After so much anticipation, it was a rotten start for the brilliant Castle Crashers, riddled as it still is with online connectivity issues and corrupted save data. One of those issues, the online co-op, has been fully acknowledged by The Behemoth, who are working with Microsoft to release a patch for the game soon.
"When we went through testing, Microsoft approved all our network code and we had no problems at all. There are those things in real-world scenarios that we couldn't account for," claimed art director Dan Paladin. Lead programmer Tom Fulp stated that "nothing came up" for them when playing the game for six-hour stints.
"Yeah, there are certain network settings where, if you're in a very specific network environment, it won't work with another person's connection and that's what's happening," explained Paladin. "But that's something we're already addressing by working with Microsoft to get a patch out as fast as possible."
Fair enough, but after last year's Call of Duty 4 Christmas debacle, you'd think Microsoft would be more prepared for this stuff. Xbox Live Gold memberships net the company a considerable amount of money -- maybe some of that can be spent on assuring a quality service for all games, instead of having yet another console title rely on the patch culture.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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Why not tell people what the problem is so they might be able to do something about it instead of being cryptic?
I know what you mean about the game, I was playing with one guy the other day days who had gotten to the end of the game in co-op a couple of times only to have it crap out during the credits and not acknowledge him completing it.
I just hope they fix it before everyone gets bored of having to go solo (I've gotten to a point now where I simply can't progress in insane without other players and have all the orbs/most weapons etc). Apparently it took months to straighten out Alien Hominid.
Nice reach...but this sounds like a completely different problem, namely inept coders or lack of funding to properly validate their title.
"Why not tell people what the problem is so they might be able to do something about it instead of being cryptic?"
Because I'm willing to bet that the problem has nothing to do with Joe User and his POS Linksys router, but more with the software's inability to deal with the various network hops that your Xbox is making to get to another Xbox. Given that this is just an XBLA game it's understandable that they probably didn't have the cash to have adequate test rigs in house.
Believe it or not, it takes time to orchestrate a four-man review. On that note, I expect the review to go up today.
"Believe it or not, it takes time to orchestrate a four-man review. On that note, I expect the review to go up today."
Owned in a rather amusing fashion.
That's just your case...I have been playing the game online with 2 of my brothers since I got it and we've only been disconnected once but so far have beaten the game twice online.
Still, looking forward to this, cause I'm bound to encounter them eventually.
also cocks.
Went purely Str and Agi cause I was the ice dude lol
It just seems like they're only going to patch the major issue and leave all these other ones alone. I really hope not, but since The Behemoth is such a small studio, I can't help but think my fears will be realized. Can you speak words of comfort to me, Dan Paladin?
I want to know what did it, but I don't want to chance anymore of my progress.
Something interesting that I was thinking of though, with this game being reviewed pre-patch I assume, I'll have to assume dtoid takes points away for the broken online coop and the lost saves problem, similiar to the Eternity's Child fiasco and it's broken everything. As they have said, they are reviewing the game that shipped to begin with, not a fixed up version.
By all means play through a game, organize four people to play it online, collect assets, and then wait for the three other people to all hand in their reviews and then format it and then post it, and then we can talk, son.
Hey All,
I'm sitting here in Seattle right now after a hectic week at the Penny-Arcade Expo. Our flight leaves in a few hours and I'm writing this from the hotel lobby. Let's get straight to business.
We're aware of the issues that have come up for some of you and we've already resolved a few and are working hard on some others. As soon as we can confirm they are fixed we will work with Microsoft to update the title. We've been gathering all of the reports that have been sent in since launch day and have had our programmers looking at each one. I'm making this post now because our websites are still freaking down. I've been screaming at our hosting provider to get our sites back but with running the booth at PAX it was difficult to get anywhere with them.
When I get our websites back up (Wednesday I hope!) I will post a list of what will be fixed in the update but in the meantime if you have any issues or concerns that you need for us to take a look at please email them to games@thebehemoth.com and we'll try to verify them as quickly as possible.
I want to thank everyone who has downloaded the game so far for your amazing support. We're looking at the leaderboards and we see over 140,000 users listed in just 5 days of the game being out!
Well that's all for now, I'll check back here after our flight lands and try to get some responses as I know many of you will have more questions. Thanks again and we hope you had a relaxing weekend.
-Emil-
Um, hey there, smart guy. You, uh, do realize that that wasn't Emil leaving the comment, right? Yeah. That was copy-pasted from the Xbox.com forums.
Also, stop being a dick.