Quantcast
CastleStorm crosses tower defense with Angry Birds - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


CastleStorm  




CastleStorm crosses tower defense with Angry Birds photo
CastleStorm crosses tower defense with Angry Birds

4:30 PM on 02.05.2013

Storm the castle!


CastleStorm is definitely not a game that's easy to draw a frame of reference for. One part Jenga, and one part tower defense, this mash up certainly draws from opposite genres to get its own formula going.

Once it's off though, its may surprise with just how tasking, and fun, it can be.


CastleStorm (Xbox Live Arcade, PlayStation Network, PC, Mobile)
Developer: Zen Studios
Publisher: Zen Studios
Release: March 2013

CastleStorm is an oddity that's not the easiest to explain. Each match is a battle with the same objective: destroy the other team's castle. The main method of destroying a castle is to hurl projectiles at it until the superstructure collapses. The projectiles themselves come in a variety of forms, including a single standard, one that breaks off into smaller pieces, a few bomb variants -- stop me if this is sounding familiar. While it is certainly Angry Birds inspired, CastleStorm is hardly a retread. Depending on the map you're playing, there are a variety of secondary objectives that can really put the screws to you, testing your ability to multitask.

During my playthrough, my secondary objectives were to guard a convoy of peasants running from enemy forces, and capturing a center, neutral flag. It's here that CastleStorm shows its strategic sensibilities. Operating on a traditional resource system, you can spawn troops for a cost to fight battles. Since fights are on a 2D plane, there is little in the way of micromanaging units, resource gathering, and the like.

Running the fantasy gamut of mage, archers and warriors, your troops are AI controlled, though you can use your projectiles meant for the enemy castle on enemy units, if you absolutely crave direct intervention. There is also no real resource gathering, as they will simply regenerate over time.

So without a direct element of control in the minute of battle, CastleStorm seems simple enough right? Wrong. While no one given objective was in itself a challenge, it's when I had three -- even on normal difficulty -- that the real juggling act starts. Hurl a couple of bombs at the enemy castle, now spawn warriors to cap the flag, set the archers to take out enemy infantry, get mages on the field to assist the peasants; oops now I'm dead because the enemy took out my castle. It really takes a minute to settle into a good rhythm for each map.

There's a good amount of planning that takes place outside of battle, mostly in the form of the castle editor. From here, you can create your own fortress, complete with barracks to spawn extra troops, labs for resources, and so one. Custom castles can be used online too.

While I didn't get to see it in my demo, you can expect CastleStorm to ship with co-op, survival, and adversarial modes when it's released next month. Certainly an interesting approach to tower defense, and one worth watching out for.

CastleStorm crosses tower defense with Angry Birds photo
CastleStorm crosses tower defense with Angry Birds photo
CastleStorm crosses tower defense with Angry Birds photo
CastleStorm crosses tower defense with Angry Birds photo
CastleStorm crosses tower defense with Angry Birds photo
CastleStorm crosses tower defense with Angry Birds photo
CastleStorm crosses tower defense with Angry Birds photo
CastleStorm crosses tower defense with Angry Birds photo
CastleStorm crosses tower defense with Angry Birds photo
CastleStorm crosses tower defense with Angry Birds photo
CastleStorm crosses tower defense with Angry Birds photo
CastleStorm crosses tower defense with Angry Birds photo







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.





timeline following:
CastleStorm



5:45 PM on 11.05.2013
CastleStorm launches on to PlayStation 3 and PS Vita

CastleStorm, a fun blend of tower defense mechanics and projectile flinging from Zen Studios, arrives today on the PlayStation Network. Previously released on Xbox 360 and PC, the game is now available on PS3 or PS Vita ...more



1:00 AM on 10.18.2013
Angry beards: CastleStorm coming to PS3, Vita

Vikings versus knights. That's the conceit of Zen Studios' CastleStorm, which our own Ian Bonds enjoyed well enough when it original launched on XBLA. It's a much more in-depth Angry Birds of sorts, with real-time strategy a...more



5:00 PM on 06.07.2013
Review: CastleStorm

Hey kids! Do you like smashing stuff in Angry Birds, but wish it was just a bit more...medieval? How about a bit of troop management? Spells? Swords? Sheep? Less birds, more beards? All this and more await you in CastleStorm!more



12:30 PM on 05.30.2012
Zen Studios breaks into the RTS genre with CastleStorm

Zen Studios continues to branch out with the announcement of CastleStorm, a strategy game looking to release on Xbox Live Arcade and "other digital platforms" this year. The concept of side-scrolling real-time strategy isn't...more




Strategy games

5:30 PM on 10.20.2014
Civilization V is free to play on Steam right now

Civilization: Beyond Earth comes out this Friday and in anticipation, Civilization V is now free to play on Steam until October 23.  It's all right here.more



5:00 PM on 10.17.2014
Retro-Pixel Castles is all the work of just one person

Trendy survival games like Rust and Don't Starve have had one interesting feature that rarely get's talked about: you can't actually win at these games. That's the main concept behind the small-scale Retro-Pixel Castles, an ...more



9:30 AM on 10.15.2014
The intro cinematic for Civilization: Beyond Earth is actually pretty touching

I have been working on a review for the upcoming sci-fi strategy game Sid Meier's Civilization: Beyond Earth, and one of the things I could not wait to talk about is the introductory cinematic. It seems silly, but for a seri...more



View all Strategy games






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more