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Captain Obvious: Movie tie-ins generally a piece of crap photo

Every now and then, we need somebody to tell us something we already knew, and that somebody right now is Bob Jacob, Cinemaware co-founder. Jacob blames the business model of a licensed game, wherein it has to be rushed to coincide with the release of the film. Well, duh

"As far as games and movies, there are inherent problems. The basic reason why so many bad games have been made on film licenses is simply because of a business reality that no one has been able to overcome yet," explains Jacob. "That reality is that the time it takes a film to [hit theaters after being green-lit] is never more than a year. What kind of a game can you do in a year? Generally a piece of crap.

"EA can get around that a little bit by throwing a few hundred guys at a project. But for the most part, it's been a pretty sorry history, and until we can solve the basic timing issues it's going to be tough."

Jacob is obviously correct when he says that you can't expect many games to be of AAA quality with less than a year of development. However, when I look at slapdash garbage like Avatar: The Game, there really is no excuse. Even in a year, you can at least borrow game engines and mechanics to create a serviceable, if generic, title. The quality of licensed games should be better with the wealth of resources available. However, there is one major problem that Jacob didn't hit upon that I feel will never be overcome. 

The fact that developers don't give a sh*t.

Interview: Bob Jacob On The Cinemaware Era [Gamasutra via CVG]








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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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28 comments | showing # 1 to 28
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Sir Legendhead's Avatar - Comment posted on 01/07/2010 04:04
Sir Legendhead
My mom wants to see Dances With Blue People! HOW DARE YOU RUIN THIS FOR HER
Necro BABS's Avatar - Comment posted on 01/07/2010 04:11
Necro BABS
You want crap? Play The Golden Compass and you will see crap.
watermanx's Avatar - Comment posted on 01/07/2010 04:20
watermanx
Shame the game isn't as good as the film because I really really loved the film and I pray that he will make the two sequals
Kaspar's Avatar - Comment posted on 01/07/2010 04:28
Kaspar
@ Necro BABS
Why would you even..?
Necro BABS's Avatar - Comment posted on 01/07/2010 04:46
Necro BABS
@Kaspar
There was a time when the fix of achievement points was so bad that I could not see straight. But I am taking it one day at a time.
CUDpwns's Avatar - Comment posted on 01/07/2010 04:49
CUDpwns
I don't think there is anyway to make a good Avatar game...
Pagster's Avatar - Comment posted on 01/07/2010 05:31
Pagster
I enjoyed the star wars games on the snes =D
Sir Legendhead's Avatar - Comment posted on 01/07/2010 05:32
Sir Legendhead
That Golden Compass game was actually kind of fun. Especially the parts where the bear would slap the shit out of people.
Chronic Logic's Avatar - Comment posted on 01/07/2010 05:39
Chronic Logic
Kind of sad when a video game has worse graphics than the movie it's based on.
Pagster's Avatar - Comment posted on 01/07/2010 06:04
Pagster
Not really Chronic, its only recently that games consoles and home PC's have gotten close to looking like cinema quality CGI.

Now if it were the other way around, that would be sad.
Mr Bones's Avatar - Comment posted on 01/07/2010 06:35
Mr Bones
Film made into video game = fail

movie based on a video game = uber FAIL

like seriously name one movie based on a video game that is actually better then the game or as good as the game itself recently?

Max Payne was...ugh don't get me started on that shit.
bluemeep's Avatar - Comment posted on 01/07/2010 07:17
bluemeep
The WALL-E DS game actually wasn't too shabby. It was a legitimate puzzler, as opposed to the half-retarded platform shooter that was the other versions.
Jon B's Avatar - Comment posted on 01/07/2010 07:34
Jon B
Star Wars has pretty good licensed games. As for films... Pod Racer was based on EP1, right?

Even though that's the only example I can think of though. Ever.
360COMIC's Avatar - Comment posted on 01/07/2010 07:46
360COMIC
i thought wolverine was a better game then a movie. i only played avatar up until you pick a side. i picked blue and shut it off. frustrating. but way better then jumper.
Chronic Logic's Avatar - Comment posted on 01/07/2010 08:00
Chronic Logic
@360COMIC

That's because the Wolverine movie was TERRIBLE.
MrLobo's Avatar - Comment posted on 01/07/2010 08:34
MrLobo
I've worked on a movie game before and I assure you they don't suck because developers don't give a sh*t.
Chuzzle's Avatar - Comment posted on 01/07/2010 09:03
Chuzzle
@Mr Bones

Dead or Alive
GiftofGab's Avatar - Comment posted on 01/07/2010 09:06
GiftofGab
i'm expecting to see a captain obvious image that i don't see.. where is it?!?!

@ Mr Bones

Oh god. you've brought back visions of Max Payne....
kireblade's Avatar - Comment posted on 01/07/2010 10:36
kireblade
Having worked on multiple games for movies, I'll tell you that developers DO give a shit...the problem comes from the fact that you must ABSOLUTELY have that game out by the time it comes out in theatres, there's absolutely no option. You lose an astronomic amount of sales if you're not out in time and that's all the publisher ultimately cares about.

Usually the problem is when someone has a great idea to make the game better, the answer is "we don't have time for that," and believe it or not, I've seen people work really damn hard and crazy hours to get something out the door that a hardcore gamer would scoff at...but they're not the target audience. The target audience are those who are excited about or have just seen said movie and wants more of it, so We care the most about first impressions and making "little Johnny" happy.

Throw on top of that you have Hollywood types pulling rank saying "so and so wouldn't be doing that" rather than care if the game is actually FUN. You already get this with producers, but it's even doubly so on such titles.

So yeah, it's not that devs don't care, it's that publishers above all want a decent game out that's playable ("decent" being playable and first impression pretty) much more than a game that would sell less than half the copies when a game comes out after the movie is out in theatres.
Qraze's Avatar - Comment posted on 01/07/2010 11:24
Qraze
spider man:the movie:gameis still probably the best movie game every. it was good, not great but still better than the majority of regular games at that time.
teke367's Avatar - Comment posted on 01/07/2010 11:44
teke367
I haven't seen a movie since I was 8 and said, "Man, I want to play that as a game," so I don't care so much about bad movie -> games. However, there are a number a games that I thought, "that would make a good movie," and they always suck.

For example, if anybody treated me like Hollywood treated the Super Mario Bros. movie, I'd probably be in jail for murder.
MrLobo's Avatar - Comment posted on 01/07/2010 12:34
MrLobo
@ kireblade

Agreed! I think one of the other issues is that developers don't have access to the resources they need. If you're making a movie game then there's a good chance that story is going to be super important, and at the core of good stories are the characters. If you're making Uncharted you can hire actors like Nolan North or Emily Rose who are really able to commit to the process and work hard on developing the character. If you're working on something like say, Pirates of the Caribbean (and I didn't, that's just an example), you'll be lucky if you can get Johnny Depp in the recording studio for a couple of hours, yet he's so integral to the license that the publisher or license holder will demand that you use Depp and not some sound-a-like who has the time to do a proper job.

Now say because of some milestone, or some press event at E3, or whatever else, you have to get a vertical slice polished early, so you need the dialogue recorded early. Depp comes in, does an hour or in the recording studio, and is satisfied that he's fulfilled his contract. A few weeks later you're focus testing and you realize that one of your levels isn't going to be as fun as you first thought because players aren't getting some puzzle or gameplay mechanic. You can fix it but it needs some ambient dialogue or a story rewrite to explain things in a clearer way to the player. Well then you're screwed cause Depp's done his lines and he's not doing any more. The developer is in this crappy situation where on any other game they'd just get the actor to do a few lines and it'd be sorted, but instead they have to look at cutting the confusing features, do big redesigns, or consider leaving the confusing gameplay in and hope no-one notices. On a short development cycle, producers hate cutting content so the level stays in, confuses players, and bad review scores ensue.

Also I think another overlooked point is that the developer won't push innovation because the license itself is seen as the unique selling point.
Baleur's Avatar - Comment posted on 01/07/2010 14:30
Baleur
Agree with Jim 100%
They are just excuses. In fact, it IS easy.

1. Licence a graphics engine (cuts off 80% of the development time right there). Cryengine, MW2 engine, Farcry2 engine, Source, Unreal Engine (who needs anti-aliasing lol), fallout3 engine etc etc. There's tons.
2. Make textures, models and levels.
3. Profit (because they would have time to make gameplay, rather than foliage-physics.

Hundreds of thousands of independent UNPAID modders manage to create total conversions of hundreds of different games every year, why wouldnt a proffessional games development studio be able to?
Oh wait, because they are incompetent :)
Master Snake's Avatar - Comment posted on 01/07/2010 16:45
Master Snake
Well at least there were SOME good movie games. I make it a point to own and play the few there are.

King Kong = Surprisingly good game, and better than the movie (I think).

WALL-E = haven't gotten yet, but the PS2 did WAY better than the PS3/360 version, so that's the one I'll be getting.

The Thing = haven't finished yet, but really creepy and a good game overall.

The Warriors (PS2/Xbox) = enough said. Why hasn't Rockstar at least made a spiritual sequel? Sega should go to them for a Streets of Rage remake.
Everyday Legend's Avatar - Comment posted on 01/07/2010 17:53
Everyday Legend
It would take strict adherence to the actual plot of a game (and be a game that had an actual plot) to create a movie based on a game series that was worth watching. It would take solid creative license to explore and expand the world of a movie to truly create an epic movie-based game.

Unfortunately, neither medium is understood by the other side of the fence. It would take someone with an eye for both to bridge the gap sufficiently.
StealthKnight's Avatar - Comment posted on 01/08/2010 00:45
StealthKnight
Golden eye 64 was a hit and that was released in 1997- two years after the film. It followed the film loosely but it was still a lot of fun even now. The super star wars games in the 90's where also great despite levels loosely based on the movies. Even The world is not enough 64 was well regarded and that came out a year after the movie. It followed the movie more closely then golden eye did but it was still fun. The main thing is the game being fun and well made. So the idea of releasing a game based on a movie within the same year in a short time is foolish and will harm the game. People will want to buy it because of the fun, not necessarily because of the movie it is based off of.
Mr Bones's Avatar - Comment posted on 01/08/2010 02:26
Mr Bones
@Chuzzle

LOL Dead or Alive.. oh god..

@GiftofGab

I'm sorry... I really am... I feel your pain buddy... hold me... *opens arms for a warming hug* we can grief together....in a non homo way...
MrLobo's Avatar - Comment posted on 01/08/2010 04:44
MrLobo
@ Baleur

I know it might seem that simple, but I think you'd be surprised at how little the engine has to do with the quality of gameplay. Why do you think the shooting and cover combat in Mass Effect sucks compared to to the shooting and cover combat in Gears of War? They both use Unreal Engine 3 and it's not like Bioware is an incompetent developer.

Often it's the art assets themselves that dictate how a game feels to play. Animations dictate how the character feels to move. Feedback like muzzle flash, blood splatter, recoil animations, screen shake, pad vibration, enemy death animations, are all what makes shooting feel good or bad. Level design will dictate how fun, challenging, well paced and easily understood the game is. You don't get any of that stuff when you license an engine, it all has to be built from scratch. It strikes me as very naive when the press or gamers will say something like, "it's using the Call of Duty engine, so chances are it'll be good". The engine is only a small part of what makes Call of Duty good, the rest is an equal mix of technology, design and art.

I'd also dispute your point on modders. There are 6177 mods listed on moddb at the minute. Now ask yourself honestly how many mods were released in the last year that were as good as a retail game? Ask yourself how many of those 6177 mods will even release something before their teams fold in on themselves? In my experience there are only a handful of mods that ever reach anything close to a professional level. It's not their fault; what modders are capable of is amazing considering their lack of resources. They're going up against projects with huge teams (there were 350 people on Assassins Creed 2), and each team member is doing 8-10 hours a day for two or three years. It's a wonder that any mods ever get close.
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