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2:00 PM on 04.16.2014

Not a Hero's 2D cover-based shooting killed me about a dozen times

Devolver Digital had a great showing at PAX East this year. Though Hotline Miami 2 might have had the most buzz going in, not long into the show people were shouting about Not a Hero. Developed by Roll7 (of OlliOlli fame), it...

Darren Nakamura

1:00 PM on 04.16.2014

Hyper Light Drifter probably won't be out until early 2015

Heart Machine pushed back its wildly anticipated Hyper Light Drifter from the previous June 2014 release to the end of 2014. Heart Machine's Alex Preston, talking to Jonathan Holmes at PAX, explained that, while they're stil...

Steven Hansen

12:45 PM on 04.16.2014

Over two million registered for Final Fantasy XIV: A Realm Reborn

Square Enix announced that the total number of registered accounts for MMO Final Fantasy XIV: A Realm Reborn has now climbed over the two million mark. The game is now available for play on the PC and PS3, and as of this week...

Dale North

12:00 PM on 04.16.2014

Review: Steins;Gate

Time travel is infinitely more interesting once you leave the trappings of the TARDIS or any one of those familiar (some would say hackneyed) science fiction mainstays behind. Steins;Gate, the visual novel that inspired a ...

Brittany Vincent

10:30 AM on 04.16.2014

Deus Ex: The Fall is now available for Macs

Last month Deus Ex: The Fall made the jump over to the PC on Steam, and now it's available for the Mac. As always, if you already bought the game at release, you can just load it up on a Mac with the same account and you...

Chris Carter

10:00 AM on 04.16.2014

Open world platformer/space shooter A.N.N.E is a retro buffet

Really, why even play clearly deficient retro games? I mean, where are the shmup segments in Metroid? Where are the open world segments in Contra? Where are the line segments in a bisected triangle? A.N.N.E. is one part platformer, one part shmup, one part RPG. And this year at PAX A.N.N.E. has all its systems in play. Maybe we'll all get to play it this year.

Steven Hansen

9:00 AM on 04.16.2014

Boy, The Hong Kong Massacre sure looks like Hotline Miami

Hotline Miami by way of Stranglehold or any other John Woo flick, at least. Which is appropriate for the setting. Though I'm also reminded of Michael Mann's Miami Vice movie for some reason. I guess it can't exactly be Hotli...

Steven Hansen

8:00 AM on 04.16.2014

Struggling to survive in This War of Mine

In a sea full of bright, action-packed games at PAX it was a surprise to see such a serious greyscale game like This War of Mine, an 11 bit studios title about life during war. Rather than placing the focus on combat as most ...

Caitlin Cooke

5:00 AM on 04.16.2014

Don't let that Beyond Good & Evil 2 art get your hopes up

Yesterday we were treated to what was allegedly a new look for Jade in Beyond Good & Evil 2, which was announced in 2008. Ubisoft told IGN that the piece was concept art from the first game, now over a decade old. Beyond ...

Steven Hansen

9:00 PM on 04.15.2014

Spontaneous pole dancing in The Wolf Among Us

Former Destructoid Editor-in-Chief Nick Chester left us years ago, but even today his presence is felt on the site. This morning, he linked to what was originally thought to be a hysterical bug in The Wolf Among Us that you'v...

Jordan Devore

6:30 PM on 04.15.2014

Krautscape redefines tactical racing, jumps off cliff

Everyone's favorite cuddle bunny, Jonathan Holmes, got a chance to check out Krautscape at the Midnight City booth at PAX East this past weekend. King Friday gives the low-down as to how this game is "tactical racing re...

Brett Makedonski

5:00 PM on 04.15.2014

Ackk Studios is going all out for its next RPG, Y2K

I knew to expect interesting things from Ackk Studios after the flawed but compelling Two Brothers. Even then, I wasn't mentally prepared for the team's newest game, Y2K. I came in knowing little about the turn-based RPG oth...

Jordan Devore

4:30 PM on 04.15.2014

Lovers in a Dangerous Spacetime puts two people in a neon spaceship built for eight

Navigating through the outer reaches of space is hard. There are multiple systems to account for, from piloting to shields to weapons control, each with its own specialized training necessary. Lovers in a Dangerous Spacetime ...

Darren Nakamura

4:00 PM on 04.15.2014

Awesomenauts' Penny Fox is a swift assassin, and a ton of fun

It's insane how much Awesomenauts has changed over the years. I remember picking it up on the PS3 and wondering when any new characters were going to come, and given the update issues developer Ronimo had, they never did...

Chris Carter

2:30 PM on 04.15.2014

SoundSelf is an experience that puts you into a trance

SoundSelf was one of the more interesting experiences I had at PAX, or any other convention for that matter. I put on the Oculus Rift, the headset, and then hummed into the microphone where the visuals and audio would react ...

Hamza CTZ Aziz

2:00 PM on 04.15.2014

Tribute Games returns to pure arcade action in Curses 'N Chaos

In announcing that Mercenary Kings would hit PS Vita at PAX East, developer Tribute Games also briefly talked up Curses 'N Chaos, a game which sounded like a mighty good time based on the name alone. After watching this Jona...

Jordan Devore