk Studio's PAX East booth. A quartet of us had just run the gauntlet, bobbing and wea...

Kyle MacGregor

7:30 PM on 03.13.2015

Magnetic: Cage Closed let me fling myself around with physics

"It's not a gravity gun; it's a magnet." Guru Games, developer of Magnetic: Cage Closed, stressed this to me at PAX East. It works like a real magnet, with fields radiating out in all directions, rather than affecti...

Darren Nakamura

1:00 PM on 03.13.2015

Dropsy challenges perceptions of beauty, proves that love really can conquer all

One of the highlights of my time at PAX East was sitting down and chatting with Dropsy’s creator, Jay Tholen. Jay’s a quiet, thoughtful man with what seems to be unlimited creative energy at his disposal. His some...

Rob Morrow

8:00 AM on 03.13.2015

CrossCode is a beautiful 16-bit ball-filled adventure

CrossCode is one of those games where I've heard mention of it by word of mouth, saw videos of it, but never though much of it. Then, I got bored and decided to try out the demo and boy, am I glad I did, because the game is w...

Jed Whitaker

1:00 PM on 03.12.2015

We Happy Few's bright exterior hides a dark secret

For a while, the general aesthetic in games was dark and grimy, with muted colors to convey dismal feelings. The more recent counterculture of color was welcomed, bringing happiness back to the medium. But a funny thing happe...

Darren Nakamura

12:00 PM on 03.12.2015

SMITE's Xbox One alpha is off to a great start

There aren't a whole lot of fully featured MOBA games on consoles. While a handful of them exist, some faring better than others, there's going to be a bigger push this year with games like SMITE and Gigantic headin...

Chris Carter

3:00 PM on 03.11.2015

Cosmochoria is a perfect blend of serenity and chaos

Cosmochoria is a Kickstarter success story that is now about to see the light of day. It's a mix of exploration and tower defense all wrapped up in a warming, yet occasionally stressful package. There's a strong sense of...

Patrick Hancock

1:00 PM on 03.11.2015

Tumblestone is the most intelligent 'match three' game I've ever played

The first impression of a game matters a lot at PAX. If people aren't intrigued almost immediately, they may never play the game at all. My first impression of Tumblestone was "oh cool another match-three game." I don't ...

Patrick Hancock

6:30 PM on 03.10.2015

Harebrained Schemes nails it once again with Necropolis

As I explored the opening area of Harebrained Schemes' third-person action roguelike Necropolis at PAX East 2015, I discovered an inviting treasure chest. Upon opening it, I realized too late that I wasn’t alone in that...

Rob Morrow