"We have a strategy where we will be introducing some form of new IP on a much more consistent basis than we have. We went a couple years with very few new introductions. This coming fiscal year you happen to see us with two, significant bets [Asura's Wrath and Dragon's Dogma] coming very close to each other. We'll probably stagger those out a bit more in the future, but we will continue to invest in new IP."
In defense of Dead Rising 2: Off The Record, he says "I would argue that this is another response to fans. There are a couple tricks left up our sleeve that we haven't announced yet on Off the Record that I can't expose yet. But It will become more apparent how fan-driven this edition is and how it responds to all the criticisms Dread Rising 2 had."
And finally, the still-bizarre, still-totally-canceled Mega Man Universe was brought up. "It was pretty far in production," he begins. "I will say that we weren't pleased with where it was, collectively at Capcom as a product from a quality standpoint."
"It was a very ambitious game for a Mega Man title in terms of what it was trying to accomplish with all the interchanging parts and a very large emphasis on user-created content. I think those are pillars that we want to see carried forward on other titles that we're doing."
Be sure to read the full interview for further insight from Capcom.
Capcom Prepares for its Next Generation [IGN]
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