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2:00 PM on 03.26.2015

Mekazoo has a cheeky rhyme for tricky gameplay

“When in doubt, switch them out.” Sage-like advice, really. That’s what Mekazoo’s creative director Jarrett Slavin had to tell me to do when I showed obvious struggles playing his demo. I’m no st...

Brett Makedonski

11:00 AM on 03.26.2015

Dirty Bomb aims high with its focus on hardcore FPS action

The folks at Splash Damage have been busy over the last two years. Since the release of Brink and a stint on Batman: Arkham Origins' multiplayer, they figured it was time to return to their roots with a heavy focus on PC...

Alessandro Fillari

1:30 PM on 03.18.2015

Beyond Eyes abstracts the world as perceived by a blind girl

I have been following Beyond Eyes since I first heard about it a year and a half ago. Videogames can be powerful tools for relating experiences that may otherwise be difficult to comprehend. Blindness both fascinates and terr...

Darren Nakamura

1:00 PM on 03.18.2015

Talk turns technical with Masquerada: Songs and Shadows' Ian Gregory

While at PAX East, I was fortunate enough to schedule a chat with the co-founder and creative director of Singapore-based Witching Hour Studios, Ian Gregory, to talk about the studio's beautiful upcoming "...

Rob Morrow

12:30 PM on 03.18.2015

StarCraft II: Legacy of the Void seeks to conclude the trilogy with an exciting finale

Where were you when that debut trailer for StarCraft II popped up online? It made its announcement all the way back in 2007 at the Blizzard Worldwide Invitational in South Korea. Much has changed since then. With the release ...

Alessandro Fillari

2:30 PM on 03.17.2015

RIVE was my favorite twin-stick shooter at PAX East

When I learned that Netherlands-based Two Tribes Studios (Toki Tori & Toki Tori 2) was bringing its snazzy metal-wrecking, robot-hacking, twin-stick shooter RIVE to PAX East this year, I jumped at the...

Rob Morrow

5:00 PM on 03.16.2015

Woolfe: The Red Hood Diaries is a dark reinvention of classic fairytale fiction

Over the last three years, Kickstarter has totally changed the game for many developers. With the option to crowdfund projects, cut out the middle-man (publishers), and communicate directly with fans to help create the game, ...

Alessandro Fillari

4:00 PM on 03.16.2015

It's easy to zone out in the open ocean of Windward

The PAX East expo floor is one of the least peaceful places to play a game. There are sweaty crowds, children who haven't learned to use their inside voices, and booths blasting dance music and/or eSports commentary. And yet,...

Darren Nakamura

12:00 AM on 03.16.2015

Gigantic made me gigantic in the pants

At PAX East this year I walked past many of the larger booths and gave them little attention, as I am typically more interested in indie games. I got invited to a press-only demo for Gigantic -- a game I only knew of by ...

Jed Whitaker

9:00 PM on 03.13.2015

Just Shapes & Beats is bullet hell without the shooter

"Congratulations, you just survived the tutorial," Just Shapes & Beats coder Mike Ducarme teased the small crowd clustered around Berzerk Studio's PAX East booth. A quartet of us had just run the gauntlet, bobbing and wea...

Kyle MacGregor

7:30 PM on 03.13.2015

Magnetic: Cage Closed let me fling myself around with physics

"It's not a gravity gun; it's a magnet." Guru Games, developer of Magnetic: Cage Closed, stressed this to me at PAX East. It works like a real magnet, with fields radiating out in all directions, rather than affecti...

Darren Nakamura

1:00 PM on 03.13.2015

Dropsy challenges perceptions of beauty, proves that love really can conquer all

One of the highlights of my time at PAX East was sitting down and chatting with Dropsy’s creator, Jay Tholen. Jay’s a quiet, thoughtful man with what seems to be unlimited creative energy at his disposal. His some...

Rob Morrow

12:00 PM on 03.13.2015

Amplitude's multiplayer mode has been reworked for the better

I have some good memories of playing single player FreQuency years ago. However, the only memories I have of the multiplayer mode are of me playing against my friends in high school and crushing them, then going off...

Darren Nakamura

10:00 AM on 03.13.2015

Let Ashes of the Singularity change your notion of large-scale RTS

Real-time strategy titles often feel large-scale by design. There are a whole bunch of units on the battlefield, and the player's tasked with directing them all simultaneously. Even if there aren't that many actual parts in t...

Brett Makedonski

8:00 AM on 03.13.2015

CrossCode is a beautiful 16-bit ball-filled adventure

CrossCode is one of those games where I've heard mention of it by word of mouth, saw videos of it, but never though much of it. Then, I got bored and decided to try out the demo and boy, am I glad I did, because the game is w...

Jed Whitaker

1:00 PM on 03.12.2015

We Happy Few's bright exterior hides a dark secret

For a while, the general aesthetic in games was dark and grimy, with muted colors to convey dismal feelings. The more recent counterculture of color was welcomed, bringing happiness back to the medium. But a funny thing happe...

Darren Nakamura