Yesterday saw a milestone for Castle Crashers as the XBLA side-scrolling beat-em-up hit one million players. After only ten months on the service at that.
It should not come as any surprise. The game has managed to keep itself in the top ten games purchased over Live Arcade even as recently as last month where it spent at least three of the four weeks in the top three. Still, that's a metric s--t ton of sales for an indie developer.
A well-deserved metric s--t ton if you ask me. Despite the multiplayer and savegame glitches which plagued the title for many months after release, it was and remains one of the very best games on the service. Congratulations, Behemoth!
Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work.
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What's up with the Necromancer dude and the boss being playable characters? Did that ever happen? I haven't checked out Castle Crashers in a few months, so I may have missed it.
Come on, Behemoth, some PS3 users could use some love.
I'm looking forward to Behemoth's next game. Hopefully it will be just as addictive as Castle Crashers.
Did anyone guess this correctly? the contest where you were supposed to guess when this was going to happen.