Shortly after launch, Dishonored sprung some mini-DLC on us with the Trials of Dunwall challenge pack. But fans wanted so much more than that. They wanted full sandboxes, more story, and more of the world to explore...
| Chris Carter |
PAX East had a ton of indie games on display this year, and while many of them looked great, only a handful stopped me dead in my tracks as I became mesmerized by what was happening on-screen. The Swapper was one such game, ...
| Hamza CTZ Aziz |
What was once a thriving area of small and unique downloadables titles has slowly become a void. It just seems Microsoft doesn't care to support what made Xbox Live Arcade so special in the first place. Max: The Curse of Br...
| Hamza CTZ Aziz |
Non-instrument rhythm games seem to be on the up and up these days. Runner 2 and HarmoKnight are two recent examples that really stepped up their game and did a perfect job of blending music and gameplay into one e...
| Patrick Hancock |
It was a busy PAX East week for Dejobaan Games; not only did they release Monster Loves You, co-developed with Radial Games, but they also released Drunken Robot Pornography and the spiritual successor to AaaaaAAaaaAAAaaAAAAa...
| Alasdair Duncan |
This weekend at PAX, I came across a booth with just a laptop sitting on a table, and this laptop was running an early build of Snowed In Studios' Windforge. It's an open-world role-playing game with an emphasis on ...
| Joshua Derocher |
Sully: A Very Serious RPG was almost hidden on the PAX East show floor. It was in the same booth as Dragon Fantasy Book II and was easy to overlook if given just a quick glance. I'm glad that I gave it more than tha...
| Patrick Hancock |
Prepare to die. A lot. Electronic Super Joy drew me in with its pulsing beats and proceeded to bring the pain. With electronic dance music blaring, I stepped up to the controller with a crowd on onlookers at my back. I'd watc...
| Kyle MacGregor |
When the co-founder of Ragtag Studio, Chris Cobb, told me that Ray's the Dead was Pikmin with zombies, I was just about ready to hand over my wallet. I'm not even a huge fan of Pikmin, but for whatever reason this idea perked...
| Patrick Hancock |
I always told myself that if I knew how to make videogames, I'd make a strategy RPG in the vein of Fire Emblem or Shining Force. I grew up playing games like those and always love to see more like them. Well, it looks like I ...
| Patrick Hancock |
The PAX East booth for Tiny Brains is what lured my three friends and I near. Blue beakers filled with brains, the exhibitors wearing lab coats, and the promise of cooperative play was too much to resist. I am super happy th...
| Patrick Hancock |
I love games like League of Legends and Dota 2, but their matches can take anywhere from 20 minutes to over an hour. SmashMuck Champions is looking to give us a multiplayer online battle arena (MOBA) with faster matches and ...
| Joshua Derocher |
Long-time Dtoid community member turned videogame developer, AgentMOO, is showing his team's latest efforts off at PAX East, and the product looks pretty impressive thus far. High Strangeness is a top-down retro adventu...
| Brett Makedonski |
A.N.N.E. is a retro-inspired open-world platformer loaded with adorable charm and fun yet challenging gameplay. The hero is on a quest to find all of the missing pieces of his girlfriend and put her back together.&n...
| Joshua Derocher |
While Castle Story grabbed my attention because of its bright, colorful art style, I kept playing because of its addictive sandbox gameplay. It's a free-form building strategy game, where the goal is to build a fortress and d...
| Joshua Derocher |
After more than doubling its modest Kickstarter goal of $6,000, AckkStudios has been hard at work on Two Brothers. The team's perseverance shines in the demo that's on display at PAX East, as its crowdfunded project shows si...
| Brett Makedonski |