At first glance, Catapult for Hire isn't much to look at. Developer PixelMEGA describes it as a "mix of gameplay that hearkens back to N64 era fun," and the influence is clearly there in the graphics. However, if you watch the video above, you can see a really unique set of ideas that makes absolutely no sense in the best way possible. Attach a rocket to a rabbit, fire it from your catapult, and use it to explore new areas. Then, drop a lure into the water and catch a fish. What?
Designer Tyrone Henrie cites Pilotwings, The Legend of Zelda: the Ocarina of Time, and Worms as influences for his ballistics-based exploration game. Yeah, I can see that. It's also giving me a bit of a Kirby's Dream Course vibe, but perhaps that's just me. Catapult for Hire will be at PAX Prime 2013, so you can expect some hands-on coverage of it soon.
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destructoid's previous coverage: Catapult for Hire