Ah, Second Life. Where else can one find mediocre recreations of real life landmarks, relive Midgar complete with fervent cosplayers, and make an attempt to titrape a unicorn? There's simply nothing like it. Perhaps that's why everyone with a bank account seems to believe that there is some vast financial estate to be conquered within it. Recently a new study from Yankee Group revealed that Second Life is overhyped, having peaked in October 2006. It seems that people have figured out that Second Life is actually the festering corpse of Anna Nicole Smith thinly disguised as an MMO with no quests. Wow!
Check out this quote:
According to the study, users visit Second Life for only 12 minutes on average--per month.
Ooh! It sounds bad, and then the words after the dash drive it home even deeper. I couldn't be happier to announce that it sounds like Second Life is screwed. Maybe this will force these twisted parallel life enthusiasts to stop ramming sixteen year old harpy goddesses online and have the guts to go to a furry convention in real life. Linden Lab had no comment on the steadily distinegrating metropolis. Dag, I was really hoping they were going to try to explain the game's appeal again.
[Via Next-Gen - thanks Justin!]
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