It's a glorious day, because I get to talk about the Molyneux Cycle once more. It's the method by which Molyneux attempts to make his next game look good by trash talking the last one he made -- the last game being one he hyp...
| Jim Sterling |
Developers love to make silly statements about secondhand games, and drawing parallels with piracy is a popular way of doing it. Far be it from Lionhead to be outdone, however, with Fable III's combat designer going so far as...
| Jim Sterling |