12:22 PM on 05.20.2008 |
|
|
I have a confession to make: I'm addicted to playing Gwap, a quintet of online games that simply task my human brain to perform menial tasks for the benefit of a computer. No, it's not an MMO (harr harr!); it's actually a Carnegie Mellon research project that turns your gameplay data into artificial intelligence that a supercomputer can crunch and then put to use in real-world applications. The concept is as brilliant as it is easy to wrap your mind around:
1. You play a game
2. Computers get smarter
3. Everyone benefits
When you log in to a game, you are partnered with a remote peer that is being presented the same tasks as as you are, whether it's finding a dog in a picture or deciding whether or not a baby moose is cuter than a fat girl's sweet 16 photos. The results are compared in a timed round, and you are rewarded extra points when you correctly guessed what the other person chose. Gwap games also include a full-blown combo system for correct answers in succession and rank/track how good of a Gwapling you are. In return, their system uses our collective responses to better perform difficult computing problems, such as identifying objects in a photograph. Not too shabby for a geeky research lab project, right?
There are five games to keep you from being productive today: ESP (a game where you guess what the other person is typing after looking at a photo), Tag a tune (steal Casey Kasem's job), Verbosity (think Pictionary with words), Squigl (trace stuff), and Matchin (guess what photo your peer likes best). Give it a shot and tell them Dtoid sent you: Gwap.com.
What was the last game that scared you? Would you believe me if I told you Elmo's Letter Adventure was mine? The above video, captured and narrated by the hilarious guys at Vinesauce, shows off some eerie glitches discovered...
On last Sunday's Sup, Holmes? (now on iTunes) Steve Swink made me look bad. I thought I knew a thing or two about the man, but our discussion revealed that there a lot of important stuff that I had missed, like his work on T...
Digging into the finer features of the Monster Hunter series can often feel like academic research. I just want to kill giant dragon creatures, consarnit! It's not like I want to write a graduate thesis on the blasted thing!
...
The latest entry in Nintendo's line of brain training software, Brain Age: Concentration Training, released to practically no fanfare whatsoever back on February 10. I think it's safe to say that the "brain age" craze has lo...
Are you ready to flex your brains and have some fun?! That's right, the weekly Monday Mind Teasers are back!
It's been so long since I've visited the always-helpful online Dictionary site that I don't even know how long they'...
Game design programs in high schools can encourage kids to learn math and programming, President Barack Obama said in an online interview with the public.
In response to a question about adding programming requirement in publ...
Former Nintendo of America spokesman Howard Phillips has been sharing tons of goodies from his personal archives lately, and now he shares a game idea. As the original Nintendo "Gamemaster," he was tasked with knowing the in...
One of the most asked questions I get as a game journalist is "How do you write crazy awesome game reviews and have non-stop sex with Russian models in the back of bazillion dollar sports cars all the time?"
The second most a...
Teachers here in Blighty are concerned. They aren't worried about how the curriculum doesn't prepare kids for the real world or how they've simply become training camps for university, no. It's videogames that appear to be ge...
[Editor's note: Community member Jonathan Chang (Changston on the site!) visited the recent opening of the Smithsonian's new exhibit: The Art of Video Games. Here is his great write-up on the experience. -Chad]
Games as art. ...