I have often wondered if executives should even post on message boards. Yesterday Christian Svensson, Senior Director of Strategic Planning & Research for Capcom, decided to talk a little Spyborgs with the nice folks on Capcom’s forum. In a mere two posts, Svensson announced that Spyborgs will not be showing at E3 this year, and implied that the game will max out the Wii’s hardware.
The poster that originally grabbed Svensson’s attention made mention that he was tired of poor third-party support on the console, and wanted a game that would “make full use of the Wii’s power.” In reply, Svensson implicated that the Spyborgs would do just that.
Spyborgs will be that product. Wait and see.
When asked further down in the topic if
Spyborgs would be at E3 this year, Svennson was wonderfully candid:
No. Captivate was the announcement with very little detail shared... it'll lie low for a bit until we're ready for a bigger reveal (similar to what we did with the Dark Void announcement last October with the bigger reveal at Captivate), so no E3 showing.
Our very own Nick Chester recently had a chance to
check out Spyborgs in action at Captivate. His interaction with the game is very telling of what we can expect from the title. Personally, I could go either way with this one. I would love to have an excellent game that pushed the development envelope for the Wii, but I’m not quite ready to stamp
Spyborgs as that fantastical hardware shredder.
[Via Nintendo Everything]
As to whether or not it will truly "push" the Wii... only time will tell. If THAT'S pushing it, though, then... shit. The system is even more underpowered than we may have thought.
Please don't make it dual layered.....my fucking wii hates those with a passion.