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New in Sup Holmes Full Episodes

10:30 AM on 05.18.2013

Cart Life dev reveals new game, is humble and lovable

I'd like to pay Richard Hofmeier to talk to me about videogames. During last week's Sup Holmes (now on iTunes), he told me about so many great things, like the free online "game" Geoguessr, surrealist interactive text auteur...

Jonathan Holmes

2:00 PM on 05.11.2013

Shovel Knight devs on success, Mega Man, and more

Last Sunday of Sup Holmes (now on iTunes) we were joined by Sean, Woz, and Erin of Yacht Club Games. We got the full scoop how their debut game Shovel Knight has managed to gather so much attention (and money), why...

Jonathan Holmes

10:00 PM on 05.03.2013

Two new games from Krunch devs: Binge and Chihuahua Libre

Last Sunday's Sup Holmes (now on iTunes) was slightly intoxicated foray into the mind of two tattooed barbarian warriors who just happen to make videogames.  Though I don't get the sense that Vieko Franetovic ...

Jonathan Holmes

11:30 AM on 04.13.2013

Should games replace text books?

On last Sunday's Sup, Holmes? (now on iTunes) Steve Swink made me look bad. I thought I knew a thing or two about the man, but our discussion revealed that there a lot of important stuff that I had missed, like his work on T...

Jonathan Holmes

11:30 PM on 04.03.2013

Will Smith, guns, and 'feel bad' games with Paul Greasley

Last week's Sup Holmes (now on iTunes) had me biting my tongue at a constant pace. Paul "Farmer Gnome" Greasely is one of those developers who takes their own amazing ideas for granted in a way that leaves you wanting to sha...

Jonathan Holmes

10:00 AM on 03.19.2013

Team Meat's Edmund McMillen on Mega Man, MewGenics & More

So much magic was packed into in last Sunday's Sup, Holmes? (now on iTunes) that no recap could ever do it justice, but here goes.  We got a lot of new info on MewGenics. Edmund talks a lot about the psychology of the g...

Jonathan Holmes

6:00 PM on 03.13.2013

Teaching, Skyrim, and growing up Ernie with Erin R.

Erin Robinson is great. She was gracious enough to appear on last week's Sup Holmes (now on iTunes) and we had a top-notch discussion that was full of surprises. Who'd have guessed it was Ernie's Big Splash (on DOS, whi...

Jonathan Holmes

7:45 PM on 03.06.2013

Papo & Yo creator on risk, therapy, and future of gaming

Last Sunday's Sup Holmes (now on iTunes) was a powerful one. The subject was Papo & Yo, one of the first openly autobiographical games to hit home consoles. Vander Caballero created the game based on his relati...

Jonathan Holmes

9:45 PM on 02.22.2013

Adult Swim, success, and failure with PixelJam

Last Sunday on Sup Holmes (now on iTunes), Rich Grillotti and Miles Tilman of Pixeljam Games tolerated my ridiculous blanket statements regarding art student stereotypes and bared their souls to me. It was hard to ...

Jonathan Holmes

9:00 AM on 02.04.2013

Mark of the Ninja dev cut teeth on tabletop RPG design

Mark of the Ninja lead designer Nels Anderson is on a roll. His first time running lead on a project and it scores multiple perfect scores, giving Klei Entertainment a new hit game to play with. The game's success can be lar...

Jonathan Holmes

2:30 PM on 01.28.2013

The Stanley Parable HD is more than a straight port

Last Sunday's Sup, Holmes? (now available on iTunes) with The Stanley Parable creator Davey Wreden was an orgy of ideas. I know UmJammer Lammy, angry internet people, how narrative works in games as opposed to other mediums,...

Jonathan Holmes

1:20 PM on 01.27.2013

Sup Holmes feels futile with The Stanley Parable's Dave W

[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe...

Jonathan Holmes

7:00 PM on 01.24.2013

How Frog Fractions became a shrine to discovery

Frog Fractions is not a small experience, especially by the expectations of a free flash game. There is a lot going on beneath the surface here, more than I ever expected. After playing through the game, I couldn't help but ...

Jonathan Holmes

3:00 PM on 01.22.2013

How to make games funny (w/ Luis Hernandez)

On the latest episode of Sup, Holmes? (now on iTunes), we talked to an attractive and fancy fella named Luis Hernandez. From humble beginnings creating games with Valve's Worldcraft level design tools from the...

Jonathan Holmes

4:30 PM on 01.18.2013

Samurai Gunn to have one-player mode, may come to XBLIG

Samurai Gunn is poised to be the next big local multi-player PC hit, having garnered tons early buzz on the festival circuit. It even scored an IGF nomination for excellence in design. We were lucky enough to have the game's...

Jonathan Holmes

3:00 PM on 01.03.2013

Synesthesia explained with the lovely Gordon Midwood

Last week's Sup, Holmes? (now available on iTunes) was mired by multiple technical difficulties, but we still had a fine time of it. Did you know that if you create a game in your spare time and it wins an IGF award, you may...

Jonathan Holmes