Why do these companies think they're so special?
I recall another 3DS or DS game did this as well. I'll look into it.
Just so Capcom isn't the only one being told to go fuck themselves.
I'm also not surprised that they won't be trying it again, although I think that more has to do with the nature of Mercenaries than anything. The style of the gameplay and the length/amount of content makes it a strong candidate for trading in not all that long after release and it's a game that I'm sure a lot of people wouldn't want to buy new but would happily spend £15 on second hand. It's easy to see why Capcom would take unusually stiff action against second hand sales with this particular title. They won't do it in future because there's a good chance that other games they release in future won't need it. Take the next RE game, Revelations. Apparently a full RE game, that is going to be picked up new by many more people and people will probably spend a little more time with it before trading it in too. No need for Capcom to fear the dreaded preowned bargain bin as much.
It looks like they'll listen to complaints from the communiy. Had we known about this 1 save earlier they probably would have changed it.
I am not even trolling, I really am listening. The fact that you are announcing that this fiasco is unlikely to happen again only CONFIRMS the fact that you were trying to get away with the reason suggested by "conspiracy theorists" that you have adamantly disagreed with. Give us a short and simple, VALID reason and I'll be the first in line in defending your cause. I'll evangelize the good word, preach the virtues of single-save games in impoverished neighborhoods and slap the fuck out of naysayers.
Just please, give us a good reason.
People have tried it. Garth Brooks tried to refuse to sell his CDs to retailers who sold used.
You just rarely hear about it because it hardly works.
Has anyone on the entire Internet tried ripping out their cartridge while saving, to forcibly corrupt the data?
2. This won't stop me from buying Capcom's games used in the future. Their recent behavior (broken online for MVC3, half-assing this Mercenaries game, holding Mega Man Legends 3 hostage) has been consistently terrible and makes me not want to give them any money.
Saves can be deleted in EBA, by holding A-B-X-Y-L-R at the start of the game.
It's working that way for a lot of 1st party DS games.
No, no journalistic crusade against Sega here. Just a ton of Super Monkey Ball 3D advertisements.
The implication being that the cart did not have any EEPROM only the ROM for the game in which it saved the files. The only two reasons for this could be.
1) It was to save a nominal amount of money in production (pennies per cart) and if so one is forced to ask why then did the game not use the 3DS system memory/card for said save files?
2) It was a (now failed) experiment in thwarting second hand sales.
I'd like to think that it was option #1 and that their developers are just ZOMGWTFBBQ inept.... but with their track record they have not earned the benefit of the doubt.
Someone explain the difference between the other companies doing this can Capcom.
Someone else already linked to the article that lists Super Monkey Ball 3D, Pro Evolution Soccer 2011 3D and BlazBlue: Continuum Shift 2 as games that do the same. The only difference is that no one seemed to care when those titles did it.
If you want to go back to previous systems, we've had other silly save game mechanics, like locking saves to a memory card or system. Yes, you could delete them, but you couldn't copy or move them. While it is commonplace today (due to achievements and trophies on the 360 and PS3, and due to Nintendo's poorly implemented Friends code system requiring online capable Wii games to have locked saves), it happened before these systems/situations as well.
In my opinion, the most likely reason is that they figured people just didn't care, based on the nature of the game, that the fact that this aspect had already been accepted by the gaming community at large.
How can this possibly be an attack on the second hand market when other games that used this feature are SELLING on the second hand market? Could someone please explain that to me?
@pokota - Correct me if I understood wrong, but while some people seem to be perfectly fine with it (you, for instance), it's hardly "accepted by the gaming community at large" especially if Capcom themselves acknowledge that people are being really vocal about it.
Also, aside from the suggestions by Scuffles, I'm hard pressed to find any other reason (hence my previous post). If this "feature" proves to be of no impact to its selling power in the second hand market, then we are again lacking a sound motivation for Capcom pushing through with that.
Are you saying there were massive complaints about the previous games? If so, then I'm wrong, and must have missed that. If there were not, then wouldn't that be a sign that it was accepted? I don't really understand what you're saying; the complaints NOW could not have influenced Capcom before the game was even released.
Perhaps there really are people who just jump on the bandwagon and just shout whatever the guy next to him blurts out. But allow me to emphasize that I do belong to the group of people who really wished RE: Mercenaries (or any game, for that matter) didn't have a single save data that couldn't be erased.
I would try this, but then I would need a method to corrupt whatever backups it generates too. If you know how, you can use a certain duplicitous method involving either a third-party USB dongle or a DS Lite and a nail file to have your way with the save data, but I don't know the details.
I can't remember any other games that have the permanent one save file feature off the top of my head. What games out there did the same thing?
I have no problem with people telling publishers and developers what they dislike. It's what consumers should do. If someone doesn't like the methods a developer used, then they should absolutely not buy the game, and explain to the developer why they aren't buying the game. However, some of the internet rage over this has been downright juvenile. The claim that this was done to destroy the used gaming market makes very little sense, as does the fact that people are barbecuing only Capcom for something that other companies have done previously.
Chances are, if the manual hadn't've said anything, I think most people wouldn't have noticed. I know I wouldn't have. I will never have a reason to delete save data in this game.
This may not be the first game that has done this, but it's not the fault of the gaming public that it wasn't picked up & reported on by the media. The voice of a few thousand disgruntled gamers means nothing compared to all the gaming websites. I didn't know about the other games because I've never played them.
@pokota - Fair enough. The only reason I can think of right now why Capcom is taking most of the heat is that a.) They're Capcom, they're (relatively) huge and b.) It's Resident Evil, also (relatively) huge. Oh, oh, and c.) They admitted it right away (unless I missed that of the others?).
I, for one, am not aware that there have been others before it and now my disappointment has spread to these developers as well. I may give in if it was a game that I really liked but the current games with this thing, I currently can live without.

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