I'd love to be able to report that things are going swimmingly for Castle Crashers, but unfortunately I've had issues with the thing all day. So far I've managed one round of online co-op, and even then, it wasn't long before my character froze and I had to pull out. Since then, games won't connect, and even worse, my Xbox 360 has been (ironically) crashing when attempting to load an Xbox Live game.
Same goes for our very own Reverend Anthony, who has been having an awful time keeping a game going, and the Internet at large is also reporting problems. Apparently overseas connections have it the worst, too. It's safe to say that Castle Crashers has issues, son.
Not a very good start for a game that was sold on its online co-op potential. Fortunately, the game is still pretty fun on your own (although it makes archers unbearable) so you'll just have to muck through it is as best you can ... or find some real-life friends. Also, this is where you can make a snarky and cynical comment about the game costing 1200 MS Points. At least Braid's online co-op worked right.
[Update: The Behemoth is aware of the issue and claim to be fixing it, in their own cute way]
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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I will say that, if you're going to put "crash" in your title, you should make extra damn sure it doesn't cause problems. Bad news multiplies exponentially on the interweb when irony is attached.
When in god's name is mega man 9 coming? I'm getting impaitent
@michiyoyoshiku
Then you're a fool. Start playing it offline so you can level up your characters, that way you won't get stuck in a match with a low-level knight.
Still a lonely guy can have a lot of fun playigng beat em up by himself.
Like just now. Waited to get four people together, got dropped.
Is this the type of thing that could hurt a review score?
So I started a new game with the green knight and leveled him up to 9, then stopped and sure enough, when I went to play the game again that progress was not saved as well. PATCH THIS NOW!!!!!
It's pretty lame that a game that proudly displays "4 player adventure" on the title screen utterly and totally fails at online play. The game is excellent apart from a few oversights here and there (like getting stuck on the skill points screen if someone leaves).
I was going to play some local with a friend but he realised the football was on. foiled again!
...What does your sex life have to do with Castle Crashers Jim?
*ba dum bum*
ITS BECAUSE THAT JOKE IS TOO, TOO OBVIOUS. THANKS FOR ENLIGHTENING US.
Normally, I'd agree, but this is fucking Castle Crashers. I would've paid 1200 points if they'd offered me a beta build.
@Volomon
It's not Xbox Live, smartass. It's the game itself.
level progress is determined by what character you are playing as. So, double check that when to try to play the newest level you are using the char. you got there with.
This game is amazing with friends in the living room too, so try and have a social life and maybe this online fiasco won't matter so much?
I'm preety sure everyone knows that...
From what I heard, you have to play on the original 360 that you purchased the game on or else it's all screwy...
I wonder what possesses devs to release broken shit just to stick to a release date? Why wouldn't they just push it back a week or so and fix it? Surely the damaged reputation far outweighs some perceived advantage to releasing it on time?
The tired old "Let's see you do it" defense is moronic, mate. I don't program games for a living, I work in finance. If I make a mistake, people don't sit around and blame the complexity of the work, they blame me.
It's called accountability. They are running a business, they should be held accountable for their mistakes, whatever the cause.
My Alien Hominid Character can't change weapons. He got the pitchfork, but after that that's all he can use, even when I'm in the weapon frog I can't go back to his default, or any other weapon for that matter.
"I wonder what possesses devs to release broken shit just to stick to a release date?"
Money.
"Why wouldn't they just push it back a week or so and fix it?"
Loss of money.
"Surely the damaged reputation far outweighs some perceived advantage to releasing it on time?"
Hardly...No one will remember this in a year (or less).
I see it more as a misallocation of server resources. The game works, just not the online portion. This is XBL. This is what we pay for.