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1:30 PM on 03.18.2015

Beyond Eyes abstracts the world as perceived by a blind girl

I have been following Beyond Eyes since I first heard about it a year and a half ago. Videogames can be powerful tools for relating experiences that may otherwise be difficult to comprehend. Blindness both fascinates and terr...

Darren Nakamura

1:00 PM on 03.18.2015

Talk turns technical with Masquerada: Songs and Shadows' Ian Gregory

While at PAX East, I was fortunate enough to schedule a chat with the co-founder and creative director of Singapore-based Witching Hour Studios, Ian Gregory, to talk about the studio's beautiful upcoming "...

Rob Morrow

2:30 PM on 03.17.2015

RIVE was my favorite twin-stick shooter at PAX East

When I learned that Netherlands-based Two Tribes Studios (Toki Tori & Toki Tori 2) was bringing its snazzy metal-wrecking, robot-hacking, twin-stick shooter RIVE to PAX East this year, I jumped at the...

Rob Morrow

4:00 PM on 03.16.2015

It's easy to zone out in the open ocean of Windward

The PAX East expo floor is one of the least peaceful places to play a game. There are sweaty crowds, children who haven't learned to use their inside voices, and booths blasting dance music and/or eSports commentary. And yet,...

Darren Nakamura

12:00 AM on 03.16.2015

Gigantic made me gigantic in the pants

At PAX East this year I walked past many of the larger booths and gave them little attention, as I am typically more interested in indie games. I got invited to a press-only demo for Gigantic -- a game I only knew of by ...

Jed Whitaker

9:00 PM on 03.13.2015

Just Shapes & Beats is bullet hell without the shooter

"Congratulations, you just survived the tutorial," Just Shapes & Beats coder Mike Ducarme teased the small crowd clustered around Berzerk Studio's PAX East booth. A quartet of us had just run the gauntlet, bobbing and wea...

Kyle MacGregor

7:30 PM on 03.13.2015

Magnetic: Cage Closed let me fling myself around with physics

"It's not a gravity gun; it's a magnet." Guru Games, developer of Magnetic: Cage Closed, stressed this to me at PAX East. It works like a real magnet, with fields radiating out in all directions, rather than affecti...

Darren Nakamura

1:00 PM on 03.13.2015

Dropsy challenges perceptions of beauty, proves that love really can conquer all

One of the highlights of my time at PAX East was sitting down and chatting with Dropsy’s creator, Jay Tholen. Jay’s a quiet, thoughtful man with what seems to be unlimited creative energy at his disposal. His some...

Rob Morrow

12:00 PM on 03.13.2015

Amplitude's multiplayer mode has been reworked for the better

I have some good memories of playing single player FreQuency years ago. However, the only memories I have of the multiplayer mode are of me playing against my friends in high school and crushing them, then going off...

Darren Nakamura

1:00 PM on 03.12.2015

We Happy Few's bright exterior hides a dark secret

For a while, the general aesthetic in games was dark and grimy, with muted colors to convey dismal feelings. The more recent counterculture of color was welcomed, bringing happiness back to the medium. But a funny thing happe...

Darren Nakamura

10:00 AM on 03.12.2015

Harmonix Music VR could supplant Audiosurf for me

Audiosurf is more than seven years old now (wow), but it still holds a place as a desktop icon on my computer. I still play it regularly. The thing is, I almost never play it on any setting other than Casual with Mono. It is ...

Darren Nakamura

3:00 PM on 03.11.2015

Cosmochoria is a perfect blend of serenity and chaos

Cosmochoria is a Kickstarter success story that is now about to see the light of day. It's a mix of exploration and tower defense all wrapped up in a warming, yet occasionally stressful package. There's a strong sense of...

Patrick Hancock

1:00 PM on 03.11.2015

Tumblestone is the most intelligent 'match three' game I've ever played

The first impression of a game matters a lot at PAX. If people aren't intrigued almost immediately, they may never play the game at all. My first impression of Tumblestone was "oh cool another match-three game." I don't ...

Patrick Hancock

6:30 PM on 03.10.2015

Harebrained Schemes nails it once again with Necropolis

As I explored the opening area of Harebrained Schemes' third-person action roguelike Necropolis at PAX East 2015, I discovered an inviting treasure chest. Upon opening it, I realized too late that I wasn’t alone in that...

Rob Morrow

8:00 AM on 03.10.2015

Severed is full of one-handed vengeance

There’s something serene about exploring a desolate place for the first time. Too often in games I find myself dropped into an environment, expected to pick up the pieces quickly to achieve a goal and left with little t...

Caitlin Cooke

4:30 PM on 03.09.2015

Affordable Space Adventures is the Wii U experience I imagined in 2012

When Nintendo first unveiled the Wii U, my mind raced with ideas for games that could be created with the two-screen interface. A lot of the cool stuff that the DS did could be transferred to the big screen. Better yet, title...

Darren Nakamura