Capcom has announced a contest over on Unity today to give you Monster Hunter fans a chance to design and/or name a weapon in the PAL version of their upcoming Wii title, Monster Hunter Tri.
If you whipped out your crayons just now, it should be noted that the contest is only open to Europe, Australia and New Zealand. The weapon must belong to one of the official categories, so keep that in mind if you're designing one. You can check out the full set of rules and list of categories here.
If you're not the artsy-fartsy type, you can still come up with a monicker for one of the currently nameless weapons in the game. You can choose one from each category and submit your entries here. Head over to Capcom-Unity Europe for more info.
If you need some inspiration, I would suggest a great and powerful sword called "Brad Nicholson's pecs."
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"Rapidly Assaulting,Poking Enjoyment" Sword
I win.
Everything I've seen about the game indicates that weaving in and out of boss attack patterns is completely impractical because your character is weilding Cloud's Buster Sword, with all the inertia and power of an 18 wheeler. I can't really say this game looks worth buying as is, so many faster weapons for the American release would be ideal.
Also, they should try to eliminate the load times. But that's for a different article.
Ok, a Lightning Buster Cloud Sword that shoots bees, no hives of bees! Enough to give any monster that swallowed you a stomach ache!
Patent Pending etc.
Besides, there's plenty of faster and "weaker" weapons in 3. The Sword and Shield is a fast, combo-heavy weapon, and when used by someone who is good with it, can make killing monsters online with others extremely easy. The Slash Axe and Long Sword are also both very combo-intensive, fast-paced weapons. You can't block with those, however, that's the trade off.
Wyvern Blade "Ash". Always thought it'd be cool to have a dragon-element long sword made from Rathalos in the prior games.
I've played this series since near its inception. It's definitely one of those types of games where watching someone else playing it, and then playing it for yourself are two entirely different things. Each weapon brings something unique to the table, and it's something that they done moreso with on 3 than they have on any of the prior titles. Each weapon contributes something unique that makes it useful. Just because you don't happen to see any videos of certain weapon types doesn't mean they aren't useful, or that there is emphasis on one weapon type over another. They're all balanced out.