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4:00 PM on 04.24.2014

Chasm requires players approach it with a slow sword hand

We have been keeping our eyes on Chasm for a long time now. Ever since it initially showed up, it looked like it checked off all the right boxes to be a retro dream game. It has procedurally generated dungeons, Castlevania-es...

Darren Nakamura

5:00 PM on 04.23.2014

Dyscourse really does take player choice into account

While scoping out titles in the Indie MEGABOOTH at PAX East, I ran into long time Destructoid community member Andrew Benton, and we continued to look at games together. Dyscourse was on my list to play, so we both started up...

Darren Nakamura

3:00 PM on 04.22.2014

Subnautica looks to be the Minecraft of underwater exploration

Subnautica is the next game from Unknown Worlds, the creators of the Natural Selection series. It's a sharp departure from their prior first-person shooter/real-time strategy hybrid offerings as Subnautica is an open-world un...

Hamza CTZ Aziz

2:30 PM on 04.22.2014

Extrasolar does exoplanet exploration, but it is more than meets the eye

When I was talking to one of the developers of Extrasolar on the show floor at PAX East, I said something that I now regret. "This looks like something I would really like, but might not appeal to a ton of other people." He r...

Darren Nakamura

5:30 PM on 04.21.2014

Prodigy ventures to places most hybrid board/videogames shy away from

With board games continuing to increase in popularity, it is no surprise that there has been a lot of crossover between that space and videogames. Not only are a lot of board games being adapted or reimagined digitally, but s...

Darren Nakamura

4:00 PM on 04.18.2014

The Darkest Dungeon gods were kind to me

Hot off its huge Kickstarter success, Darkest Dungeon is already in a playable-enough state to have a demo at PAX East 2014. Although the demo was only a short snippet of what's to come, it was easy to get a sense of the them...

Patrick Hancock

6:30 PM on 04.17.2014

Aaru's Awakening is all about movement

I’ve been interested in Aaru’s Awakening ever since its announcement captivated me with its hand-drawn art style. It’s pretty hard to pass up playing a game that looks the way Aaru’s Awakening does. Fr...

Patrick Hancock

6:00 PM on 04.17.2014

Read the writing on the wall with Invisible, Inc.

Turn-based tactical espionage. Those words were all it took to sell me on the idea of Invisible, Inc. Going into the PAX demo, I knew I would have to be cunning, thoughtful, and sneaky if I wanted to successfully steal intell...

Darren Nakamura

1:30 PM on 04.17.2014

I died an embarrassing amount in Hotline Miami 2

Anyone that has even the slightest bit of familiarity with Hotline Miami knows what defines it. The neon-swathed visuals, the gratuitous violence, the quick and unforgiving gameplay, and the blaring soundtrack all made the ga...

Brett Makedonski

2:00 PM on 04.16.2014

Not a Hero's 2D cover-based shooting killed me about a dozen times

Devolver Digital had a great showing at PAX East this year. Though Hotline Miami 2 might have had the most buzz going in, not long into the show people were shouting about Not a Hero. Developed by Roll7 (of OlliOlli fame), it...

Darren Nakamura

10:45 AM on 04.16.2014

Music-making game Cosmic DJ has a corgi in it!

This past weekend, I found myself running through the crowds of the PAX East show floor, pushing people out of the way to get to the Indie Megabooth, where Cosmic DJ was waiting for me. As a musician and a fan of music games I would have sought it out anyway. But I found out via Twitter that the game features a corgi, so I took off running.

Dale North

8:00 AM on 04.16.2014

Struggling to survive in This War of Mine

In a sea full of bright, action-packed games at PAX it was a surprise to see such a serious greyscale game like This War of Mine, an 11 bit studios title about life during war. Rather than placing the focus on combat as most ...

Caitlin Cooke

4:30 PM on 04.15.2014

Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight

Navigating through the outer reaches of space is hard. There are multiple systems to account for, from piloting to shields to weapons control, each with its own specialized training necessary. Lovers in a Dangerous Spacetime ...

Darren Nakamura

11:00 PM on 04.14.2014

I hacked a bush in Double Fine's Hack N Slash

With a name like Hack N Slash, it’s easy to assume exactly what’s in the package and dismiss it. Then people hear it’s from Double Fine and expectations immediately change for the better, as they should. Hac...

Patrick Hancock

9:00 PM on 04.14.2014

Gods Will Be Watching stressed me the hell out

I have found myself both playing and looking forward to more and more “point-and-click” games in the past few years than ever before. I didn’t grow up with games like Day of the Tentacle or the Monkey Island...

Patrick Hancock

9:30 AM on 04.14.2014

There Came an Echo does voice control right

Set up in the Indie MEGABOOTH is one of the few zen locations at PAX East: There Came an Echo's sound dampening booth. In it, Iridium Studios head Jason Wishnov is showing off the tech behind the voice-controlled realtime str...

Darren Nakamura