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Top Stories in Destructoid Originals

New in Destructoid Originals

12:00 PM on 06.07.2014

The best stuff on Destructoid this week [6/7]

I have to make like a snake and get on a plane for E3 real soon. Still not packed. That's what Sunday night is for. I just want to file all my E3 reports like Ulala in Space Channel 5, strutting and dancing down the show floo...

Steven Hansen

11:00 AM on 06.02.2014

Costume Quest 2 isn't for the hardcore, but it's for the hardcorn

If there's one thing that the folks at Double Fine aren't known for, it's being pigeon-holed into making the same game. In fact, almost all of its titles are wildly different from one another. From the likes of Brüt...

Brett Makedonski

12:00 PM on 05.31.2014

The best stuff on Destructoid this week [5/31]

Who wants to help me move this weekend? I found (after 8 months) a place that is sickeningly expensive, because San Francisco is ruined, but not so expensive that I want to jump off the Golden Gate Bridge instead of continuin...

Steven Hansen

9:00 AM on 05.27.2014

The Evil Within seems like it forgot the 'horror' in 'pure survival horror'

All too often, survival horror titles perform poorly in some areas, but it's somehow acceptable because that's the trade-off for being survival horror. If the experience is tense and scary, it seems like everything else is fo...

Brett Makedonski

12:00 PM on 05.24.2014

The best stuff on Destructoid this week [5/24]

Take a walk this weekend. For real. At least 35 minutes. Show your work. While you're not listening to me: go listen to that new Jurassic 5 song. Anytime someone dramatically yells "I'm a fraud," imagine them yelling "I'm a f...

Steven Hansen

7:00 AM on 05.22.2014

Evolve is making advances toward infinite replayability

Evolve, the asymmetrical four-versus-one multiplayer game from Turtle Rock Studios, is built around the titular premise of growing, becoming stronger, (dare I say it?) evolving. In game, this is called "staging up." As the mo...

Brett Makedonski

12:00 PM on 05.17.2014

The best stuff on Destructoid this week [5/17]

I don't know how my hair works. There are things in this world that I don't have control over: the widening chasm of monetary inequality, people liking Resident Evil 5, appearing to be blazed in internet videos, a third seaso...

Steven Hansen

12:00 PM on 05.10.2014

The best stuff on Destructoid this week [5/10]

I learned a little about quarks this week. Quarks are small constituents of matter that make up the things that make up atoms and they're acted upon by all four important forces. Did you know there are six types of quarks, kn...

Steven Hansen

12:00 PM on 05.03.2014

The best stuff on Destructoid this week [5/3]

I can't remember the last time I've liked a big name Hollywood actor showing up in a game. Sometimes they serve to pointlessly voice an NPC or two. Kevin Spacey's character has a prominent role in the new Call of Duty (screen...

Steven Hansen

12:00 PM on 04.26.2014

The best stuff on Destructoid this week [4/26]

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other gr...

Steven Hansen

1:00 PM on 04.19.2014

The best stuff on Destructoid this week [4/19]

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other...

Steven Hansen

5:50 PM on 04.12.2014

The best stuff on Destructoid this week [4/12]

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other gr...

Steven Hansen

1:00 PM on 04.05.2014

The best stuff on Destructoid this week [4/5]

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great...

Steven Hansen

12:00 PM on 03.15.2014

The best stuff on Destructoid this week [3/15]

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great c...

Steven Hansen

12:00 PM on 03.08.2014

The best stuff on Destructoid this week [3/8]

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of ot...

Steven Hansen

12:00 PM on 03.01.2014

The best stuff on Destructoid this week [3/1]

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other...

Steven Hansen

12:00 PM on 02.22.2014

The best stuff on Destructoid this week [2/22]

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other gr...

Steven Hansen

6:25 PM on 02.15.2014

The best stuff on Destructoid this week [2/15]

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great...

Steven Hansen

4:00 PM on 02.14.2014

Cloudbuilt: It's like Mega Man & Mirror's Edge had a baby

When I first saw Cloudbuilt, I fell in love with the art style. It was pretty much heaven in my mind, with gorgeous aerial views mixed with sketch-heavy visuals. It helps that the gameplay looks like a solid mixture of parkou...

Chris Carter



Evolve impressions: How did we feel about the Kangaroos? photo
Evolve impressions: How did we feel about the Kangaroos?
by Max Scoville

A couple of weeks ago, Hamza and I got a chance to screw around in Turtle Rock and 2K's Evolve. Hamza wrote up his thoughts on the game right here, and I got to interview one of the developers about the game.

But how did Hamza and I really feel? Well, watch the dang video.

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The best stuff on Destructoid this week [2/8] photo
The best stuff on Destructoid this week [2/8]
by Steven Hansen

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

But a week has passed, yet it feels a lifetime since we've touched. How has the last seven days time treated you? I've had better. I've had worse. I got to write about Persona a lot (see below), which is nice. I didn't have working sinks for a few days, which was not nice. Brushing your teeth over the toilet is weird. 

There aren't twelve flippin' previews this week. In fact, there are none. We'll be making that up next week with some anticipated ones. Instead, we have a good deal of in-depth feature and editorial content for you to absorb with the unbearable lightness of your being. 

Here's last week's. Let's begin anew.

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The best stuff on Destructoid this week [2/1] photo
The best stuff on Destructoid this week [2/1]
by Steven Hansen

[We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page. Check here every Saturday for my attempt to rectify that.]

Last Saturday you might have noticed the absence of this weekly compendium. Maybe you didn't notice, but felt a pang in your heart, as if for a moment you knew what it felt like to be stabbed, to have all breath drawn from your lungs and life momentarily pushed into fleeting perspective. A cool chill, just for a second, nearly imperceptible. Indeed, there was not one last week.

But there is one this Saturday. That's what matters between us, isn't it? This moment we can both lose ourselves in, you behind your keyboard, me behind mind, lost and locked in a temporary intemporality, divorced from hardship, heartache. I treasure our time together. 

This was the week before last's. Let's begin anew.

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The best stuff on Destructoid this week [1/18] photo
The best stuff on Destructoid this week [1/18]
by Steven Hansen

Selamat pagi, homies!

We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page.

Every Saturday, I'm going to bring you a sort of "best of the week." The stories you might have missed. The stories you should be reading.

This was last week's. Let's begin anew.

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The best stuff on Destructoid this week photo
The best stuff on Destructoid this week
by Steven Hansen

Selamat pagi, homies!

We post a lot of articles here at Destructoid. The endless, ouroboros news cycle has us burning the snake at both ends, which will ultimately push big news, thoughtful original pieces, and all sorts of other great content off of the front page.

Every Saturday, I'm going to bring you a sort of "best of the week." The stories you might have missed. The stories you should be reading.

Let's begin.

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TowerFall Ascension is shaping up to be one kickass port photo
TowerFall Ascension is shaping up to be one kickass port
by Chris Carter

In 2013, the highly anticipated TowerFall hit the Ouya platform -- and so began the thousands of voices clamoring for a port to any other platform. As of late last year creator Matt Thorson reported that he had only sold around 5,000 copies of the game on Ouya, due in part to the Ouya's low install base and even lower propensity to actually buy anything on it.

Now it's 2014, and the Ouya exclusivity deal has expired. It's time to see what TowerFall can really do with the souped-up re-release on PC and PS4, appropriately called TowerFall Ascension. If the preview build I've been playing is any indication, it's going to be one of the strongest games of the year.

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Preview: Aban Hawkins & the 1001 Spikes photo
Preview: Aban Hawkins & the 1001 Spikes
by Chris Carter

Aban Hawkins & the 1000 Spikes was a great concept. It launched way back in 2011 on the Xbox Live Indie store for a whole dollar, and remains one of the best games on the marketplace to this day. But the folks over at Nicalis knew that it was meant for something greater -- enter 1001 Spikes.

This confusingly named follow-up is set to rock on the Wii U, 3DS, Vita, and PS4 sometime this year, and if what I've played of an updated version is any indication, it's worth the wait.

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BetaDwarf's Forced: From classroom to Steam Early Access photo
BetaDwarf's Forced: From classroom to Steam Early Access
by Fraser Brown

Garages are passé now, it seems. Where once indie game developers would steal precious space from cars, lawnmowers, and bikes, they can now be found living up in a tree or, in the case of Danish developer BetaDwarf, squatting in a classroom. 

"Fuck it, we're going to skip [our] apartments and literally live at university," Steffen Kabbelgaard and his team decided during development of their colorful co-op arena game, Forced. Risk, sacrifice, and no small amount of good fortune characterize the story of Forced's birth, a story that's nearing its end as the team gears up for an October 24 launch.  

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2:30 PM on 08.16.2013

Gameplay video of Call of Duty: Ghosts multiplayer

Call of Duty: Ghosts multiplayer has finally been revealed, and I got to capture some footage during my hands-on time. Three maps are shown off here, as well as some of the stuff you can summon from the Assault and Support packages. I cover the basics of what I got to experience, but for a more in-depth look check out my hands-on preview of the game.

Hamza CTZ Aziz



Impressions: Urban Trial Freestyle (3DS) photo
Impressions: Urban Trial Freestyle (3DS)
by Ian Bonds

Back in February, PlayStation 3 and Vita owners finally got their taste of the motorcycle madness found in the Trials HD series that Xbox owners have been enjoying for years. Sadly, Urban Trial Freestyle just didn't seem to hold up to the standards set by RedLynx, even if it was still an enjoyable ride. Then, with nary any fanfare, the same title that hit PS3 and Vita snuck its way onto 3DS -- and with an exclusive mode, no less.

Is its new track-editor feature enough to make Urban Trial Freestyle on 3DS the definitive version? Not exactly.

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The first 10 hours of Dragon's Crown are action packed photo
The first 10 hours of Dragon's Crown are action packed
by Chris Carter

All things considered, Dragon's Crown is one of my most anticipated games of the year, if not the most. As many of you know, I'm a massive fan of action games as well as brawlers, old-school games, and of course, Vanillaware.

Everything about Dragon's Crown looked great, but as we know, there's nothing quite like actually playing something to really judge whether or not what sounds good on paper holds up in practice.

If the first 10 hours are any indication, I don't think I have anything to worry about.

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Preview: Anno Online photo
Preview: Anno Online
by Chris Carter

Simulation fans have had quite a storied history of games to choose from. While the genre may seem homogenized to outside viewers, sim-nuts can't get enough of the technical nuances of each title, and although they may look similar, it's one of the most varied genres out there.

Although the Anno series was one of my go-to games, it wasn't until Anno 2070 that I really became a fan. Two years later, Ubisoft Blue Byte is handling the all-new Anno Online, which seeks to marry the city-building genre with a persistent browser-based experience. It's not everything an Anno fan would want, but I have a feeling that more casual simulation gamers will enjoy it.

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Europa Universalis IV: The betrayal of Venice photo
Europa Universalis IV: The betrayal of Venice
by Fraser Brown

A wee while ago, I was struggling through blizzards raging across Iceland to cover the Paradox Convention in Reykjavik, hence all the previews I've been drip feeding you over the last week or so. The greatest struggle didn't take place outside in the frosty tundra, however. It took place within an extremely warm room, in front of a PC, surrounded by fellow journalists.

I am, of course, talking about my first hands-on experience with Paradox's highly anticipated fourth iteration of its grand strategy flagship, Europa Universalis. To complicate matters, my playthrough would see me flung into the deep end, as I jumped into a multiplayer match with eight men, at least one of whom was turned into conquering, treacherous, bloodthirsty monster.

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13 new things about Lighting Returns: Final Fantasy XIII  photo
13 new things about Lighting Returns: Final Fantasy XIII
by Dale North

You think you know everything about Final Fantasy? I did too, but there's a whole bunch of weird new stuff going on with the next title in the series, Lightning Returns: Final Fantasy XIII, due out late this year. I've just returned from a first look at Square Enix's work in progress armed with a list of new features and surprising changes to the classic formula for this final chapter of Final Fantasy XIII

Think change is good? Get a load of this stuff.

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Hunter S. Thompson and the Case of the Pirate's Booty photo
Hunter S. Thompson and the Case of the Pirate's Booty
by Tara Long

...is what I would have named Borderlands 2's first piece of campaign DLC, but maybe that's just me. That Shade character looks way too familiar.

Either way, Captain Scarlett and Her Pirate's Booty is shaping up to be one of Gearbox's finest expansions yet. I sat down with Game Designer Jon Hemingway to walk through the first couple of missions together (as the Mechromancer!) and I learned a few things in the process. Go learn yoself, too!

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Exclusive: Sonic ASR Transformed music preview photo
Exclusive: Sonic ASR Transformed music preview
by Audun Sorlie

One of the greatest things about all these crossover titles and all-stars games is the chance to revisit some of the most memorable pieces of game music history and have it presented in a new light (nobody mention Turtles in Time Reshelled now, I’m trying to make a point here). There are two things Sumo Digital knows well: great games and great music. And lucky for us, the result of that has been stellar games such as Outrun 2, Sega Superstars Tennis and Sonic & Sega All-Stars Racing. The two latter titles were especially nostalgic, featuring a great selection of classic music arranged and mastered by Sega legend Richard Jacques.

Well, Sumo is back with their newest racer, Sonic & All-Stars Racing Transformed (ASRT), a sequel to the 2010 hit. Jacques has been granted even greater access to the Sega music vault for this title, and worked hard to outdo himself yet again with some kick-ass arrangements of the many franchises represented in the game.

Sega and SUMO were generous enough to give Destructoid exclusive samples of the music, and producer Steve Lycett sat down to chat about the general sound approach to the game.

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Interview: Insomniac on how Overstrike became Fuse photo
Interview: Insomniac on how Overstrike became Fuse
by Hamza CTZ Aziz

The biggest question on my mind while playing Fuse was "why the change?" Overstrike had the potential to be something wacky, as a game that wouldn't take itself seriously. At least that's what I interpreted from the trailer. Fuse has a shot at being great, but it's going to have to do a lot to help differentiate itself from the somewhat realistic approach you see in most shooters.

Brian Allgeier, creative director at Insomniac Games, told me that the game was originally going to be "a more spy themed-inspired game" when it was still Overstrike. But as the team began to focus more on the story and the Fuse alien substance, the more the team "realized that [Fuse] could potentially offer a very unique identity to the game and create a real cool substance to focus on that would help drive our character motivations and the design of the weapons.

"As we began to develop these Fuse weapons, we realized we wanted to push the limits, push the boundaries, and make them do all sorts of things, from creating wormholes that suck dudes into it to Magshield blasts that liquify enemies. And at that point the game started to take on more of a serious tone. This was something that the team responded well to and we were getting a lot of momentum, and we realized that Fuse became much bigger than just the small team [you play as].

"This game had themes around what happens when humans get their hands on this alien technology, and we wanted to explore that more, and not focus it so much on this 'A-Team' type group."

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Firefall's major update owes thanks to community feedback photo
Firefall's major update owes thanks to community feedback
by Hamza CTZ Aziz

Red 5 Studios' free-to-play shooter Firefall is essentially two games in one. There's the MMO aspect of the game, where hundreds of players can work together in an open-world environment and take part in the overall meta game experience. Then you have the competitive multiplayer, where players will use their custom-designed classes to kill each other to death.

Firefall has seen players in the invite-only beta for almost a year now and in that time, the studio has been gathering fan feedback on how to improve the game. The months of feedback have finally been implemented in the latest major update, all of which made its public debut during gamescom this past week, where players were able to compete for 10,000 Euros in prize money in the Firefall tournament.

There are a lot of new things in Firefall, so I spoke with David Williams, lead class designer at Red 5, to show me just how much has changed.

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Here's how SHOUTcasting works in Black Ops II photo
Here's how SHOUTcasting works in Black Ops II
by Hamza CTZ Aziz

Destructoid got to visit Treyarch recently to go hands-on with the new SHOUTcasting features of Call of Duty: Black Ops II. We were kind of just thrown right into the mix of things, so you'll have to bear with me as I'm trying to give out play-by-plays all while learning how to use the SHOUTcasting controls at the same time.

Thankfully pro SHOUTcaster Mike Rufail was there to guide me through all of the features, and make for a more entertaining video.

What do you think? Do you see yourself using the feature at all?

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Preview: LittleBigPlanet (PlayStation Vita) photo
Preview: LittleBigPlanet (PlayStation Vita)
by Chris Carter

LittleBigPlanet got off to a modest start in 2008, but it wasn't a runaway hit. For my wife and I, it was the entire reason we bought a PlayStation 3, but for others, it was simply a floaty, uninspired platformer.

I think on the surface, the franchise didn't seem all that special, but underneath the veneer of a simple cute mascot, it was an incredibly deep, challenging, and rewarding experience.

In order to unlock everything the game had to offer, you had to find every single last hidden item, and beat every level with zero deaths, which was an extremely fun challenge I think many games are still lacking. I remember spending many an hour designing fairly complex levels, including a complete rework of Crash Man's stage from Mega Man 2.

Four years later, and the series is still going strong, with a full PS3 sequel, a PSP spinoff, and now, a Vita iteration.

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NBA Baller Beats: A lesson in humiliation photo
NBA Baller Beats: A lesson in humiliation
by Tara Long

Despite what my vampiric complexion and freakishly strong arms would have you believe, I'm no sportswoman. In fact, as this video clearly demonstrates, I can barely dribble a basketball much less dribble one on beat with four other moves thrown in, all while looking up at a screen. What am I, a wizard?!

Well turns out I'm not a wizard, just a woman with very little shame. I'm also never one to turn down a humiliating experience, so I threw what remaining dignity I had aside after this year's E3 and stepped on the court for some quality NBA Baller Beats time. My conclusion? Well... it's not terrible. Watch the video to hear my impressions!

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