Fuck, that's depressing.
And of course they won't view it as commentary on their shitty business model, but on the game itself, in true thick-headed board member form.
Well fuck me. There's hope for the industry after all.
I think.
But such is Capcom...constantly fucking up in new and exciting ways!
I'm increasingly unsure about this. Capcom was one of my favorites as recently as a few years ago, but the dearth of genuinely great games is starting to become disconcerting, especially when juxtaposed with the terrible turn in community relations. I mean, honestly.. Street Fighter IV was good when it came out. RE4 was a revelation (not a pun). Lately, however, we see more clones of both than anything genuinely new and interesting.
Dragon's Dogma could be good, but it's competing against developers that are really at the top of their game. I'm fearful this will be more like Amalur than anything else; good but too generic to generate a lot of enthusiasm. Still, I wish them the best.
This is a shame,, because I have heard that Capcom maybe on to something really, really good here, but will never allow it the degree of success that it could have because of its shackled state to a business model that spits in the face of the people they want to sell it to the most. Silly business.
No, the most efficient way to make that content available would be to simply have it be part of the game right from the word go. It is Capcom's choice to lock it away, creating additional barriers.
I just hope this doesn't mean they make everything go the Operation Raccoon City route instead: taking half the game back off the disc entirely (though they fucked up in ORC, leaving some audio files intact) to offer it as ''real'' DLC later. Which is scummier, locking content on-disc or making it, putting it on the disc then ripping it out at the eleventh hour to sell a month later?
Wild guess: Not many on the publishing side can code. Just sayin'.
I was going to buy this game, but I won't be screwed by DLC again (thanks a lot FF XIII-2).
Capcom is still going to charge an assload for shitty costumes and other stuff that used to be free in games, it just won't be on the disc. Instead we'll just download the entire file and no fan can say "This was already done before the game was launched!"
Ooooo you're so awesome Capcom. Thanks for listening to the fans. It's not JUST the fact the DLC is on the disc, it's that the majority of your DLC should be included with the core game in the first place.
Way to miss the point entirely.
Am I cynical, of a prophet? Guess we'll find out in a year.
Fuck off, at the BEGINNING of the games development?
No. Just no. You're like a girlfriend who's gone out and fucked all my friends and now you're saying you want me back and that you'll re-evaluate your cheating ways?
No.
Which is a shame, because she was one of the hottest girlfriends I've ever had. She was just a total bitch.
"How's that not getting my money working out for ya?" - Icehearted
Even the regular not hardcore, but not casual players are getting tired of it. I work at GameStop and the mere mentioning of a max Payne season pass was met with extreme hostility (towards me, misguided, but it was because $30 mp only content.)
For this reason, I remember the devs and publishers who actually recognize that money holds a significant value to most consumers by providing a product actually that feels finished, and I also remember the ones who try to nickel and dime fans into paying half as much in DLC as they do on the original game; and for the latter, I only buy their games on sale or used in order to give them the same middle-finger that they try to give their consumers.
Translation: their DLC policy will remain exactly as it is, only instead of putting the DLC on the disc it will simply be downloaded. That's why raging against the delivery method rather than against the policy of charging full price for an incomplete game and then charging extra for the bits that were chopped off in the first place is pointless and misguided.

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