Capcom is a company, and it's a company's responsibility to minimize mistakes for the sake of professionalism. Some of these "mistakes" are not mistakes at all but rather acts of sheer laziness. The only way someone could have used a fan game's box art for the official site would be if that person did not bother to get the hi-res assets that exists somewhere in the damn building.
That would be like a chef at a restaurant saying, "I need some pepper, but I don't want to check our spice rack. I'm gonna go ask our customers in case any of them have some pepper." Then he finds a customer with what he thinks is pepper and uses it in the recipe, but it turns out not to be pepper.
Youd think theyd keep track of thier own games infomation
http://www.destructoid.com/top-nine-aliens-toys-holding-videogames-221279.phtml
lol capcom
Good question. If someone one staff says something controversial, even though it was one person, it reflects on the site as a whole. We operate under a single banner, so our successes and failings are everyone's successes and failings.
That said, there's a huge gulf in time and resources between a small site like Dtoid and a huge company like Capcom. There are more opportunities for mistakes at a game house, which is understandable, but there are other mistakes which should NEVER happen. Misprinting the name of a game on a retail box is one such mistake. Another would be claiming that someone else's handiwork is your own. Both are such glaring faults that should have been caught super early on.
Another important point to make is that content is churned out constantly on a blog, where it can be important to post things in a timely manner. You would hope that a game dev would be doing its due diligence to make sure that embarrassing mistakes don't happen so often.
A typo in a blog is never going to be viewed as the same as a typo in a game.

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