Poor Seth Killian, In this week's Bit Transmission podcast (to be posted tomorrow), I mercilessly pummeled the guy with Marvel Vs Capcom 3 questions. I wanted to know everything about the game; how the game would play, how many characters would be in the final roster, how long the game's been in the works, and most importantly, when would I be playing it.
Seth did his best to answer my questions, and in doing so, he let me know that "there's a chance that the game will playable at E3." That's less than two months away. Score one for the videogame journalists.
Hit the jump for a few of Mr Killian's choice responses to questions regarding the current state of Marvel Vs Capcom 3, and how it compares to its predecessors, Marvel Vs Capcom 2 and Tatsunoko Vs Capcom.
On Marvel Vs Capcom 3's fighting engine, you could just sense that Seth wanted to tell us more than he was allowed to-
We'll be getting into one of the key things that makes Marvel (Vs Capcom) 3 totally different, or you know, a unique experience from Marvel (Vs Capcom) 2... I shouldn't say that it's (Marvel Vs Capcom 3) is totally different. Fans of Marvel (Vs Capcom) 2 are not going to be alienated by (Marvel Vs Capcom) 3.
After that he just sort of changed the subject. So yeah, he's forced to waffle a bit there, but he's totally clear about this next bit-
Yeah, I've played a lot of the game. Right now, there are about 30 characters (in Marvel Vs Capcom 3). I get upset because I keep hearing people say 'Oh, so there's 30 characters in the game?' Well, yes, but they're also going to keep adding characters until we're done with the game... There are 30 characters right now. They're not all done. They're at various stages. Some are pretty far along, some have a long way to go.
On how closely Marvel Vs Capcom 3 may end up resembling the Wii exclusive Tatsunoko Vs Capcom-
We're definitely not evacuating Tatsuonoko [Vs. Capcom]. They're quite different games. You're not going to have everything you liked about Tatsunoko Vs Capcom sucked out and put on another platform.
And finally, on the topic of Tatsunoko Vs Capcom's sales-
[Tatsunoko Vs Capcom] certainly beat the initial expectations. It didn't set any land speed records, but it was a success. And that's really saying something considering that we're talking about a game that was not only never coming out, but has a title that most people can't even pronounce.
It's nice to hear a developer own up to the notion that when their games don't set any "land speed" sales records on the Wii, it's not necessarily the fault of the Wii and/or its audience. Games that start with the word Tatsunoko, ultra-violent, black-and-white beat 'em ups, FPSs with no online play; no matter how great these games may be, publishers should expect them to sell in the millions, not on the Wii, not on any platform.
Holmes asks the hard hitting questions! :P
Also, Doop.
Megaman would stomp Mario down any day, any say, anyway.
I'm done with caps, too.
... Can't wait.
Im sorry Jonathan, the fact you didn't think extraction was excellent is the reason the wii does not deserve such amazing gems. I am sure if the extraction port rumored does come to 360 and ps3, the audience will appriciate it much more than the wii audience did.
I would like a TvsC sequel too please.
I can't wait to hear what new characters are going to make it into MvC 3.
By the way, Capcom, please make a new Dark Stalkers game for the Wii! The franchise deserves to be revived.
(Geek mode activated!)
Megaman just has a shitty little blaster. Mario has super human strengh!
Also, TvC is the only 2D fighting game I've really gotten into. A sequel would be delightful.
@ AdamantiumHip- That's a narrow view of the situation, don't you think? Wii gamers are still "true gamers". The only difference is, they've adapted to the 3rd party Wii marketplace.
In particular, they've learned not to buy 3rd party games when they first come out, especially the ones that can be beaten in less than 8 hours. At best, they wait for the price drop, at worst, they just go for the weekend rental or pirate.
That's the real reason Dead Space Extraction didn't sell so hot.
@ Muddbsrt and Phoenix- We recorded with Seth for about two hours, about half of which wont make it into the podcast. I feel you pain, but don't think of these as "Bit Transmission" posts, but rather "posts about Capcom games that happen to have shameless Bit Transmission plugs in them."
Would certainly explain Darkstalkers and Rival Schools.
@ the7k- We get Seth to talk about Rival Schools a bit in the Podcast. And Capcom Vs SNK was awesome. Last I asked Seth about it, and the once planned Sammy Vs Capcom, he said that company crossovers take a miracle to ever get going.
I guess they've been trying to get the MvC3 deal done for at least five years.
It's nice to hear that Tatsu sold well. It's always great to hear that a good game actually sold as well as it should have.
As for MvC3, I'm mildly excited but at the same time I'm willing to wait until Capcom is good and ready to talk about it. I'm hoping they drop some balls and but a Breath of Fire character in, but I'm not holding my breath. Frank and Dr. Doom is good enough for me in any case.
You are telling me every great mature game that has tanked has NOTHING to do with the wii audience not buying it, or caring? But party games and mini games seem to sell b y the bucketload?
I don't give a crap how short a game is, an install base bigger than either of the ''hardcore''consoles should have been able to make a house of the dead or dead space reach AT LEAST a million, yet couldnt get even a tenth of that. thats a coincidence, despite having a massive install base advantage?
You seem to be in my postion before I got realistic about it...believed in the wiis potential and that its still useful for hardcore gamers, when the truth of the matter is, the hardcore games thta have come out have all tanked. I loved what little good stuff us wii owners got, but I've accepted thanks to the fanbase not being real, true gamers (part time casuals at best) we wont be seeing many more.
the last interesting wii game I think will be grinder, and thats if it can make it out and if it hasnt changed from fps..even then i fear its destined to die on the wii, which is shameful considering the size of the install base.
Meanwhile, RE4 Wii edition sold like gangbusters, because it IS the kind of game that Hardcores buy.
so your saying hardcore gamers don't buy good quality horror games with top notch production values and good gameplay, yet the same console can sell mini and party games with ease?
what about madworld, then? what about silent hill flopping? You are saying gamers dont buy beat em ups or silent hill games?
Please, I own a wii, but get out of denial.
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