Castlevania: Lords of Shadow is looking really good. The new game has no ties to previous Castlevania games, but as producer Dave Cox told us, Lords of Shadow began life as a remake of the original 8-bit Castlevania:
The original concept was to remake the original classic 8-bit game in 3D. That was our original pitch, funny enough, with Simon Belmont and everything. We soon realized as we were doing the prototype that actually that’s probably not a good idea. It’s already been done before with Super Castlevania IV anyway. So we thought let’s do something really original, really new.
And that's exactly what we're getting now with Lords of Shadow. Dave says this is a "love letter" to Castlevania fans and we definitely got that sense from last night's presentation. Needless to say, I'm really looking forward to a hands-on at this year's E3.
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You would think remaking the original in 3D is worse than something new in 3D, knowing this series' painful transition into it.
1. Why isn't Michiru Yamane scoring it?
2. Why doesn't it have Alucard or any ties to previous games?
3. WHERE IS CASTLEVANIAAAAA?
So I find it amusing that now they think it's a bad idea to remake Castlevania, after doing it so many times in the past.
Side note: I cheated a bit in that list, seeing as Castlevania Chronicles is an update to the Castlevania on Sharp X68000 in order to give it a wider release and balance the difficulty.
"is a love letter to the classic Castlevania games we grew up with"
^^ That's not Symphony of the Night for a lot of us. This covers your first two points. Now assuming it gets the B-movie horror vibe in with it's bosses and enemies, and has a CASTLE in it, then I assume we can discount your last one.
Perhaps it was always meant to be a Castlevania game, but didn't always carry the moniker. Or it was originally planned to be separate franchise, then they were like "hey this start would be cool as a remake of castlevania LOLZ" and then they were like "OSH*T guys this sux" and made a new game.
Or it's all a lie. The game isn't even being made.
Anyway, I'm super excited for this!
In Kojima I trust.
Lords of Shadow not only gets back to the roots of Castelvania (that being an Japanese interpretation of a European legend--by all accounts pretty awesome until SotN), but it also gets back to the core tenants of the original trilogy's design philosophy? I know I held out hope with the voice cast and assets I've seen, but now that I'm getting the vibe LoS will be the first true Castlevania game since Super Castlevania IV.
Day one purchase for me.
I could also nitpick on the character designs, but everything boils down to taste, doesn't it?
So yeah, in my opinion, the Metroidvania genre just isn't fun. Or good. Or compelling. Or whatever word you want to use.
Well so far I like the voice acting, I don't know if I'll like until I see the freakin castle otherwise this should be called castlevania but just lords of shadow..
I know castlevania fans are like ''OMG 2D SIDE SCROLLERS ARE AWESOME'' but that was in 1980. I tried symphony of the night on xbla after hearing how amazing it is...and it was LAME. Im sorry to be so brutally honest, but in 2010, it really doesn't cut it any more.
This looks like the game the series always had the potential to be, minus the lame japanese attempts at the dracula story, which never worked in the previous games.
A modern castlevania for a modern audience could be one of the best games this generation. Let's hope it turns out as good as it has looked so far.