Have you read any the hands-on impressions of upcoming 360 to Wii port of Dead Rising? If so, you know that things are looking pretty grim. It doesn't matter if you are generally Wii-skeptical like our Editor-in-Chief Nick Chester (who awarded the game "Worst in Show" at this year's TGS awards ceremony), or full fledged Wii fanboy like GoNintendo's Raw Meat Cowboy, everyone who has played Dead Rising: Chop Till You Drop in its current form has more or less deemed the game to be a waste of time. With a reported average of six zombies on screen, how could it be anything but a waste of time? Even Resident Evil 2 on the PSX offered more zombies than that.
According to Seth Killian, Capcom Community Senior Manager, there is still reason to hope this game will be more than just an embarrassment to the Dead Rising name. Seth says "No press or media" have seen the final build of the game, which is "almost done", and will have "more zombies on the screen". That's in no way a promise the game will move itself from "waste of time" to "game of the year" status, but its certainly the best Dead Rising: Chop Till You Drop news we've gotten in a while.
Hit the jump for Seth's full statement (and a customary weekend rant from myself).
[via GoNintendo]
“I’m not sure where ‘this is the final build’ stuff is coming from, because that is simply not true. The TGS “build” was mostly just a tech demo and is not the actual or final game, guys…I believe the situation is this: 1) the final game is almost done. 2) the final game is NOT the tech demo shown at Leipzig or TGS. The tech demo is a tech demo, and is not the final game. No press or media have yet seen the version of the game that Nikai was talking about when he said it was basically done. Someone at Capcom said there would be a new version of the game at TGS because that was the plan, but for reasons I dunno the details on, it didn’t happen. As for why we would show the same thing over again, it mostly boils down to different producers having different attitudes, and Nikai definitely has his own way of doing things. This is not a hair-splitting technicality, as I know a number of things have changed. I haven’t played the final build, so I dunno if it’s going to be 3000% different, but I have seen screenshots, and yes, there are more zombies on the screen and a few other notable changes. I can’t promise the moon without having actually played it, but I’m not trying to double-talk you here. The TGS build is not the final game, and there do appear to be some positive changes going forward.” - Seth Killian, Capcom Community Sr. Manager
So how does that sound to you, kids? Got any hope at all for this port, or would it actually please you for it to turn out to be crap?
I figure a lot of competitive minded 360 owners hate the idea of this port, as its existence for them does nothing but diminish the special feeling they get from having Dead Rising access that Wii owners don't. I'm actually surprised that no one has started a "DEVIL MAY CRY 4 ON TEH 360 IS A BETRAYAL TO TEH FANZ"-style petition to try to keep Dead Rising: Chop Till You Drop from even being released. That's how insulting and irritating this port is to some Destructoid readers (and maybe staff as well), but I know there are also a lot of you out there who are actually rooting for this game. I'm not just talking about Wii owners who don't own a 360 and want a chance to play Dead Rising, I'm talking about people who (despite what "Grinchy Luke Plunkett" may say) just think that Dead Rising: Chop Till You Drop is a pretty good idea, and could do a lot to move the series forward.
It's not like Dead Rising was a perfect game, and the camera and combat systems were arguably its greatest flaws. Erasing and re-writing them with code from Resident Evil 4: Wii Edition would do wonders to make Dead Rising more playable, which is exactly what Dead Rising: Chop Till You Drop is supposed to do. Everyone I know who loves Dead Rising loves it for its premise, and not necessarily for its gameplay. As long as Capcom makes good on retaining that premise by filling Dead Rising: Chop Till You Drop with zombies (they are still promising up to one hundred on-screen zombies at a time), then I see no reason why this port couldn't be a valid alternative to the original.
Note that I said alternative, and not replacement. Dead Rising on the 360 could only be replaced by a game that offers even more zombies, more weapons, bigger areas, crazier bosses, more of all the stuff that made the original worth playing. That's what a full fledged sequel to Dead Rising could be, which brings me to my next point.
I want Dead Rising: Chop Till You Drop to do well so more people can appreciate Dead Rising, because that is the only way we're going to get a Dead Rising sequel. Despite the country's long love affair with everything zombie, Dead Rising just wasn't enough to sell 360s in Japan (maybe if it were a JRPG, things would have been different). Putting Dead Rising on the Wii is the perfect way to expose millions of Japanese (and American) zombie-embracing Wii owners to a game that was made specifically for them, a game many missed out on because they didn't have the scratch to buy a 360 and a Wii.
Contrary to what some may think, there are a lot of these "zombie-embracing Wii owners" out there, and I don't just mean in the form of cuddle-loving nursing home residents (though there are a lot of them out there too). More than one million people bought Resident Evil 4: Wii Edition for the full retail price of forty bucks, despite the fact that the game was already available on the console for half that (via Gamecube backwards compatibility). Resident Evil: Umbrella Chronicles also sold over one million copies. I don't know how much House of the Dead 2 + 3 sold, but it was enough to warrant the Wii-exclusive House of the Dead: Overkill. The numbers make it clear: pointer-aiming + zombies = money. If Dead Rising: Chop Till You Drop utilizes pointer-aiming properly, and keeps that zombie head-count high, it's likely to make millions for Capcom. If the opposite happens, if the game sucks and sells like crap, then the likelihood of a Dead Rising sequel will be all the more diminished.
Knowing all that, how can any self-respecting Dead Rising fan not want this port to turn out nice?
If the wii version fixes all of this and makes the game more accessible, then maybe I'll be willing to trade off a few zombies on screen for that accessibility.
I hope it's only a few zombies.
It wasn't about it looking good, it was about the number of zombies on screen. That's what made it what it was. If the Wii can't pull it off, just play it on the 360. It's really cheap now too.
Sorry folks, not everyone has gone HD.
Nintendo seriously needs to work on HD components on the incoming generation because that is making it short of some great titles. I said SOME.
The one area in Dead Rising Mall that absolutely needs more than one hundred zombies in it in order to be interesting is the park. From the looks of it, Capcom's going to try an fix that on the Wii by stocking it full of fast attacking zombie parrots and dogs. It wont be the same, but it certainly could be fun.
That's the other thing that Dead Rising Wii has going for it; more types of enemies. Dead Rising 360 got increasingly boring as Frank got increasingly powerful, as he still was just fighting the same weak-ass zombies as at the start of the game. I'm hoping this Wii port doesn't stop there with the dogs and the birds, and instead gives this port the full "Crimson Head" Resident Evil treatment.
But that's coming from someone who prefers Resident Evil over Dead Rising any day of the week.
Maybe it'll end up being okay, but I've seen nothing that even remotely indicates that it won't be a horrid abortion of a game.
The park? The park only has a high zombie count because of its massive size, it's really not a very densely packed area. Hell, Al Fresca Plaza is more crowded than the park ever was, and it's got way less area to work with. More importantly, did you forget about the Security Tunnel? You can't move more than 3 feet in any direction and not hit a zombie in there.
Having fewer zombies on the screen would be nice for the survivors, though. It's really a bitch to try and get them through some of the thicker areas. Though it wouldn't really help out some of the more interesting scenes in the game, like walking out of the warehouse to see the Thompkins sisters being raped alive by 80 zombies in a 10-foot radius, or the other unannounced rogue survivors that tend to be in quite a bind with tons of zombies around.
Zombie parrots? Really? You're fucking kidding, right? So how are they going to play off the survivors that use height as an advantage to get away from the zombies? With no camera, where's Kent going to fit into the game?
I really do want this game to work, but it seems like it's just headed down the wrong lane. Now I know how my Mom probably feels.
I doubt 360 owners care about this port, why should we?
This game is a hacked up shitty version of a fantastic game, hell Dead Rising was one of the few games to integrate achievements perfectly into the core experience, I doubt the Wii version will have this. Not to mention removing the time limit among other things, I had a lot of fun getting under the wire to the mission and once I did an ending A level 1 playthrough and it was an absolute blast.
@Jack
Yea Valve doesn't half-ass their games, they just bank on their legions of retarded fanboys who buy their shitty games.
You want a Wii game to be good. You dirty traitor. I'm telling Bill Gates. He's going to be PISSED!
@ DirtyHobo- I don't remember there being over one hundred zombies on screen at Al Fresca or the Security Tunnel. I remember those areas being densely packed, so it felt more crowded even though there were less zombies (though I could be remembering it wrong).
I distinctly remember the Park being the first area in the game that made me think "Crap, there are a tone of zombies on screen right now." The fact that it's such a big area is exactly why it needs to have tons of zombies, or else it's pretty much deserted and useless.
Also something I wanted to rant about is how in this tech demo for Dead Rising Wii, Frank doesn't jump. If that stays in the final build, it's going to make combat with zombies a lot less avoidable, and hopefully more frightening.
That's probably the #1 thing I hope for in this port, and any future Dead Rising game; make zombies intimidating again. I want the zombies to be more than just meat that's blocking your path. I want them to be something that from the game's beginning until its end, are something that makes you afraid. That's how a good zombies movie is, and that's how Dead Rising should be too.
After a while, I felt like the zombies in DR were just like the pink stuff in Life Force that you just have to mindlessly shoot through in order to proceed.
You guys remember Life Force, right guys?
Guys?
No, I agree with Kyousuke. There is no reason for non-Wii owners to care about Dead Rising for the Wii. They will make a sequel, the game did well. If it bombs for the Wii, they just won't make a Wii sequel, which we also won't care about. It's not being an MS fanboy, it's just not giving a rat's ass about ports to another system...
If you can't see the quality in Valve's games (whether you like them or not) then you're an idiot who doesn't deserve to play good games. Valve is one of the only developers who consistantly produces quality content. I'm a Valve fanboy because they're quality, not the other way around. Learn to recognize that.
If would be one thing if games like Dead Rising were cheap to produce, but for the same amount of money DR cost to make, Capcom could make ten games like Bionic Commando Rearmed or Resident Evil: Umbrella Chronicles. They could make a hundred games like Mega Man 9. To spend money on a DR sequel with so many other less risky projects to fund just wouldn't make sense.
Trust me, I hope I'm wrong, but we'll see.
@ Sharpless- What did Valve make again?
Oh, and before I forget, Dead Rising Wii wont involve taking pictures and will have an improved save system, so maybe you actually will like it more than the 360 version.
I won't play it just because of that.
I loved Dead Rising a lot. Still go back and play it at least once a week.
Would love a reason to devote another few months of my life to a sequel.
SUCK ASS BAD.
They escaped it with the XBOX game, but they can't escape long death twice.
Half-Life, Counterstrike, Team Fortress, and Portal (it was by a different team, but they joined Valve when they made the game). Left 4 Dead is their entry into the zombie genre.
If you are like me and aren't at all that interested in the FPS genre, Valve practicaly doesn't exist (though I am thinking about picking up Portal:Still Alive).
BTW, if you have a strong enough PC and a Steam account, you can get the original Portal by itself, if you haven't already.
Maybe it'll end up being okay, but I've seen nothing that even remotely indicates that it won't be a horrid abortion of a game.
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Oh, and before I forget, Dead Rising Wii wont involve taking pictures and will have an improved save system, so maybe you actually will like it more than the 360 version.
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