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Capcom talks new IP, Mega Man Universe cancellation, more - Destructoid




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Capcom talks new IP, Mega Man Universe cancellation, more


9:20 PM on 06.03.2011
Capcom talks new IP, Mega Man Universe cancellation, more photo



IGN has posted an interview with Capcom senior VP Christian Svensson that goes into a wide range of topics, like how Mega Man 9 and 10 performed, why there are so many Resident Evil 4 ports, and what's up with Mega Man Legends 3. But I'm going to focus on a couple of quotes, starting with what's ahead for the company.

"We have a strategy where we will be introducing some form of new IP on a much more consistent basis than we have. We went a couple years with very few new introductions. This coming fiscal year you happen to see us with two, significant bets [Asura's Wrath and Dragon's Dogma] coming very close to each other. We'll probably stagger those out a bit more in the future, but we will continue to invest in new IP."

Svensson also gave a Resident Evil teaser, when asked about the series' seeming shift to action over horror. "Resident Evil fans who are action gamers will be happy. Resident Evil fans who are classic, survival horror fans will be happy. They won't necessarily be happy with the same products," he warns, "but we hope that universe and that selection of characters can find happiness for all. Just stay tuned."

In defense of Dead Rising 2: Off The Record, he says "I would argue that this is another response to fans. There are a couple tricks left up our sleeve that we haven't announced yet on Off the Record that I can't expose yet. But It will become more apparent how fan-driven this edition is and how it responds to all the criticisms Dread Rising 2 had."

And finally, the still-bizarre, still-totally-canceled Mega Man Universe was brought up. "It was pretty far in production," he begins. "I will say that we weren't pleased with where it was, collectively at Capcom as a product from a quality standpoint."

"It was a very ambitious game for a Mega Man title in terms of what it was trying to accomplish with all the interchanging parts and a very large emphasis on user-created content. I think those are pillars that we want to see carried forward on other titles that we're doing."

Be sure to read the full interview for further insight from Capcom.

Capcom Prepares for its Next Generation [IGN]






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