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Carmack: Violent games have a potentially positive effect photo

Speaking to Industry Gamers, id Software's John Carmack touched briefly on the violent games "debate" by saying: "People just play games now and I never took seriously the violence in video games debate. It was basically talking points for people to get on CNN and espouse their stuff on there."

He continues by mentioning how there was an E3 where this was a hot topic, during which time he wasn't supposed to talk about it to reporters. Now that we are about 10 years past the worst of it, as the debate was sparked by the Columbine massacre and the hugely influential if flawed Anderson & Dill (2000) and Anderson & Bushman (2001) studies, Carmack is more willing to publicly share his thoughts on the matter.

Carmack says: "And I really think, if anything, there is more evidence to show that the violent games reduce aggression and violence. There have actually been some studies about that, that it’s cathartic. If you go to QuakeCon and you walk by and you see the people there [and compare that to] a random cross section of a college campus, you’re probably going to find a more peaceful crowd of people at the gaming convention. I think it’s at worst neutral and potentially positive."

It's worth it to look at what he is actually saying here. First of all, there is indeed some evidence to suggest that the process of catharsis can help offline aggression through video game play. Because violent games tend to be more aggressive in nature, these games are usually used for those kinds of studies. And you've probably felt annoyed about something before, and felt better when letting off some steam (catharsis in a nutshell) by shooting some virtual people in the face. Especially if they explode in an over-the-top fountain of blood and gibs to make you smile.

The problem with that is that it's hard to measure if that actually has any long-term effect. You usually have to test this in a laboratory experiment for the same reason most studies are done like that; because it's cheap and it costs a lot of money to run a 10-year longitudinal study. While you might measure a reduction in aggression after playing a violent game, the whole problem with violent game studies is that proponents of the "violent games lead to violent behavior" causal link do the exact same thing, and find different results.

These type of experiments are usually not indicative of actual real-life behavior (i.e., they lack validity outside the lab), so to use the same type of experiment for a positive effect means you are susceptible to the same kind of validity concerns. So yes, catharsis could have a mediating effect on aggression. But it's not the reason why crime rates are dropping while video game play is rising, as Cunningham, Engelstätter & Ward (2011) recently showed in a study that also touches on positive effects of violent game play.

Whether games actually directly lead to a reduction of crime singlehandedly is hard to say, because crime rates are higher where poverty is rampant and it's pretty hard to have a console and a fancy TV if you are born into poverty and live in the ghetto. On average, people who play games the most tend to have a higher income, a better education, and a better family structure or social safety net -- factors that reduce crime. And no, throwing people in jail for longer periods of time does not reduce crime. However, the evidence that violent games do not create disturbed individuals that go on rampages is solid.

The main causal factor for violent behavior is the aggressive personality, which in turn is affected by family factors, genetics, etc. Once someone intends to act out an overtly violent action, this could be done in a way that mirrors what that person has seen in real life, read in a book, saw in a movie, or played in a game. That doesn't mean any of those things cause him or her to do it, it's just a stylistically influenced way to act out what he/she already planned to act out. Hence wearing trench coats after The Matrix because it looks cool.

Whether they are violent in nature or not, video games do keep people occupied and off the street, and they do bring people together regardless of their race or social status. I'm not sure if competitive fist fights are more likely to happen during Call of Duty XP than Quakecon, or whenever someone gets really mad at losing a fighting game, but if they happen it says more about someone's personality than the game they're playing.

Carmack mentions that people at Quakecon are probably a more peaceful crowd than a random cross section of a college campus, and perhaps that's because we're just more peaceful types of geeks who grew up with Doom, Quake, and building our own PCs rather than being stereotypical Type A personality douches with an aggressive drive for competitive dominance through acts of physical superiority. But both types can go to college and they probably both play the same (violent) games.

There are a plethora of studies that show specific positive effects for video game play, from playing Tetris to overcome traumatic memories to creating better eye-hand coordination through first-person shooter gameplay. Since practically everyone plays games nowadays, I'm hard pressed to believe that there is a general causative effect on long-term overt aggressive behavior either way, be it positive or negative.

As Carmack said, the effects are "at worst neutral and potentially positive" which is a good and balanced way to put it.

Doom Creator: Games Are Cathartic, Reduce Aggression and Violence [Industry Gamers]








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Maurice Tan Maurice Tan does his Associate Editing from The Netherlands in a reality-shattering time zone. After working as a university lecturer in Psychology and Communications teaching game studies and the merits of Keyboard Cat, he now spends most of his time posting news, previews, reviews, and features about industry stuff or all things PC and strategy. He is also a connoisseur of licensed games, as long as they have achievements. Likes Deus Ex, Colonization, Mass Effect, TIE Fighter, and his iPod Touch. Meet the rest of the team



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22 comments | showing # 1 to 22
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Harbinger o Deth's Avatar - Comment posted on 08/01/2011 08:44
Harbinger o Deth
Gotta love Carmack.
Lausgoose's Avatar - Comment posted on 08/01/2011 08:51
Lausgoose
Awesome article, excellent read. I've often wondered the same thing about how video games' effect on the psyche.

At worst neutral and potentially positive is the best I've ever heard it phrased. Although video game proponents would be hard pressed to agree :P
Lausgoose's Avatar - Comment posted on 08/01/2011 08:53
Lausgoose
Opponents, rather xP Sorry, I woke up early and I'm scatterbrained..
asojax's Avatar - Comment posted on 08/01/2011 08:56
asojax
I can see where he is coming from, seeing my brother who has an anger issue the only time he seems calm is playing a violent game, however when he plays a puzzle game i'll be damned if his anger doesn't get up there.
mighty_marcos's Avatar - Comment posted on 08/01/2011 09:00
mighty_marcos
"Violent games have a potentially positive effect"
They make a shitload of money.
Mechman's Avatar - Comment posted on 08/01/2011 09:01
Mechman
You wanna see someone angry, give them a nice, non-violent racing game.
Gorescream's Avatar - Comment posted on 08/01/2011 09:01
Gorescream
Carmack strikes again.
Hugh G Rection's Avatar - Comment posted on 08/01/2011 09:02
Hugh G Rection
{when people become aggressive) "it says more about someone's personality than the game they're playing"...

could not agree with you more.
Xeon121's Avatar - Comment posted on 08/01/2011 09:11
Xeon121
Excellent article, this is the reason I love d-toid.
lAboMbA's Avatar - Comment posted on 08/01/2011 09:11
lAboMbA
I disagree with the lack of Type A personalities @ Quakecon. I've been 3 times and I was the typical football playing meat-head and many of the people that went with me were as well. It comes down to clan mentality and clan's are a mixture of all walks and if anything...Quakecon offers a larger mix of personalities than your typical 'Con' event.
Sexualchocolate's Avatar - Comment posted on 08/01/2011 09:13
Sexualchocolate
Fox news and the daily mail not only disagree, but totally ignore this point of view.

Because selling papers and ad time.
HEL105's Avatar - Comment posted on 08/01/2011 09:30
HEL105
People of all different types of personalities play video games. If they're normally calm, no game will change that much, and if they have anger issues or a penchant for violence, no game is going to alter that much, either.
Maurice Tan's Avatar - Comment posted on 08/01/2011 09:31
Maurice Tan
@IAboMbA:

Fair enough, I wasn't trying to be condescending although reading back I can see that it kinda was. Merely tried to put the point across that on average, people in college probably have a slightly less peaceful state of mind than people at something like Quakecon. And without turning it into something too long :)
Elsa's Avatar - Comment posted on 08/01/2011 09:57
Elsa
There have been tons of studies done on this subject... and they all seem to conclusively prove absolutely nothing.

The long and short of it is... look at a gaming convention. Look at Vancouver after the Stanley Cup game. There we go. :)
fetusmilk's Avatar - Comment posted on 08/01/2011 10:26
fetusmilk
i blame the parents
brigcam's Avatar - Comment posted on 08/01/2011 10:34
brigcam
Excellent article
mythbuilder's Avatar - Comment posted on 08/01/2011 10:34
mythbuilder
Thank you, Mr. Carmack. We're in about the last couple phases before social acceptance. They did this with books, they did this with visual art, they did this with film, they did this with comics, they did this with rock and heavy metal and now their doing this with video games. All these artistic mediums are doing is pushing the bar of the current societal norms to show people alternate points of view and advance our understanding of ourselves. Violence in games is typically over-the-top and the gory death animations and rag doll physics are there as a sort of "popping bubble wrap" for players. Catharsis and Suspension of Disbelief are the two resultant effects of this neither of which are experienced in the real world in a rewarding manner.
Krahsh's Avatar - Comment posted on 08/01/2011 10:37
Krahsh
I love that we, as gamers and an industry, still have well spoken people like Carmack representing "our side"
Commandant Oreo's Avatar - Comment posted on 08/01/2011 10:47
Commandant Oreo
When I play games, I'm awfully sadistic. I love killing children at any chance I can, I love genocide, and if its an RPG, I love ethnic cleansing. I only kill people in the slowest or most body destructive manner. That sounds like the recipe of a mad man, but outside of games, I'm the kind of guy that would rather put the spider outside rather than squish it.
DinnertimeNinja's Avatar - Comment posted on 08/01/2011 12:15
DinnertimeNinja
About a decade ago when my first real girlfriend broke up with me, what did I do? I went right to my local arcade and kicked a bunch of peoples' asses at Tekken.

Definitely made me feel better.
Panzadolphin56's Avatar - Comment posted on 08/10/2011 05:22
Panzadolphin56
I'd generally agree, videogames don't make people more violent but crazy people do sometimes use them as 'inspiration' for their madness - but that's really no different from books, theatre, tv, real-life. If you're the kind of person who's going to do violent things to other people then anything makes a good excuse.
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