There has been much talk about how the gaming world is too toxic, too negative, too full of anger and rage. Jimquisition argues there might be just the right amount of it. The issue is in how it's used.
Anger is a powerful weapon, but like all powerful things, it must be handled with care. Venom can be harnessed to our benefit, provided we be careful not to let it spill into our own faces.
You were promised an episode on season passes, in the wake of Jimquisition complaining about downloadable content. There is a season for all things, and that season has come to pass.
Here is a nice little bit of shouting on why season passes are ridiculous, and why it would behoove you to pass up on the bloody things.
Let's look for a playable woman protagonist in a videogame that doesn't rely on the same pool of restrictive stereotypes as every other playable woman protagonist.
To do this, let's look at a fighting game from 1994. That one about the dinosaurs. Yes, that one. Because I damn well sure can't find many better example. Folks, be prepared ... to RAGE.
Some gamers are skipping Grand Theft Auto V, unwilling to play the role of a thief, a gangbanger, or a psychopath. While others may shy away from being the villain, Jim Sterling actively revels in it.
Indeed, to play the villain can not only be fun, it can be downright fascinating.
This week, Jim loads his gun and shoots holes in the argument that certain games suffer from ludonarrative dissonance, just because they're violent. Because really, people, that's not even what ludonarrative dissonance is!
If you're gonna use big words to sound smart, use 'em correctly ... guttersnipes.
Freedom of expression is not freedom to express without challenge. A game is within its rights to include any content it does, but that content is not sacred.
Puppeteer features a boy as the hero, not a girl. Gavin Moore wa...
During this past weekend, I had the pleasure of sharing some screen time with Marcus Beer, known to GameTrailers viewers as the Annoyed Gamer. In this crossover video, we discuss preview events (and why I don't do them), independent developers, and the classic problem of industry overspending.
I hope you enjoy watching it almost as much as I enjoyed making it, ahur hur hur!
You don't have to hate downloadable content to avoid ever buying the stuff. Even heartfelt fans of the concept can be thoroughly turned off, and it's all thanks to the idiots trying to sell it.
Your old pal Jim loves DLC, as...
Payday 2 is a success, because the people making and publishing it weren't completely stupid. What sorcery is this?
Yes, it's one of those episodes where we celebrate one game getting it right and not stuffing everything up. Speaking of stuffing, Jim at last unveils the Dragon Dildo ... and does things with it. Terrible things.
If your first response to a game creator doing something you dislike is to get personal with them and threaten their families, you waive any righteousness you might have had. Seems like a no-brainer ... yet so few of us seem...
Why do gamers defend their favorite titles from criticism with such volatility? According to some, it's because they don't want to see their genitalia removed.
Is inclusivity the enemy of creativity? Is restriction an inherent part of congeniality? The Jimquisition considers recent controversies against the fear of a game being "neutered" to "pander" to new audiences.
Oh yes, it's another video about reviews and things. Not quite the usual flavor, but certainly something that cannot be repeated enough.
If you're a fan of Vanillaware, you may not be helping by pouring excessive scorn on a ...
It's time to talk about why "optional" microtransactions in games aren't really optional, and why they're especially gruesome in games we already paid for at retail.
The rise of "free to play" elements in games that are not ...
Must every new videogame become a sequel-spawning franchise? Is it through necessity, or simple avarice that mainstream game development makes it so?
A little dash of jarnalizm, a spoonful of introspection, and two massive barrels of furious indignation bore to the core of this subject, in the only way Jimquisition knows how -- brutally. And without mercy.
Grand Theft Auto V is designed to be fun, says Rockstar. Sounds like a no-brainer, but that little bit of PR buzztalk says a lot more than you may think.
When you examine fun as a motivator versus the more common justif...
Jimquisition travels to another time and another place, examining a world taken over by gamer guys and their testosterone-addled inanity. Something must be done!
Fortunately, your ol' pal Jim Sterling is here to take those insincere culture thieves down a peg, and put gaming in the hands of those to whom it belongs. Welcome to the Sarkybastardverse, which is definitely a real thing now.