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12:30 PM on 08.24.2014

Experts think competitive doubles could make it big in Smash Bros.

The Super Smash Bros series is one of the few ongoing competitive fighting game series that was designed from the ground up for two-on-two simultaneous play, but you might not know that if you only went by the biggest moments...

Jonathan Holmes

8:00 AM on 08.13.2014

Alien: Isolation is haunting and uncompromisingly scary

Though it was initially seen as "Jaws-in-space," the legacy for Alien is certainly much more pristine than the one with the giant shark. Originally released in 1979, the first Alien would eventually become a much-loved horror...

Alessandro Fillari

10:00 AM on 08.05.2014

Father of the Wasteland: How to trust your fans and revive a classic

Take a moment and think about your dream game. You've probably been thinking about this for awhile. It's always in the back of your mind. Whenever you see new a title promising to do what your dream game does, you wonder if i...

Alessandro Fillari

1:00 PM on 07.27.2014

They grow up so fast: Game Informer interviews Aaron Linde about writing Battleborn

It doesn't feel like it has been that long since former Destructoid reviews editor Aaron Linde moved on to work in the game industry, but it has been almost six years now. In that time, he has contributed to a number of deve...

Darren Nakamura

4:15 PM on 07.17.2014

Slender: The Arrival is coming to consoles, bringing new VHS-based terrors

Slender: The Arrival is coming to Xbox 360 and PlayStation 3 this year, and it's arriving with some added content (which owners of the game on PC will receive for free). Casey Lynch from Midnight City came by to play through...

Bill Zoeker

11:00 AM on 07.13.2014

Two pros are 'edgy' about slight landing lag in Smash Bros. 4

Yesterday I wrote an article about why I'd like to have the option to turn on tripping in Smash Bros for the Wii U and 3DS. It upset a lot of people. Sorry, guys. One part that some people found particularly insulting was ins...

Jonathan Holmes

1:30 PM on 06.02.2014

Throw children and provoke raccoons in The Road Not Taken

Max hung out with Dave and Daniel of Spry Fox Games to check out their upcoming title, The Road Not Taken. From the makers of Triple Town, this puzzle roguelike puts the player in an adorable world, with dark undercurrents. ...

Bill Zoeker

4:00 PM on 05.30.2014

DNA splicing will make you a better you in Subnautica

Natural Selection began life in 2002 as a mod that successfully married the first-person shooter and real-time strategy genres. It's since gone on to eat up the last 12 years of developer Unknown Worlds' time as they created ...

Hamza CTZ Aziz

2:30 PM on 05.30.2014

The Cave Story/Kero Blaster/Gero Blaster connections

Daisuke "Pixel" Amaya (Cave Story, Kero Blaster, Ikachan, Guxt) has a unique style that would be hard for anyone to convincingly counterfeit. His music, visuals, stories, and designs complement each other in ways that allow t...

Jonathan Holmes

2:00 PM on 05.29.2014

Cave Story creator on wanting to quit, working with publishers

[Kero Blaster art by Paul Veer] Cave Story is one of the most influential games to see release in the past ten years. It showed the world that one person can make a videogame that is as good if not better than works from...

Jonathan Holmes

4:00 PM on 05.23.2014

The old world European electronic noir of Transistor

As much as Jen Zee's mood paintings and art catalyzed what would become Transistor early on, so too did Darren Korb's music. The soundtrack is an important part of Transistor and while I'd like to be able to yell at you to go...

Steven Hansen

4:00 PM on 05.22.2014

Transistor's sword was a briefcase at one point

Parts I and II of this series have touched on various elements of Transistor's design, but not one of its most striking facets, the artistry that immediately arrested many of us when Transistor was announced. We also sat down...

Steven Hansen

8:30 AM on 05.22.2014

Watch Taro Yoko discuss Drakengard 3 as a sock puppet

Guys, Taro Yoko is adorable. At least, I think he is. I know he's not actually a cute little puppet, but this interview regarding Drakengard 3 is adorable and informative. This may be one of my favorite interviews yet, simpl...

Brittany Vincent

4:00 PM on 05.20.2014

Under a red sky Part II: Transistor's strategy for doing strategy

Make sure to read Part I in this series. It deals with development crunch time, getting a game ready to launch, and the genesis of Transistor post Bastion. Now we're continuing the abrupt, jerky carnival ride through time and...

Steven Hansen

4:00 PM on 05.19.2014

Under a red sky: How Transistor came to be Part I

Turning down a one-way alley towards SuperGiant's downtown San Francisco office space, I noticed the fenced parking lots on either corner decorated with two sorts of barbed wire. Three classical, no nonsense parallel strands ...

Steven Hansen

9:00 PM on 05.12.2014

Hack 'N' Slash lets you take revenge on those darn block puzzles

Max recently sat down with Brandon Dillon of Double Fine, Programmer and Project Lead on Hack 'N' Slash. Brandon walked us through a demonstration of the game, which allows players to manipulate the actual code of the game with the protagonist's USB sword, and we all learn some lessons in critical thinking.

Bill Zoeker