Wait-- @Jonathan Holmes, what the hell is wrong with Leslie Nielson in Airplane?
And another thing, I don't necessarily agree with 100% of the comments on this site, but by gawd if you're gonna get all up in arms whenever 5-10 people want to bitch, maybe you shouldn't have comments in the first place! Tell me, whats the right way to disagree with a review then? #NewDestructoid articles have a "like" button if that's all you're looking for. Really. Destructoid editors take pride in having differing opinions and bold statements; try not to take such offense when your user base exhibits those same characteristics.
"Jim has proved time and again that his 'reviews' are deeply personal impressions of a game"
I am absolutely baffled by this statement. Whose opinion of the game shoud Jim give then? Jim Sterling reviewed this game therefore he gives his impressions of the game in that review. He cant give anyone elses impressions cause he is in fact JIM STERLING. And last time I checked he wasnt a some cyborg who compute an unbiased review.
Curious. The game has an overtly spiritual/"religious" story. Does being an ardent atheist affect your ability to connect with the game?
<a href="http://www.d2moto.com/">Motorcycle Parts</a>
Jokes aside, after I read this, it's like I played a totally different game. Either:
1. The review copy is different from the retail one, because i didn't have the issues that Jim said.
2. Jim never played the game, he watched somebody playing, which I really doubt it.
3. He maybe was really sick and couldn't concentrate on the details, I know how I play when I don't feel well.
Either way, for the above "believers": if you put so much importance in a reviewer's opinion, go to metacritic, and read more opinions before you make up your mind. Also, you can play the demo.
Others, like me, REALLY enjoyed the game, and you might enjoy it too.
Too long?
God of War rip off? (hear it every time a new game in this genre is released and its a lame excuse)
Not like Castlevania? (how so? how should CV look in 3d? It resembles a lot of what the series has done in 2d and transfers it great)
What the hell is wrong with mirror puzzles? couldn't figure it out?
I guess Konami did not pay you any advertising $$$. I am willing to bet anybody that they review the new Medal of Honor game with at least an 8 despite being a Modern Warfare rip off and will not get penalized as well.
1st - All 3d Castlevanias are somewhat bad,so no surprises
2nd - Even if i disagreealot with Jim,he is entitled his opinion and that´s what a review is, go to IGN.com if you want famous games with large scores
3rd - NOT on Wii!!!!!
4th - Waiting on Basara´s review, Jim.
And I'm one of those people who gives Harmony of Despair a 10/10, and put 50 hours into it.
Thank god you touched on the ground pound issues. It's really annoying. Dodge roll and blocks don't stop it. You have to jump, which interrupts what little flow the combat has.
Really?
Typically I love your reviews.. but this is just... total shit. I didn't think I'd see one of your reviews with such blatant incorrect facts. You're entitled to your own opinion, but at least please don't post stuff like
"Protagonist Gabriel can rappel from cliffs, but if you rappel lower than the game arbitrarily and secretly decides you can rappel, Gabriel won't stop. He'll simply let go of his chain and fall to his death. Many surfaces that can be climbed have been hidden from view, and sometimes the game will simply not tell you where to go."
I've gone through the entire game.
I've NEVER encountered a rappel where I just fell down to my death by going too low. Ever. And I check them all because I want to find all the little hidden gems.
Surfaces you can climb that are hidden from view? I'm guessing it's another shot at the fixed camera? The camera does have some problems, but they are rather rare in regards to where to go or what surfaces you can climb..
As for not telling you where to go.. I've had ONE instance in one of the later chapters of the game where I was confused as to where to go and was stuck with invisible walls stopping my progress. Once.
"This is all made worse by the game's dreadful fixed camera, which often makes the environmental exploration far more difficult than it should be, and sometimes will simply obscure important puzzle pieces or locations. Gabriel is often wont to jump in the wrong direction, or have his movement controls completely screwed up thanks to a poorly placed camera change."
All of ONE important puzzle piece is hidden by the camera in the entire game.
Jumping in the wrong direction? No jumps involve camera switches. Good job!
Controls screwed by camera angle I agree with, but it's almost always in exploration segments where it's not THAT big of a deal.
"Then there's the combat, which is a mediocre irritation at best. Most of the enemies are different in aesthetic only. Be they werewolves, vampires, skeletons or goblins, they act almost entirely the same, and all of them are a pain to deal with. Even the most common enemy has a tendency to just ignore Gabriel's attacks, and almost all opponents have their own overused ground pound attack, the kind that creates shockwaves and are usually only used by big boss characters, but are spammed by even regular enemies in this game for some arcane reason. Even worse, Gabriel's own combos can be broken by the most simple of attacks. There are advanced combos players can purchase with XP, but they're almost all entirely useless as enemies will never let Gabriel complete a single move."
This isn't God of War, Jim. You're not supposed to just be mashing a button endlessly and hoping you can kill enemies. The game is built to go AGAINST button mashing, and you'll have a LOT more success if you just play slowly and deliberate instead of just trying to mash. Every single move in the game as its uses.
For example, against the large armors, there's a few different things you can do. You can either do hit and runs, you can force them into a block then do the flip over move into a combo, etc. There's a lot of variety, you just haven't figured out how and when to use them. Using some of the slower attacks against faster enemies obviously won't work.
If you'd spoken about the fact that on a lot of bigger bosses, the hitboxes for attacks happen BEFORE the attack animation resolves, then you'd have a point. The Butcher, for example, has a big overhead unblockable attack - the attack is active while his cleaver is well above his head, and now while he's swiping it down. But what you've said about combat is just you playing the game wrong (and MANY travel scrolls actually mention playing slowly and deliberately instead of wildly flailing around).
Also no mention of subweapons, which make most of these fights MUCH easier? Daggers are 1-hit kills against all the smaller Lycans, Fairies are useful against a bunch of enemies (they would even let you do your big combos!), Holy Water that decimates anything undead?
"When it's not copying good tropes poorly, Castlevania is copying bad tropes perfectly. The game is chock full of the kinds of filler that would be considered the obligatory "slow" section of a better game. There is a whole level that consists of those horrendous slow rotating levers, there are countless doors that need to be opened with quick-time-events and there are boring light-and-mirror puzzles that crop up with alarming regularity. These things got old in the last generation, and have absolutely no business being in a modern videogame. Seriously ... mirror puzzles in the year 2010? Why don't we all start riding horse-drawn carriages again while we're at it?"
You're bitching at the whole 2 mirror puzzles? TWO MIRROR PUZZLES? And it's popping up with "alarming regularity"?
I can agree with the slower sections of the game. Those sections are typically more puzzle and exploration-related than combat related, and they are also quite easy. I can understand why you'd be frustrated by them, and it's a valid point (it's actually an opinion! gasp!)
Seriously, there's a lot of problems with your review, which makes me think you either
1- Have a hate agenda against a non 2D/Metroidvania Castlevania
2- Seriously felt this should just be played liked a God of War clone, when it isn't, and shouldn't.
But I'm sure I'll just get flamed for 'not agreeing with someones opinion' or just being a troll.
I probably won't be skipping this one entirely, but it is sad to see that the only "good" 3D Castlevania game was the one for the N64 (yes, I'm aware there was an extended version as well, but it's more or less the same experience).
And the thing about not being able to return to levels/world map is just completely false.
i play the game as its own thing. it really bothers me when people compare games like that.... just play it for what it is, not what its trying to be.
--oh and people saying its a SoTC clone, it had 2 fights like this, its in no way a clone.....
--also "Grabbing enemies, grabbing levers, grabbing items and grabbing grappling hook points are all the same button, and of course this means that our intrepid hero will grab at switches when you want him to grab at enemies, and grab as lucid opponents when you're trying to grab the stunned ones. Brilliant design, there."
this comment better come up for Dead rising2 as well as UC2 and many other games where you use 1 button to pick stuff up. like EVERY GAME OUT THERE. i have never seen a game with 1 button for levers and 1 for items and 1 for grabbing guys, thats just dumb.
---i enjoy the combat, and of course your not gonna be able to block everything that comes at you, if youre fighting 5 people and your trying to attack 1 or 2 of them of course 1 might get a hit on you, try this in a real fight see what happens, no ones gonna pause and wait for you to finish hitting someone else so you can then focus on the others. its like a gang beat down.
--also i have beaten GOW3 and i felt yes it may have been more polished but that team has been doing those games for years and its exclusive. Mercury steam team has like 2 games made and is working multiplatform, of course some things might suffer. but i also feel im enjoying LOS much more than i did GOW.
Anyway, it's kinda sad. I was very excited after the demo:\
At the same time, i thought Enslaved demo was awful and you rated it high
I wonder if it's more of a "personal likings" or "demo gives the wrong idea" thing...
I'm now playing it side-by-side with Enslaved, and while I do find Enslaved to be the more polished title, I'm enjoying them both about equally. In fact, I might even give Castlevania a slight edge. You've said before that games don't have to be difficult, so put those difficulty settings to use!
After other games did the flail oriented combat better than the N64 iterations of Castlevania and their Playstation 2/Xbox follow-ups could ever hope to do, maybe they should have just gone with glyphs like Shanoa uses or even guns like Soma Cruz has access to if they weren't going to go back to the labs to re-invent the digital lash, providing something far more compelling gameplay-wise than Richter Belmont's 'whip waggle' manuver but in full,glorious 3-dimension...or just toss in an omni-directional waggle (with full Move and Kinect support?).
3-D Castlevania has a lot in common with Dracula (absent this time around). It spends a little too much time in dormancy, learning nothing new of the world or increasing in strength enough to prevent itself from being slain yet again by its mighty foes as soon as it rises. In time, as long as men remain willing to once again give it flesh,it will return in time to be slain just as ingloriously as the last time.
How long until it is reborn as a pretty boy who decides he is tired of it all of the plotting to dominate the night once again,gives up and goes back to school?
Anyway: My first impression was a different one, I was rather enjoying it and found it to be pretty atmospheric. Derivative? Yes. Do I care? No. I like vampires, crosses and some good bashing (with a cross, why not) as long as I do have to put some thought into it. Not every game has to be the pinnacle of innovation, the time for such is simply over and the mere fact that the review is talking so much about "tropes" shows it quit well: Pretty much all and everything came to be a "trope" in the last years, last game that's been really innovative... hm. Seriously, I can't think of a single game that was innovative in a way as in not falling back on tropes.
Every single time it's in *some* way "been there, done that", which is fine by me. Gimme some different nuances, all a good game needs.
Half the negative points in this review would hold true to Enslaved as well, btw. Stupid platforming(not that I think LoS's PF is as bad as the review tells us, while Enslaved's platforming may be - as put fittingly - played by a monkey. Without hands, at that), stupid camera (just because you can adjust the camera by yourself doesn't mean it's actually better), stupid combat (Enslaved's combat is actually a joke, in multiple ways, and LoS's combat ain't all that bad either, it's even relatively sophisticated, because it's pretty dynamic with Focus, Magic and subweapons), and the last example (of - perhaps - many more) the music: I've played through Enslaved and can't remember a single tune, yet haven't played LoS for as long but can't get rid of the combat theme. Seems to be a depending of preference. Like almost anything else when it comes down to "enjoying stuff".
Might be better to not put any review scores at all. This would even silence the debate if Jim just exaggerates for metacritic top-/bottom-positions...
jims has created such a big shit storm about this game people are bashing his review all over gamfaqs.
and im seeing weird comments like, dtoid had enslaved contests and ads all over the site and he was talking/twittering with the designers or something while playing it. and it gets a 9.
no ads for CV , no CV contests etc. no communication with mercury steam, game gets a 5. now i dont think this is TRUE bias, but it does bring up a good point. seems kinda fishy to me.
jim just a heads up, maybe you should read through the gamefaqs comments. alot of good points are being made. and whats this about not getting a review copy and having to buy your own? is that why you didnt like the game?
people are alos comparing you to the Perez Hilton of game reviews.
P.S. Why am I a newb?! What happened to my old account? :(
That said, I'm glad I made the right choice between the two games.
While I am sad about your view of the game Jim, I appreciate the honesty as always;-)
Grappling enemies was a joke and that horse seen....OMAIGAWD not once could I time the button to not fall off. I did the 1st one no problem (when the game stopped time) but after that not once was a single grapple completed and I tried and tried and tried. I might have just been doing it wrong but I consider myself quite decent at catching on but this did not sit at all with me.
Plus, 5 = "not exactly bad" I would discount bin buy this game for sure but not launch price.
Also, opinions are opinions.
Also, opinions are opinions.
But oh well, I visit this site for the news couse they try too hard to give popular games bad scores and shitty games grat scores to try to stand aout as the "different" reviewers.
I found the game to be great: awesome graphcis for a non exclusive game, good story, great combat, great boss battles, awesome OST and some clever puzzles (altough I agree some are forgettable or repetitive).
My advice, listen to the other 99% of the reviews (gameinformer, joystiq, eurogamer, etc) and give the game a chance.
Anyone I've talked to with half a brain about this iteration of Castlevania was weary about if it was going to be good or not. Before it came out or had any reviews, we saw a pretty good trailer with good voice acting - so everyone was stoked. Then we saw images that showed promise. Then we were shown videos that made our hearts sink a bit, because we knew that the combat was turning into a God of War thing. With more videos (most of them posted by Jim Sterling) and more info coming out about the game, we all had cause to be extremely worried about the quality of the game.
I read this review and absolutely knew that my fears were valid. THAT is what I want in a review. I want a cautionary tale, if the game is something I 'myself' would not want to spend the money for. After this one I read some other reviews online (a few of them in video form) and saw Jim's review as having the same sentiment as other reviews. It's just that Jim didn't pull any punches. When other reviewers said the game was ho hum, just okay, and 'meh' - they gave around a 7.5... wha? Why? Jim's score is a proper score for a game that is mediocre. I think other sites probably have a scale of 5 to 10. Except for brilliant games like Deadly Premonition of course.
For all the stupid haters of this review. You're reading it wrong.
a shame, because the graphics are fucking good.
First i agree it has terrible problems of gameplay, which is obviously important because fighting mobs and bosses should be fun! No matter what Castlevania you play, the franchise holds up with making fun out of killing stuff, yet in this game the fighting is rather poor. Not terrible, but poor, it leaves you nothing, no excitement for destroying everyone just a "let's move on" hurry.
Camera is not the worst either, but it sometimes plays against you, and the inflexibility is also a bad idea since they wanted to present beautiful enviroments (which i think is the best thing in the game), such a shame the camera makes it all look like "still pictures" rather than open places.
Story-telling im half way in the game, but so long the story is kind of weak, i like the voice act though.
The art for this game, graphics, and everything else (mobs, bosses models) look gorgeous, one would wish all of this would favor the encounters you have.
Finally i fucking agree with Jim about the pouding move everything has in this game, they even spam it and it can't be avoided, you have to jump but it's impossible to jump when you are attacking/dodging resulting in getting hit. It can be irritating sometimes.
-My conclusion is that so far i'm going to keep playing till the end because it's an "ok" game, and i will enjoy it being a fan. But it's not a game that will age well, i tell you.
-sorry for the wall of text TL;DR: the game is bad, but you can give it a chance, it's not Castlevania 64 standards
I think people just don't understand that '5' means "Meh, I can play it, but I'm not sure if I'm having fun doing so... maybe?"
I'd say a "Meh" is a good reason to rent/borrow the game, see if you like it and go from there.
Different strokes for different folks.

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Rising (10+)
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