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7:00 PM on 01.01.2015

Here are all of Destructoid's Game of the Year 2014 editorials

With so much to organize and help put together, I didn't get a chance to do my own personal Game of the Year list for 2014. It's probably for the best, as picking favorites games is very difficult for me. It's like picking fa...

Jonathan Holmes

11:00 PM on 12.31.2014

Mr Andy Dixon's top 10 games I played drunk in 2014

Confession #1: I don't play a lot of videogames. Confession #2: The ones I do play, I play drunk. Huh huh. Number two do do. Here are the games I liked the best this year, and what I was drinking when I played them.

mrandydixon

7:00 PM on 12.31.2014

2014: I want to make love to you. Seriously.

[Enter the anti-Badger. --Mr Andy Dixon] Note: The Wombat could be anyone -- a Destructoid community member, a gaemz jurnalizmer, even some random Dutch guy. They could be just one person or Legion. You'll probably never find...

TheWombat

6:00 PM on 12.31.2014

Laura Dale's attempt to nail down some Game of the Year 2014 winners

It's that wonderful time of year again where I'm expected to sum up my thoughts on an entire year of videogames in one digestible list of what was objectively best and what I enjoyed subjectively in various categories. It's t...

Laura Kate Dale

5:00 PM on 12.31.2014

GOTY 2014: Best evidence that we should go full communism

I'm back, baby! You thought Steven Hansen's Destructoid's 2014 GOTY awards were done at three, come sambuca con la mosca? That we want health, happiness, and prosperity, rather than four (death)? We're up all night to get unl...

Steven Hansen

4:00 PM on 12.31.2014

Alessandro Fillari's personal picks for Game of the Year 2014

What a ride 2014 has been, right? There's definitely been a few ups and downs for everyone, including some that wanted to get their last licks before the year closes out. Still, we got to see some pretty exciting titles relea...

Alessandro Fillari

2:00 PM on 12.31.2014

Patrick Hancock's personal picks for Game of the Year 2014

What a magical year this was! It's hard coming up with a GOTY list, especially if you force yourself to pick only 10. That's why I didn't, I picked as many as I needed to! It's thirteen; I picked thirteen games.  There w...

Patrick Hancock

1:00 PM on 12.31.2014

Adam Tierney's favorite games of 2014

[Game developer Adam Tierney took to our Community Blogs to share his short list of 2014 favorites. Want to share your own GOTY stories? Go write something! --Mr Andy Dixon] Hey Destructoid! I'm Adam Tierney, a videogame desi...

AdamTierney

7:00 PM on 12.29.2014

Destructoid's Game of the Year 2014 Community Choice Award!

What a wild year it's been for us gamers. In spite of all the insanity this industry inevitably attracts, when we look back on everything that has happened over the last 12 months, I think there's one thing we can all agree o...

mrandydixon

12:00 PM on 12.29.2014

Brittany Vincent's random assortment of Game of the Year 2014 picks

I'm not entirely sure what year it is. Is it 2015? That's what I keep hearing around the internet. I'm pretty sure it's still 2014, at least for a few more days though. Who can be sure in tumultuous times like these? Anyway, ...

Brittany Vincent

6:30 PM on 12.26.2014

Destructoid's award for Overall Best Game of 2014 goes to...

[Image credit: Mike Lambert] Why do we love videogames? Some say it's the escapism, or the ability to wrap you up in a story that you get to help tell as it's being told to you. Others say it's the way they can bring fri...

Jonathan Holmes

6:00 PM on 12.25.2014

The award for Best World Design of 2014 goes to...

[Image credit: Mike Lambert] Growing up, a lot of kids I knew liked to try to sound grown up by saying they played videogames "for the story". Maybe they had adapted the phrase from the adults they saw on TV who said the...

Jonathan Holmes

1:00 PM on 12.24.2014

The winner of Destructoid's Best Narrative Design of 2014 is...

[Image credit: Mike Lambert] Any game can use cut scenes to tell a great story. That trick was impressive back when CD-ROMs were cutting-edge technology. Today, the expectation for story-focused games is to work towards ...

Jonathan Holmes

7:00 PM on 12.23.2014

The award for Best Game Mechanics of 2014 goes to...

[Image credit: Mike Lambert] The idea behind the best mechanics category is to highlight games that you'd love to play even if they had stick-figure graphics, no multiplayer, no music, and no story. Some of them may be f...

Jonathan Holmes

6:00 PM on 12.23.2014

Rust Cohle's GOTY games for 2014

Another year, another series of GOTY lists fueled by fanboyism and cognitive dissonance. We all know the AAA games get their fair share of nods and stick shakes. That's why I'm here to tell the world what my GOTY games are fo...

Rust Cohle Games

8:00 PM on 12.22.2014

The winner of Destructoid's Best Multiplayer Design of the year is...

[Image credit: Mike Lambert] Counting up the votes for Dtoid's Best Multiplayer Design was exciting. I had no idea how the voting would go. Big games like Destiny, Titanfall, and Call of Duty: Advanced Warfare didn't do ...

Jonathan Holmes

4:00 PM on 12.22.2014

Nic Rowen's list of the best games of the year

2014 was such a weird year in games for me. If you had asked me last January how I thought this list would have shook out, I'd have been far off the mark. For one thing, I would have expected a slew of amazing new Xbox One an...

Nic Rowen

2:30 PM on 12.22.2014

Bill Platt's personal picks for Game of the Year 2014

2014 was a phenomenal year for gaming. I don’t think there was a genre that didn't have a game I absolutely loved. Now, the truth is that I’m easy to please; I could never do reviews. I see the fault in games, but...

ChillyBilly

4:00 PM on 12.21.2014

Kyle MacGregor's sexy picks for Game of the Year 2014

And, suddenly, another year passed us by. It seems like 2014 had only just arrived, and already it's being hauled away, kicking and screaming, never to be seen or heard from ever again. It's important that we take this time t...

Kyle MacGregor



Darren Nakamura's personal picks for Game of the Year 2014 photo
Darren Nakamura's personal picks for Game of the Year 2014
by Darren Nakamura

This has been an unusual year for me. In previous years, coming up with my favorite games has amounted to listing the ten games I played and then ranking them. In 2014 I took on many more reviews than I have in the past, so now I have some actual trimming to do. For the first time, there are games I enjoyed that did not make the cut.

A more striking aspect I noticed after building my list is that my preferred platform has shifted. Where my favorite games in previous years mostly released on major consoles, this year it is almost all PC and 3DS. Heck, I moved across the country in September, and while my PC was the first thing I set up in the new place, I still have not hooked my Xbox 360 up.

Here are my favorite games of 2014.

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Nominees for Destructoid's Overall Best Game of 2014 photo
Nominees for Destructoid's Overall Best Game of 2014
by Jonathan Holmes

[Image credit: Mike Lambert]

I've long been of the opinion that the relationship between a person and a videogame is similar to the relationship between a person and another living being. It's part of why you see people fiercely defend their favorite games, like they would their friends or family. It's undeniable -- we form two way relationships with these things. I first picked up on that back when Little Computer People launched on the Commadore 64, though the idea didn't really solidify in my mind until Nintendogs was released on the Nintendo DS. 

The idea of reviewing a videogame like it is a static, concrete product is similar to the idea of reviewing a person via some testing method or other wholly "objective" assessment tool. It can't ever be totally accurate. There will always be some subjectivity in there. More so, trying to diminish the importance of the personal relationship between two things, be they a game and person or a person and a person, causes you to bypass the most interesting stuff. We can't ever completely separate our unique perspectives from out assessment of videogames, so why not embrace them? 

That's what we did with this year's Game of the Year Awards. While we worked to do a some analysis on why the world design, multiplayer design, mechanics, and narrative design of various games were particularly impressive in 2014, the truth is we don't really understand why we love certain games, just like we don't always understand why we love certain people. We just do. They fit with our brains and make us feel right. 

Here are some of the games we loved the most in 2014. Don't forget to vote for yours

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Brett Makedonski's personal picks for Game of the Year 2014 photo
Brett Makedonski's personal picks for Game of the Year 2014
by Brett Makedonski

2014 was the most hectic twelve months of my life. Up until late September, I'm fairly certain I spent more of the year on the road than at home. I did so much travelling that I honestly considered eschewing a top five games of the year list in favor of the top five conventions.

While I definitely love the jet-set life, it unfortunately meant that I played fewer games than ever before. I previewed way more titles than I ever saw the final build of. That's why you only get five games from me, because I didn't get a chance to play all that many in 2014. Still, I believe each of the titles on this list is incredibly important in its own right.

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Chris Carter's personal picks for Game of the Year 2014 photo
Chris Carter's personal picks for Game of the Year 2014
by Chris Carter

Despite what people may say, I thought 2014 was an excellent year. Heck, nearly every year is great for gaming. I played over 300 titles across all platforms, a little more than last year -- but mostly that's because of my promotion to Reviews Director at Destructoid.

It took me weeks to narrow down my top selections, a process I started in earnest in November. There was so much to play this year, with offerings all across the spectrum of gaming.

Here are my top 10 picks in no particular order.

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Nominees for Destructoid's Best World Design of 2014 photo
Nominees for Destructoid's Best World Design of 2014
by Steven Hansen

[Image credit: Mike Lambert]

If we are the world, then technically this award is for all of us. Pat yourselves on the back. Only 12 games are being nominated, though, and only 1 will be winning the award. But it's an honor just to be nominated. 

Creating worlds, interactive digital spaces for us to dive into, is one of the strength of games, tying back to that good old feeling, "immersion." These nominees created coherent or otherwise arresting virtual realities. Alien tension. Sweeping scope. Hot Topic's vision of punk rock. Southern Gothic magical realism. 

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Nominees for Destructoid's Best Game Mechanics of 2014 photo
Nominees for Destructoid's Best Game Mechanics of 2014
by Brittany Vincent

[Image credit: Mike Lambert]

You can have the greatest narrative in the world and sprinkle memorable characters and scenes throughout a game, but all of it's for naught if your mechanics can't shine through. As the great Irving Mills once wrote, "it don't mean a thing if it ain't got that swing."

These nominees spotlight the best of games that transcend the simple title of "functional" and instead go for the gold when it comes to making things feel absolutely solid. Pulling off combos is akin to wrapping yourself up in a silk robe. You never have to fight these games in order to complete objectives. They're all titles you'd be playing over and over even if the other aspects were lacking. They simply feel right. We all know I'm talking about Bayonetta 2, but here's a list of other games, I guess. 

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Nominees for Destructoid's Best Narrative Design of 2014 photo
Nominees for Destructoid's Best Narrative Design of 2014
by Brett Makedonski

[Image credit: Mike Lambert]

It's impossible to pinpoint exactly what it is that makes for great narrative design. It's just something you know when you see. It's more than an outstanding story (although, that's certainly a requisite). It's the melding of game mechanics with narrative to create an experience that's elevated beyond those two parts individually.

But, the thing is, there's no formula to ensure it'll work in perfect harmony. All too often, games that excel at telling a story fall somewhat flat with gameplay, or vice versa. It takes a special title to work hand-in-hand with itself to create that seamless whole.

When that happens, it's a wondrous feeling. We're left with the games that can keep us on the edge of our seat in delight, or slouched as deep in the couch as possible, gutted with despair. We're left with the games that we can't stop playing, or that we can't stop thinking about when we're not playing. We're left with the titles that cement the idea that videogames are a transcendent medium.

These are Destructoid's nominees for Best Narrative Design of 2014.

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Nominees for Destructoid's Best Multiplayer Design of 2014 photo
Nominees for Destructoid's Best Multiplayer Design of 2014
by Chris Carter

[Image credit: Mike Lambert]

Friends can make any game worth playing. Growing up, couch play was a staple in my household. I would often have videogame themed birthday parties, inviting all of my buddies over to have fighting game tournaments and, one time, a Tenchu II level editor challenge.

While a great single-player game can always elicit strong emotional reactions within oneself, a great multiplayer game lets you share those emotions with your loved ones. These are the games that made us feel special this year. The ones that had an impact on our lives as we gamed into the late night hours with the best of company.

These nominees have mechanics specifically designed to facilitate engaging interactions with others, which inherently differs from the design choices found in solo experiences.

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Vote now for your 2014 Game of the Year! photo
Vote now for your 2014 Game of the Year!
by mrandydixon

Another year has come and gone and holy sh*t were a lot of videogames released in 2014. Did you folks play any this year? I played a few, but mostly I just watched Netflix because it has achievements now.

Anyway, some of you were bound to have played a videogame or two in 2014, and if so, we want to hear which one you thought was the best! To participate, just vote for your personal game of 2014 in the poll below, and then let us know your choice in the comments so we can all argue about it because, well, this is the Internet god dammit.

In the coming weeks, the Dtoid staff will be unveiling our own awards (we're doing things a bit differently this year, so stay tuned for details!), after which we will count up the votes and unveil the official Destructoid Game of the Year 2014 Community Choice Award!

Have fun!

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Check out all the winners from our Best of 2013 awards photo
Check out all the winners from our Best of 2013 awards
by Hamza CTZ Aziz

Congratulations once again to Naughty Dog, as The Last of Us is our Game of the Year for 2013. It also won our best console exclusive, and more importantly it won the community choice award as voted by you.

Here are all the rest of our Best of 2013 categories so you can find out exactly what game won this year in each section!

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11:00 PM on 12.24.2013

The winner of Destructoid's best 2013 character

And now we present the award for best character of the year. The options this year were as interesting as they were broad, and narrowing down our list just to the nominees was painful enough, let alone the brow-furrowing whic...

Conrad Zimmerman





10:00 PM on 12.24.2013

The winner of Destructoid's best 2013 adventure game

I like to think of adventure games as the games that make you think. They are the ones that keep you awake at night not because your pulse is pounding but because your brain is on fire. Here are the nominees for 201...

Conrad Zimmerman

9:00 PM on 12.24.2013

The winner of Destructoid's best 2013 role-playing game

No Persona 4: Golden this year? Well, it wasn't all bad. The year certainly wasn't slouching when it came to doling out 50+ hour time sinks. It started out strong with Ni no Kuni: Wrath of the White Witch all the way back i...

Steven Hansen

8:00 PM on 12.24.2013

The winner of Destructoid's best 2013 platformer

The frustrating thing about these game of the year posts is they all follow the same format. First I'll tell you about what a great year 2013 was for games. Then I'll briefly talk in vague terms about the category in question...

Kyle MacGregor

7:00 PM on 12.24.2013

The winner of Destructoid's best 2013 fighting game

There weren't a whole lot of fighting games this year, but the ones that did make the cut were mostly beloved by the community. We finally have a winner, but let's take a look at all of the hopefuls first. Here are the n...

Chris Carter

6:30 PM on 12.24.2013

The winner of Destructoid's best 2013 multiplatform game

Unless you're filthy rich and have all the consoles, chances are you've missed out on a hot exclusive here or there. You probably would have loved to get your hands on that blockbuster du jour, if only you owned that other sy...

Kyle MacGregor

6:00 PM on 12.24.2013

The winner of Destructoid's best of 2013 story

From the moody and mysterious to the sublimely depressing to the hilarious and endearing, there were a lot of games this year that tickled our minds as much they drove our fingers through dextrous gauntlets. Represented ar...

Steven Hansen



Max's Top 10 favorite gaming moments & stuff of 2013 photo
Max's Top 10 favorite gaming moments & stuff of 2013
by Max Scoville



Hey gang, remember 2013? I sure (mostly) do! It was a wild and crazy year not just for video games, but for the video game industry as a whole. So here are my Top 10 Things And Stuff That Happened In 2013.

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The winner of Destructoid's best 2013 console exclusive photo
The winner of Destructoid's best 2013 console exclusive
by Chris Carter

It was a great year for consoles. Not only did we get two new ones, but the Wii U steadily gained a killer library of software. That's not even including the strong year for the PlayStation 3 and Xbox 360, which offered up tons of great titles to fill up your time with. But at the end of the day, we had to choose just one game.

Here are the nominees for 2013 console exclusive of the year.

And the winner is ...

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The winner of Destructoid's best of 2013 community choice photo
The winner of Destructoid's best of 2013 community choice
by mrandydixon

Oh my god this was an amazing year for gaming. There were so many extraordinary releases from studios big and small that I may never have a chance to play them all -- talk about a wonderful, lucky "problem" to have!

But of course, at the end of the day, only one game can take home the coveted Destructoid Community Choice Award. So after a week of intense voting, debating, and a surprising lack of name-calling, we are finally ready to unveil your pick for the best game of 2013. ARE YOU AS EXCITED AS I AM?!

And the winner is...

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The winner of Destructoid's 2013 Game of the Year photo
The winner of Destructoid's 2013 Game of the Year
by Steven Hansen

Boiling a year's worth of content down to ten top picks, as we did with our nominees, is taxing enough. Picking one as our Game of the Year? It's not easy.

We covered a large swath of titles in our nominations, from the triplest of A to a turn-based strategy RPG to an indie adventure game made by a few people, and still there were plenty of amazing games left off. Tearaway. Luigi's Mansion: Dark Moon. Everything else you'll be complaining got snubbed in the comments.

But pick we must and pick we did.  

Here are the nominees for the 2013 Game of the Year:

And the winner is ...

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