[Update: Full re-run of this episode here.] The last time we had Jasper Byrne on Sup Holmes, he had just released his critically acclaimed survival horror title Lone Survivor. Like his Silent Hill 2 remake Soundless Mountain...
| Jonathan Holmes |
Today on Sup Holmes we welcome Richard Hofmeier to the program. Richard created the award winning Cart Life, a game about working as a street vendor. This game does not help you to escape from the pains of real life. Instead...
| Jonathan Holmes |
[Music from the TtWaV album by Mike P.] [Update: And animator Woz as coming to! The last time Sup Holmes saw Sean Velasco, he was at Wayforward, the studio where he'd worked to create Contra 4, Double Dragon: Neon, and ...
| Jonathan Holmes |
Last Sunday's Sup Holmes (now on iTunes) was slightly intoxicated foray into the mind of two tattooed barbarian warriors who just happen to make videogames. Though I don't get the sense that Vieko Franetovic ...
| Jonathan Holmes |
This week on Sup Holmes we welcome Mike and Vieko of LeGrudge and Rugged, creators of recent indie hit Krunch. We'll be talking to them about what it took to create Krunch (their first game), if the industry is entering ...
| Jonathan Holmes |
Tomm Hulett started working in the game industry at age 12, play testing for Virgin Interactive. Since then he has headed up his own studio, worked on games like Persona and River City Ransom for Atlus, Contra and Silent Hill...
| Jonathan Holmes |
Last week's Sup Holmes (now on iTunes) had multiple tiers. Adam "Keits" Heart (creator of Divekick!) has been a champion level fighting game player for years, though as I got to know him, it felt more like mastering fighters...
| Jonathan Holmes |
Adam Heart is a champion level fighting game player, having competed at EVO and other competitions for many years. Now he's taken to game development, working with Iron galaxy to create Divekick. What started as a ...
| Jonathan Holmes |
This week on Sup Holmes we chat with Steve Swink, the creator of the "everyone-who's-played-it-loves-it-but-most-people-haven't-heard-of-it-yet game" Scale. Steve's been thinking hard about game design for a while. He w...
| Jonathan Holmes |
This week on Sup Holmes we welcome Paul "Farmer Gnome" Greasley to the program. Paul has made a wide variety of games in his time, from the pioneering "Feel Bad" title Edmund, to more recent, more accessible fun like&nb...
| Jonathan Holmes |
The original idea for Sup Holmes was for the show to be 3-4 minutes long and be animated in the style Constructoid. Shannon Gregory from Nintendo was going to be my sidekick, and Edmund McMillen and Tommy Refenes fr...
| Jonathan Holmes |
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe ...
| Jonathan Holmes |
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe...
| Jonathan Holmes |
Last Sunday on Sup Holmes (now on iTunes) we spent a very fruitful hour and a half with one Mr. Austin Ivansmith. Austin spoke of a many splendorous thing, from starting out as a painter, to the pros and cons assessing a gam...
| Jonathan Holmes |
[Here's the segment of the episode where Austin makes the announcement; Full episode coming soon! -Ed] Sup, Holmes? (Dtoid's live stream videogame industry talk show/podcast) just wrapped with WayForward's Austin Ivansmith, ...
| Jonathan Holmes |
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe...
| Jonathan Holmes |