Poor Seth Killian, In this week's Bit Transmission podcast (to be posted tomorrow), I mercilessly pummeled the guy with Marvel Vs Capcom 3 questions. I wanted to know everything about the game; how the game would play, how many characters would be in the final roster, how long the game's been in the works, and most importantly, when would I be playing it.
Seth did his best to answer my questions, and in doing so, he let me know that "there's a chance that the game will playable at E3." That's less than two months away. Score one for the videogame journalists.
Hit the jump for a few of Mr Killian's choice responses to questions regarding the current state of Marvel Vs Capcom 3, and how it compares to its predecessors, Marvel Vs Capcom 2 and Tatsunoko Vs Capcom.
On Marvel Vs Capcom 3's fighting engine, you could just sense that Seth wanted to tell us more than he was allowed to-
After that he just sort of changed the subject. So yeah, he's forced to waffle a bit there, but he's totally clear about this next bit-
On how closely Marvel Vs Capcom 3 may end up resembling the Wii exclusive Tatsunoko Vs Capcom-
And finally, on the topic of Tatsunoko Vs Capcom's sales-
It's nice to hear a developer own up to the notion that when their games don't set any "land speed" sales records on the Wii, it's not necessarily the fault of the Wii and/or its audience. Games that start with the word Tatsunoko, ultra-violent, black-and-white beat 'em ups, FPSs with no online play; no matter how great these games may be, publishers should expect them to sell in the millions, not on the Wii, not on any platform.
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